Jump to content
EleTD.com

Thunderbolt

Registered
  • Content Count

    81
  • Joined

  • Last visited

Posts posted by Thunderbolt


  1. my dota crashed when I was in sandbox mode at the first OSfrog wave. had 3 pure earth towers, some foundries and quite some corrosion ones, perhaps 2-3 more than youd have money for with insane, rush, chaos. but not more. also, 2 mire towers. dota crashed shortly after the first frogs spawned.

    I tried to reconnect, but the game crashed again directly. I couldnt even see the ingame screen.


  2. I wonder whether effect of the same tower type do stack on creeps (not flamethrower which is stated explicitly to do so). e.g. I have 5 jinx towers or 5 muck towers all applying their effect amp/slow on the same AOE/the same creeps. do these effects stack? or is only the stacking timer reset by this?


  3. it happening with reincarnation waves (maybe with swarm as well). its a bit random though, most of the time you dont get gold from it. but sometimes you do. it might be that towards the end of the wave you receive gold more often.


  4. from what I can see towers, or at least AOE towers, prefer to shoot on a group of creeps rather than on single ones running at the front. however, when creeps approach the end of tower range towers tend to shift focus and target that creep before it can get out of range. at least when the tower calculates that it can still kill that creep. is that right?

    the problem here is with creeps with the shield ability. if that ability triggers when they reach the end of the tower radius then this shifting of focus wont work any more and these creeps will cause leaking. 

    Id like to see the shift of focus on these creeps with shield by towers changed a bit. it would be useful that the shift of focus on such creeps already happens when the towers calculates that it can kill that units 2 seconds (2 seconds before the last projectile will hit!) before it reaches the end of tower radius.that way this problem could be solved.


  5. thanks. so I take it its important to clear the waves fast in order to get a high score.

    however, due to the abstract nature of the formula I cannot really estimate how important it is to get ahead in boss rounds compared to finishing a round early (with or without leaking). for instance for insane + chaos + rush, is it possible to say roughly if its better to kill 1-3 boss rounds compared to finishing all rounds asap but then dying at once at boss level 1? the strategy for both is usually different.


  6. 6 player game, one player disconnected when the game started. all other 5 players voted, but the voting screen went away after a while, the clock continues, but no creeps spawn or element can be chosen.

×
×
  • Create New...