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meateor

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Posts posted by meateor


  1. I already started making a map for SC and it's extremely time intensive.

    Is your description of the SC2 editor in contrast to WC3's?

    I feel that starcraft is the natural continuation of eletd. That blizzard has included the eletd brand in several presentations demonstrates how they have had us in mind while developing their new tools and battle.net system - which may also be the most viable method for monetizing eletd.


  2. Thank you for solving this. I have a replay of someone subverting the host's chosen difficulty but wasn't sure how they did it.

    To clarify, Very Easy is granted to a player regardless of the Host's mandate if their selection times out.

    edit: 13est is on top of this one. and ashalon


  3. Looking at statistics from over 6000 bot-hosted games, roughly 2% of them lasted less than 30 seconds. This indicates a crash similar that described originally.

    Out of 1000 games starting with 8 players in them, 27 crashed at 30 seconds (2.7%). This relationship between more players and an above-average percentage of crashes could exist because the crash seems most likely to happen when a player drops during loading. More players, more chance of one dropping during load.

    Here is an example crash. A player drops and the game finishes loading with 7.

    [Mon Aug 31 23:59:00 2009] [GHOST] creating game [Element TD v4.1b [bot 335]]
    <snip>
    [Mon Aug 31 23:59:50 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: 10. . .
    [Mon Aug 31 23:59:50 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: 9. . .
    [Mon Aug 31 23:59:51 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: 8. . .
    [Mon Aug 31 23:59:51 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: 7. . .
    [Mon Aug 31 23:59:52 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: 6. . .
    [Mon Aug 31 23:59:52 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: 5. . .
    [Mon Aug 31 23:59:53 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: 4. . .
    [Mon Aug 31 23:59:53 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: 3. . .
    [Mon Aug 31 23:59:54 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: 2. . .
    [Mon Aug 31 23:59:54 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: 1. . .
    [Mon Aug 31 23:59:55 2009] [GAME: Element TD v4.1b [bot 335]] started loading with 8 players
    [Tue Sep  1 00:00:04 2009] [GAME: Element TD v4.1b [bot 335]] player [Mc.Sunday] finished loading in 9.01 seconds
    [Tue Sep  1 00:00:05 2009] [GAME: Element TD v4.1b [bot 335]] player [nichtwehtun] finished loading in 10.31 seconds
    [Tue Sep  1 00:00:07 2009] [GAME: Element TD v4.1b [bot 335]] player [belrel] finished loading in 12.43 seconds
    [Tue Sep  1 00:00:10 2009] [GAME: Element TD v4.1b [bot 335]] deleting player [oUvre]: has lost the connection (timed out)
    [Tue Sep  1 00:00:11 2009] [INFO: USEast] Aircobever is using Warcraft III The Frozen Throne in game Element TD v4.1b [bot 335].
    [Tue Sep  1 00:00:14 2009] [GAME: Element TD v4.1b [bot 335]] player [Flouw] finished loading in 19.69 seconds
    [Tue Sep  1 00:00:18 2009] [GAME: Element TD v4.1b [bot 335]] player [DesOxyrib0se] finished loading in 22.97 seconds
    [Tue Sep  1 00:00:35 2009] [GAME: Element TD v4.1b [bot 335]] player [exsypr] finished loading in 39.92 seconds
    [Tue Sep  1 00:00:53 2009] [GAME: Element TD v4.1b [bot 335]] player [lEQ] finished loading in 57.98 seconds
    [Tue Sep  1 00:00:53 2009] [GAME: Element TD v4.1b [bot 335]] finished loading with 7 players
    [Tue Sep  1 00:00:53 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: Shortest load by player [Mc.Sunday] was 9.01 seconds.
    [Tue Sep  1 00:00:53 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: Longest load by player [lEQ] was 57.98 seconds.
    [Tue Sep  1 00:00:53 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: Bot says: Looking for players? Want to improve your strategy? Visit www.eletd.com
    [Tue Sep  1 00:00:53 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: Bot says: Remember that there is still time to sign up for the Draft Tournament!
    [Tue Sep  1 00:00:53 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: Bot says: Red player chooses game modes.
    [Tue Sep  1 00:00:58 2009] [GAME: Element TD v4.1b [bot 335]] started lagging on [lEQ]
    [Tue Sep  1 00:01:04 2009] [GAME: Element TD v4.1b [bot 335]] stopped lagging on [lEQ]
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] deleting player [belrel]: has left the game voluntarily
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: belrel has left the game voluntarily.
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] deleting player [Mc.Sunday]: has left the game voluntarily
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: Mc.Sunday has left the game voluntarily.
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] deleting player [DesOxyrib0se]: has left the game voluntarily
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: DesOxyrib0se has left the game voluntarily.
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] deleting player [nichtwehtun]: has left the game voluntarily
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: nichtwehtun has left the game voluntarily.
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] deleting player [Flouw]: has left the game voluntarily
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: Flouw has left the game voluntarily.
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] deleting player [exsypr]: has left the game voluntarily
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: exsypr has left the game voluntarily.
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] gameover timer started (one player left)
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] deleting player [lEQ]: has left the game voluntarily
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] [Local]: lEQ has left the game voluntarily.
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] is over (no players left)
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] saving game data to database
    [Tue Sep  1 00:01:29 2009] [GHOST] deleting game [Element TD v4.1b [bot 335]]
    [Tue Sep  1 00:01:29 2009] [QUEUED: USEast] Game [Element TD v4.1b [bot 335] : meateor : 0/8 : 0m] is over.
    [Tue Sep  1 00:01:29 2009] [GAME: Element TD v4.1b [bot 335]] saving player/stats data to database


  4. To implement a command or pre-match menu item that allows the host to create a lower limit on all player's difficulty.

    Command: -lowerlimit normal

    All players on either very easy or easy now have their difficulty upgraded to normal

    Menu: Very Easy, ... , Very Hard, Refer, Refer (limit)

    The next screen would prompt the host to select difficulty to be the lower limit. When players now choose their difficulty, those below the host's limit are disabled.


  5. The lag screen for a player appeared immediately as match starts. We vote to drop. We vote on options. Game crashes and I am looking at the desktop. Hosting bot also shows that every player in the match left.

    No replay available.


  6. and the fact that it did not lag at all in single player points us in the correct direction immediately

    I have evidence to the contrary.

    http://rapidshare.com/files/54391586/Be ... r.w3g.html

    The lag taking place here is clearly not network lag, as this is a single player private bnet match. Not only did an enormous gap develop between the spawning creeps (that is, the time between their spawn), but the lag was even noticeable in the hotkey presses.


  7. So, what do you guys think should be the new AoE slow tower?

    In my opinion, development is not progressing as I had expected. It seems that the focus of too many threads is special features and other unimportant cosmetic details. The map should be built initially with place holder towers, allowing us balance the distribution of towers and other concepts important to game play.

    Only once the infrastructure is in place should these discussions be the focus of our attention.


  8. How about this:

    Tower sends out some sort of wave (carrion swarm, tidal wave etc.). This wave pushes back creeps as it hits them. Thus, it wouldn't be a slow, but more of an AoE disable.

    This sounds like an exploitable nightmare, especially if its effects are easily compounded.


  9. Cisz asked me to post my suggested AoE slow tower concept. The fairly traditional idea of "fear" would integrate well with Darkness and is an easily justifiable reason for slowing. Beyond that, there are many different mechanics for how the tower could work, but a wave of bats (Darkness hero / Sun tower) is how I initially saw it.

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