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Twilice

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Posts posted by Twilice


  1. As alot of you know that the towers don't want to hit the earth classified armor if there are other classificastions around.Wich is made by the fortified armor.

    But I think it would be better to change this with another armor.

    Ex the Elemental wich is based on divine.

    You wouldn't notice Elemental was changed right? cause only the builder and mixed towers have this armor and they cant be attacked.

    Would this fix this problem?


  2. First if all, if you accidently click to uppgrade the wrong tower, and you then press escapde or cancels the uppgrade you don't get all your gold back. This would be a easy thing to fix and It won't get the game more unbalanced only more fair.

    And for secondly and more time taking to fix is the uppgrading order cost.

    Most players know about this but I a large number of times hate that it is this way, and the games seem to be more unbalanced and not so well made.

    If you uppgrade the towers in this order: (for example)(F stands for fire, 1 stands for level and 50g stands for 50 gold) I write the total cost not the uppgrade cost.

    F1a 50g --> F1b 225g --> F2 1013g --> F3 4557 --> F3 N3 8213g

    F1a 50g --> F1b 225g --> F1 N1 500g --> F2 N2 1625g --> F3 N3 5281g

    As you can se if you uppgrade the wrong way you could end upp with losing 3000 gold.

    I think this needs to be changed.


  3. I don't seem to understand 100% but this tower wouldn't it be easy to mass it and then copy a pure tower?

    Maybe hard to balace.

    I disslike this idea to be honest. But if it works out god and well balanced it might work.


  4. "I can se your house BURNING"

    If you wan't a simple slow with an AoE without any triggers,

    Youst use the troll bat riders liquid oil ability, and then add a buff to make it look similar to ice.

    ((It worked on my map pretty god)But I acctually havent tried changing the buff to the tower yet.)


  5. Okay I did as you asked, my father called.

    But i said that I come next week and stay a bit longer, so as far as I can se i don't have anything that can stop me.

    But if I get it right this is the time set upp:

    The 1 hour moving forward klock format is counted in. (summertime)

    I live in sweden --> 1+gmt )

    } It will be my original time at 5pm ?

    Metting --> 5 pm 1+gmt )

    I'm not sure but is this correct? If you understand my point.


  6. A bash only works if you use missile splash.

    But I feel that this is going to be an artillery, right?

    There might be ways by using triggers, but don't ask me about that.

    My Liguid fire idea maybe :P "I can se your house... BURNING!"


  7. Is this supposed to add the cost rebalance for uppgrading in whatever order.

    I mean so it cost exactly the same to uppgrade a tower whatever is uppgraded first.

    Example

    Dual level 1 -> triple level 1 -> triple level 2 = cheap

    Dual level 1 -> dual level 2 -> triple level 2 = expencive

    Or it could have diferent costs but you get the right selling price for the tower even but you uppgraded the expencive way.


  8. But it seems to get a larger splash the more you uppgrade the towers.

    But might be baecuase you have more splash.

    Sorry I have bad spelling it were supposed to say,

    It seems to get a larger splash beacause in the late game you get more AoE slows.

    Thank you for correcting this :wink:

    Forgive my bad spelling.


  9. When do this 50% accour, when the creep would have died? Or like when it has etc 10% of max hp.

    If it is the last hit only, water would easy kill it with 1 miss then another attack that problary hits and kills it.

    But if it has 10% of hp its more even for all towers slow and fast.


  10. I wote for the Oil Tower.

    Burning oil attack is maybe great for this idea, but i don't know if it can stack without using any triggers.

    I ain't home right now so i can't check.

    And you can add/delete a damage per second also, ´to add a more "Buring" Oil effect.


  11. As I said many times before. The splash towers AoE must be changed.

    If it changed allready then I'll beg you pardon.

    But the last time i checked, these were the values. Etc:

    Splash towers get their original damage * 5 + an increased Area of Effect damage.

    And the single towers Only get * 5 in damage.

    This is one of the reasons splash towers is so much better in the end then single target attack towers.


  12. This could add some balancing and stuff, and it is youst an idea, so please any comments are god.

    In order to stay some changes in all the towers, the fire could have a fast spreading attack (becuase the fire spreads.) using moon glaive.

    One of the single target attack towers could hit several towers in one shoot, using barrage. ( single tower means light, nature, darkness)

    Ideas for N+D is like cisz said have it change attack type, an extended idea for this is having the tower attack with darkness if it is night, and have i attack with light in the day.

    In the midnight the tower could get double damage for a period and in the "mid"day it could get double speed.

    W+D could be frost nova tower, But very short speed reduce and change nova to a more watery nova, my suggerstion is using Naga building death animation. and have the tower using darkness damage.

    E+D could be another summoning tower (rock golems,)

    More ideas coming soon. . .

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