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Karawasa

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Posts posted by Karawasa


  1. It is interesting news and a welcome development from Valve. We don't know yet if we'll get game pass support but we certainly hope for it. If we do, here is what we have planned;

    • Custom Builders. We will add a panel where you can change your builder. There will be 4 additional builders to start off with. We'll then add 2-4 every couple of weeks.
    • Voting Tiebreaker. Your vote will have 1.5x weight.
    • Player Profile/Friend Rankings. Detailed information on games that you have played. Ability to see how your friends rank on the leaderboard.

    This will not affect the current donation system. Pass holders will not get donation perks. But donors will get pass perks. That means Datastar Wisp and Custom Builders remain donor only.


  2. 11 hours ago, WindStrike said:

    Quark tower was bloody silly with 8+ stacks with everything as is (seriously, soloing through Wave 20 with three Level 1 Quark towers on Insane? wha?). It'll genuinely need more tweaking than just a stack count change.

     

    For life tower, the one I find causes the most issues is the level 2 one actually, so in vein of the dual element support towers, how about 4 / 3 / 1? Given its DPS/Gold value, it is a lot closer to a support tower than a damage tower.

     

    LOL dat Hail Tower change. It'd probably have to be changed to something like "every 10 attacks, shoot all targets in range". I'd be cool with that. Heck, it may be possible to run a separate visual effect on it, like Luna's Lucent Beam, so it actually rains down from the sky. Twould be glorious.

     

    For Electricity, oh man, that uhh.. well, 150 would be overkill, but given we're thinking essentially applying a damage decreasing bouncing attack to one of the single-element towers (aka current electricity), yeah I'd be fine with flipping its effect.

     

    Ha I thought Quark was still 10 stacks. Proves how much I know :P. I'd like to keep Life a multiple of 2. Let's try 4/2/1. Glad to hear you like my Hail idea. Alright for Electricity just flip the effect and don't nerf the damage then?


  3. Here is my take;

    • Runic Tower
      • Increase its base damage. Then decrease duration and/or increase cooldown.
    • Laser Tower
      • I think this one is fine. Leave it alone.
    • Life Tower
      • Don't decrease the damage. Nerf effect to 4/2/1.
    • Gold Tower
      • Decrease bounty bonus to 20%/40%.
    • Electricity Tower
      • Decrease to 150 damage. Make bounces add 20% instead.
    • Vapor Tower
      • Might be fine as is based on what you described.
    • Poison Tower
      • Increase the bonus attack to 4x damage up from 3x.
    • Quark Tower
      • Try a max stack of 12. Leave everything else the same.
    • Hydro Tower
      • Might be fine as is based on what you described.
    • Flame Tower
      • Might be fine as is based on what you described.
    • Jinx Tower
      • Decrease duration to 5 seconds. So two "hits" of damage instead of 3.
    • Hail Tower
      • Not sure what to do. Radical idea: ability allows this tower to attack all creeps in range.

  4. On 2/29/2016 at 5:30 AM, Califax said:

    Creep Type: Time Lapse

    • When creep is below X amount of health, it will time lapse X seconds back, restoring its health and position, one use per creep.

     

    Good idea! We will be implementing this in the 1.1 patch.


  5. 13 minutes ago, Noya said:

     

    Wouldn't a separate tab/choice button be required then? The balance numbers between the 2 games will not be the same due to engine differences, and I'm sure showing the cool 2D tower art of the mobile version will look great on its own page.

     

    A separate tab will not be needed. We are keeping the balance numbers in parity between the versions. I'm not sure what you mean by engine differences...we can shape the Mobile version as needed.


  6. I think point increase to all creeps should not make it so flat. Going to test +5 on classic and +3 on express. Also, negative speed bonus (over 30 seconds) will be nerfed to 1%.

     

    Numbers may change before the patch after playtesting. I would like to invite top players to join this effort. Please PM me if you're interested.

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