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Posts posted by Karawasa
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6 hours ago, keijimaeda said:looks awesome. when is the ios version coming out?
We have been beta testing it and that has gone well. There is an app store hurdle we have to jump before we can release though. I'd like to say within a couple of weeks.
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#2 spot is 9 hours fresh. The leaderboard is working it seems. It updates every 15 minutes.
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Awesome feedback! We're going to be implementing most of these for the next release.
12 hours ago, Iser said:- Upgrading towers is a massive confusing process. Display a tree when you press on the tower. I'll do a mockup of this later. It's midnight and I need to go to sleep.
I look forward to seeing this.
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Yes it is still coming out today. Expect it within the next few hours. Looking forward to hearing what you think
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Yes please reach out to me via PM and let's figure something out.
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I will be reaching out to those I feel have contributed to the game.
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Private beta launching tonight. Unless there are some showstopping bugs, expect release mid June.
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Yes! We've made really great progress and are nearing completion of version 1.0. I'm planning to launch a private beta for android in the next couple of days.
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6 hours ago, Maligna said:I'm so hyped for this!
I'm not sure when hero mode will come out. But we will have a co-op mode (it's really cool, can team with up to 4 people) in a few days.
Hero mode would likely have to be more like X Hero Siege where the creeps attack some point in the middle (but also your towers/hero). It would be really cool, I'd like to see it sooner than later.
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We are going to fix that next patch by getting rid of the networth bonus in classic mode.
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This is intended. We removed the extra gold in the last patch.
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On 4/9/2016 at 1:11 PM, DBX_5 said:Games design assets feel a little lack luster and the speed of units seems much slower then it should be for some reason aside from that looks ok I suppose for a mobile app.
Is the over all look of the game kept simple so its more compatible with lower end mobile devices, and less performance heavy?
Unit speed may be adjusted. We do keep lower end mobile devices in mind. But the projectiles/visual effects are not final; I am exploring other asset packs.
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Guys I always hesitate at adding more complexity. More content is always good. What does this feature add to the gameplay? What purpose/role does it fill? In other words, why?
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7 hours ago, Myll said:What's the point of the SLI'd 980 Ti's? Are you gaming in 4K?
I have a 34'' monitor running at 3440x1440.
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We rely on GetDotaStats for data. They are currently undergoing maintenance until tomorrow. We'll be back online soon.
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Yes we rely on GetDotaStats. They are doing maintenance until tomorrow. We'll be back online soon.
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Sounds good to me.
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10 hours ago, Thunderbolt said:could you please update the single game view with a frog kill count column as well?
Done!
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5 minutes ago, elijah said:As far as I remember, Eternal Tower was 750 gold, now its 900?
Dual Towers were changed to 6x damage scaling and costs were increased to compensate.
Tsunami tower and Frosty tower.
in Towers
Posted
@WindStrike My guess is yes.