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Posts posted by Karawasa
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2 hours ago, zod said:Is it possible that you gonna try developing Burbenog TD for Dota2 ? This would be aaaaaaaawesooooome
Unfortunately, we don't plan on doing that.
51 minutes ago, WindStrike said:Heck, it might be sooner. I'm tryin' to push the last of the balance polishing out by the end of the day, and there's a few more tweaks and fixes that need to be done, but that's about it.
I still need to do my due diligence and play a few more games beforehand. We're also waiting on some epic artwork. They'll need time to animate it for the loading screen too. All of that said, perhaps early next week.
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We are planning on next week
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Interesting ideas!
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4 hours ago, DBX_5 said:is there currently any beta for this?
There is not a beta. But it's coming soon!
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I'm on vacation but I will do so when I get back in a couple of days.
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That's a good question. I will look into it. You should not need to have the expansions.
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Thank you for your interest!
The alpha milestone is more of an internal one. It represents that we have enough of the game done to show everyone. In terms of reaching it, we have except for the sound. So you can expect gameplay screenshots and videos to start appearing early next year.
In terms of a playable version, that will be the beta. It will most likely take the form of a browser version and happen in a few months time. The actual release itself is targeted for Summer 2016.
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On 12/26/2015 at 10:30 AM, kiyoona said:But it was definitely a fun, smart and challenging arcade game, so thank you Karawasa, WindStrike and other contributors for your time and diligence in developing and updating this wonderful game!
You're very welcome! I'm happy that you thoroughly enjoyed the game
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On 12/25/2015 at 0:37 AM, thisizmonster said:I can't wait
Any ETA?
Yes! Targeting mid February.
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Tired of trying to describe where to build towers to someone? Check this out;

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6 minutes ago, Celeadyne said:Loads of other TDs use units in place of towers. Gem TD mainly uses Wards/Couriers. There are a lot of assets even just using those two things and heroes/couriers can be used as creep waves. If there's anything I can help do with the project let me know, I'd love to help get this out into the world.
Agreed. I realize now that I was setting the bar too high in regards to custom assets. I have prepared a list of models to use for the creeps. I just need to do the same for towers. Your help is definitely appreciated. PM me and let me know what you are thinking.
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9 hours ago, Noya said:I'd also like to help with this if you are willing to open this project.
I'm currently maintaining the RTS Building library (updated to the new UI framework in Reborn, the one mentioned on that thread was done in scaleform) and would like to adapt and polish it for Tower Defense games.
As far as custom assets go, I always thought this game could be very well received without them and instead just using the hundreds of heroes/couriers/units models with cosmetic models we have available.
I'm very happy to see people offering to help develop this version. Consider the project open. Please PM me.
I'll also concede to the the idea of towers having "unit" models. With that, we should be fine asset wise. It worked in WC3 and SC2...so why not.
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On 11/25/2015, 10:18:18, Crooked said:I think you should focus on bringing out the game first. If it gets popular you can think about monetization. Popularity has to be earned somehow and many (even if it is only pure cosmetic) will have mixed feelings. Also if the monetization isn't a success you spent a lot of time for little money.
You want to continue using MoD/Jicyphex's assets but they have a bad image in the modding community. The modding community is all about sharing knowledge, making things possible. While Jicyphex has been holding the community back and used to be a very vocal person. He announced various projects, made videos about first competitive custom game FoF but to date the only released game of his is Invoker Warfare (DAC). Luckily it seems Jicyphex has vanished. The games were polished and playable. They were just not released rumor being because of monetization and keeping the code close sourced.
In my opinion people should be allowed to do their own version of Element TD. That's how the majority of maps in WC3 evolved and that's how WC3 became so successful. Some version of the map will become the most popular one and the maker of it will continue updating it for years. I understand that it would mean competition to you and in worst case someone snatching the Element TD title in Dota 2.
Monetization with the DotA 2 version is not a concern for me. I just hesitate to release something unfinished.
To be honest, I am as far removed from DotA 2 as one can be. I did not know that about MoD. I'm not tied to him by any means. Frankly, he has been lacking in providing custom assets anyway so...
I am against people doing their own version of Element TD because I want to be involved with it. I have enough for an alpha (pre-reborn) so it makes more sense for someone to continue development of that version.
18 hours ago, A_Dizzle said:WindStrike What makes you think that there won't be community support for Dota 2 EleTD? There are already many TD's for Dota 2 on the top 30 custom games list and most of them are very unpolished and unbalanced in comparison to EleTD from what I saw from Quintinity's EleTD videos on youtube. So it is very likely that even in it's state without all your custom tower assets that the game will do very well.
What exactly is left to be completed? I will be happy to update it to reborn to get it working again.
Interesting. Alright, I'm game. PM me.
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22 hours ago, Crooked said:I don't agree with your vision on the Dota 2 port but I'm glad you are giving an honest answer.
What part don't you agree with?
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Forum software has been upgraded. Everything should be faster, cleaner etc.. Theme wise we are down to light and dark.
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4 hours ago, Crooked said:Why did the project fail? There are many other projects which weren't as promising as this and started much later but turned out nicer. They also have hardly any self-created art assets.
If someone else wants to port Element TD to Dota 2 how should he approach it? Does MoD own this game? We don't want to ignite Jicy's wrath and have him send legal letters.
Can you supply the old code/art assets? How do you envision the Dota 2 port? Will it be a free game? Should the next developer work closely with you? Are people free to make their own version of Element TD?
The project is on-hold because the developer had to leave. The work he did was all pre-reborn and thus obsolete. What is not obsolete are my model selections for creeps and the game mechanics. Tower models are not as easy and that is why I am looking to MoD for custom assets.
MoD does not own the game, I do. If someone wanted to port the game they should contact me. I would still like to work with MoD for the custom assets. It is a level of polish that sets the game apart. It's much better than having tower models that don't fit at all.
I do have the old code. I have the mechanics down for the DotA 2 port. It's similar to WC3 but with some updates. It will be a free game with some in-app purchases (nothing that gives you an advantage though). The next developer should work closely with me.
People are not free to do it on their own though.
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The mobile version is our priority. There is good news on that front. We are progressing nicely and will reach alpha by end of the year. The mobile version is going to be a paid app. Note that we are avoiding in-app purchase.
One day I would like a PC version. It wouldn't be a DotA 2 mod; it would be a standalone game. That way we can bring back the WC3 feel in full force! Surely my next project if the mobile version goes well.
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Changelog;
- Replaced Laser Tower (DEL) with a new concept- Reduced wait time for first dialog to 5 seconds- Nerfed Earth Tower damage to 17/85/425/6375- Nerfed Vapor Tower (FW) damage to 9/45/225- Nerfed Flamethrower Tower (DEF) damage to 120/600- Nerfed Magic Barrage (DFL) search area to 2.25- Buffed Napalm (DEF) damage to 80 per stack- Buffed Celerity Tower (FNW) base damage to 700/3500- Buffed Ephemeral Tower (ENW) damage to 600/3000- Buffed Haste Tower (EFW) damage to 330/1650- Buffed Flooding Tower (DNW) damage to 320/1600
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Fix uploaded to normal map name!
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PM me the fixed version and I will upload it to America server.
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We are going to start up development again due to the Reborn Beta. One problem to note is that a lot of the code base has to be redone because of the engine update. The other problem is getting custom models/icons created for the game. I would expect a release to be a few months out.
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Im using TDkit from unity store for framework, and json for database. Running well on my asus zenfone4.
Funny you mention that. The creator of that TDKit is on the team.
I am very excited to see this on mobile. Cant wait. How long until its in a playable state?
We'll have more details soon. I'll keep you guys updated.
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I agree with holepercent. But it's ok because it's better to discuss an idea than not.
@WindStrike: I don't know if we need to add more depth as much as add more interaction between players.
Element Tower Defense coming to Dota 2
in General Discussion
Posted
I know! We're getting close.