<?xml version="1.0"?>
<rss version="2.0"><channel><title>StarCraft 2 Latest Topics</title><link>https://forums.eletd.com/forum/77-starcraft-2/</link><description>StarCraft 2 Latest Topics</description><language>en</language><item><title>Please help Fix creeps getting instantly teleported to the exit</title><link>https://forums.eletd.com/topic/95797-please-help-fix-creeps-getting-instantly-teleported-to-the-exit/</link><description><![CDATA[
<p>
	<span style="background-color:#ffffff;color:#353c41;font-size:14px;">I love this game</span>
</p>

<p>
	but creeps getting instantly teleported to the exit
</p>

<p>
	Taiwan &amp; Korea server found this problem
</p>

<p>
	<span style="background-color:#ffffff;color:#353c41;font-size:14px;">Thanks!</span><span style="background-color:#ffffff;color:#353c41;font-size:14px;">﻿</span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">95797</guid><pubDate>Sun, 24 Jun 2018 10:46:10 +0000</pubDate></item><item><title>Not able to sell towers in SC2</title><link>https://forums.eletd.com/topic/3383-not-able-to-sell-towers-in-sc2/</link><description><![CDATA[
<p>Hi all.</p>
<p>
</p>
<p>
I was wondering if anyone else is having issues selling towers that they don't need anymore?  I just started playing today, and I played the WC3 version for years.</p>
<p>
</p>
<p>
In the WC3 TD, you were able to sell the towers that you didn't want anymore, in order to make room for the better element towers.  There doesn't seem to be an option to sell the towers anymore.  When I have a tower selected, it only gives me an option to upgrade it.</p>
<p>
</p>
<p>
FYI, I'm playing the defense mode.</p>
<p>
</p>
<p>
Any help would be very appreciated.  Thank you!</p>
]]></description><guid isPermaLink="false">3383</guid><pubDate>Tue, 19 Mar 2013 02:00:54 +0000</pubDate></item><item><title>Mazing Guide</title><link>https://forums.eletd.com/topic/2973-mazing-guide/</link><description><![CDATA[
<p>Basic Principles:</p>
<p>
1) Block the creeps path between way points (WP)</p>
<p>
2) Use the longest path in the smallest area</p>
<p>
    a) This allows for your towers to have the most time-on-target</p>
<p>
</p>
<p>
Advanced Concept:</p>
<p>
1) Customize maze to fit specific towers</p>
<p>
2) Make a multi-pass maze (one which the creeps have to pass through multiple times while making it from WP to WP)</p>
<p>
</p>
<p>
</p>
<p>
-----------------------------------------------------------</p>
<p>
</p>
<p>
Basic #1 - Block Creeps</p>
<p>
</p>
<p>
Here is the location and order of the waypoints. </p>
<p>
<a class="ipsAttachLink ipsAttachLink_image" href="https://forums.eletd.com/uploads/monthly_08_2012/post-4636-1345511602.jpg" rel="external nofollow"><img src="https://forums.eletd.com/uploads/monthly_08_2012/post-4636-1345511602.jpg" data-fileid="2245" alt="post-4636-1345511602.jpg"></a></p>
<p>
</p>
<p>
</p>
<p>
The creeps spawn along to the top, to the left. They proceed down to 1, then 2, and 3. From 3 they move straight up to the exit. </p>
<p>
</p>
<p>
</p>
<p>
Lets look at what would happen when you lay a few horizontal lines down in the middle:</p>
<p>
<a class="ipsAttachLink ipsAttachLink_image" href="https://forums.eletd.com/uploads/monthly_08_2012/post-4636-1345511906.jpg" rel="external nofollow"><img src="https://forums.eletd.com/uploads/monthly_08_2012/post-4636-1345511906.jpg" data-fileid="2246" alt="post-4636-1345511906.jpg"></a></p>
<p>
</p>
<p>
So, looking at this setup, the creeps would spawn at the top, moving down to WP 1. With these basic lines in place, they would have to go thru them to get to WP 1. Then to get to WP 2, they would have to go back through. And to WP 3. And to the exit. In the end, the creeps have to go thru the maze four times to reach the exit. Plenty of time to bring some pain.</p>
<p>
</p>
<p>
</p>
<p>
-------------------------------</p>
<p>
</p>
<p>
Basic #2: Condensed Mazing</p>
<p>
</p>
<p>
So blocking the creeps path gives you more time to kill them. But if the creeps are out of range of the tower, then what good does that extra time give you? What we want is for the longest time on target. To do this, we make a maze that is the longest path in the smallest area. </p>
<p>
</p>
<p>
</p>
<p>
<a class="ipsAttachLink ipsAttachLink_image" href="https://forums.eletd.com/uploads/monthly_08_2012/post-4636-1346001580.jpg" rel="external nofollow"><img src="https://forums.eletd.com/uploads/monthly_08_2012/post-4636-1346001580.jpg" data-fileid="2250" alt="post-4636-1346001580.jpg"></a></p>
<p>
</p>
<p>
Here is one of my first and favorite corner mazes. Placing a tower right above the waypoint gives a lot of time to attack the wave of creeps. With even a basic splash tower like fire element, you can usually kill off an entire wave using a single tower (early on). Move up to a AoE tower like Quake, and you can hit nearly all 30 creeps with one burst.</p>
]]></description><guid isPermaLink="false">2973</guid><pubDate>Thu, 16 Aug 2012 22:57:46 +0000</pubDate></item><item><title>Losing lives at random after 3.0 patch - SC2</title><link>https://forums.eletd.com/topic/95202-losing-lives-at-random-after-30-patch-sc2/</link><description><![CDATA[
<p>As the topic states after the latest patch to SC2 you lose lives at random and lose the game because of it. It would seem when there is a larger(size of the unit) creep wave that spawns it triggers the portal that causes you to lose lives at the same time. I love playing this TD and would like to see this bug patched.</p>
<br><p> </p>
<br><p>Thanks!</p>
<br><p> </p>
<br><p>P.S. The settings you choose do not appear to matter. Maybe Blizz altered the size of the units box? I don't know how this works.</p>
<br>
]]></description><guid isPermaLink="false">95202</guid><pubDate>Wed, 07 Oct 2015 00:59:59 +0000</pubDate></item><item><title>SC2 Mapper Here, Curious About Something</title><link>https://forums.eletd.com/topic/95510-sc2-mapper-here-curious-about-something/</link><description><![CDATA[
<p>
	Hi, I've been playing Elemental Tower Defense for SC2 off and on for a few years now.  Love it!  I have started making a tower defense map of my own, very different in style.  I've been following some tutorials on Youtube but my map is coming along nicely. <img alt=":)" data-emoticon="" height="20" src="https://forums.eletd.com/uploads/emoticons/default_smile.png" srcset="https://forums.eletd.com/uploads/emoticons/smile@2x.png 2x" title=":)" width="20"></p>

<p>
	 
</p>

<p>
	Just have a question regarding tower placement.  I noticed you can build towers exactly on the corners of cliffs.  This is great because you can have perfect placement of towers.  However, standard starcraft 2 towers do not allow you to build on the corners - which you are probably well aware of. <img alt=":)" data-emoticon="" height="20" src="https://forums.eletd.com/uploads/emoticons/default_smile.png" srcset="https://forums.eletd.com/uploads/emoticons/smile@2x.png 2x" title=":)" width="20">  Would it be too much to ask if you told me how you accomplished this?  I already have a couple of custom towers, so if it's something in the data editor that I can change, I can do it if it's easy.
</p>

<p>
	 
</p>

<p>
	I look forward to checking out the mobile version at some point, and I've already told a few friends about it.  Any chance of a Steam full desktop game release built on like Unreal Engine 4 with awesome 3d graphics?  That would be really cool.  I'm an aspiring game developer myself and have decent 3d modeling skills. <img alt=":)" data-emoticon="" height="20" src="https://forums.eletd.com/uploads/emoticons/default_smile.png" srcset="https://forums.eletd.com/uploads/emoticons/smile@2x.png 2x" title=":)" width="20"></p>

<p>
	 
</p>

<p>
	Thanks!
</p>

<p>
	-Neil (CaptainMigraine)
</p>
]]></description><guid isPermaLink="false">95510</guid><pubDate>Sun, 17 Apr 2016 20:24:35 +0000</pubDate></item><item><title>Powerful builds against other players for Non-mazing Very Hard</title><link>https://forums.eletd.com/topic/95237-powerful-builds-against-other-players-for-non-mazing-very-hard/</link><description><![CDATA[
<p>
	Hey everybody, I'm kiyoona, a player with great experience in Element Tower Defense (SC2) from Hungary, and I thought about sharing my favorite builds with you guys for Non-mazing mode against other players. I'm not sure what made me post this. I guess I'm just bored of winning all the time by a landslide and having no rivals in this game for the longest time, so I've got no choice but to give up and reveal my builds before I take my leave, haha. No, seriously, I often end up with at least five times as many fruit points—typically in the region of 3100-3500—as does the runner-up in fruit hunt. That is not to say, of course, that I'm the best Non-mazing player. In fact, I do think there are a couple of old school players out there who are better than me and just departed this game because they found that, well... it was full of newbies.
</p>

<p>
	Even though the SC2 section of this forum has lapsed into silence by now, doing a Google search on "sc2 td non-mazing strategy", "sc2 non-mazing td build", "sc2 element td builds", etc. will probably take the occasional SC2 ETD player here with an interest in learning new and potent builds. At least that's what I'm hoping for. After all, even if this game has kind of faded in popularity recently, it is still played on Battle.net, and I still run into players who have relatively high XP, but we've never played before, so even today, a few people may definitely have an inkling of interest. Since a topic search for the key words I just mentioned came up empty, I thought it'd be a good idea to maintain some semblance of activity and start a topic on this to show you guys two powerful SC2 ETD builds which hold up well even in Very Hard against rushy opponents, and of course, receive yours. I would really love to see some high earning 'rushproof' builds (2700&lt; Fruit Points) for Non-mazing mode other than the two strategies I'm going to disclose. Adjustments to my suggested guides are also welcome.
</p>

<p>
	<strong>1. 'All Right' (ART) build – 2900 - 3200 Fruit Points (Very Hard) (for ETD version 1.50)</strong>
</p>

<p>
	First of all, this is a build that I have developed myself. I had never seen anyone else do this build before me. I did see similar builds but those did not include key elements that mine does, such as Mire Towers, and more importantly, NONE of them were done in Very Hard so those had significantly lower Fruit Points. So, as far as I know, this is a pioneering strategy.
</p>

<p>
	So, Artillery Towers. My all time favorites... I've been playing this decent arcade game for a long time now, and one thing I've definitely picked up on is that Artillery Towers (Level 3 Earth + Dark) are unrivalled asskickers. I mean, with all the high range and damage they attack with—compared to virtually ALL the other triple-element towers—, it would hardly be a misnomer to call these beasts OP. Of course, in order to add more oomph to these Odin wannabes, you need to amplify their damage. To this end, it's best to support your Artilleries with Factories (Level 3 Earth + Fire) as these fully upgraded support towers almost DOUBLE their target's damage (90% increase)! That's why I've dubbed this build "All Right" - you max out every element at the Elemental Summoning Center on the right side, i.e. Dark, Fire, Earth, and put most of the Artilleries on the Right wing. But that's not the whole story. You want to invest two gases into ONE of the elements on the left - which should be either Water or Nature (I'm leaning more towards Water) to slow down and weaken the creeps with either a Mire/Corrosion (if you pick Water) or a Barb/Jinx (if you go Nature) combo. But, at the end of the day, this build relies primarily on Artilleries. For a replay and a detailed sketch, see the attached files.
</p>

<p>
	Note: Actually, I already posted my best results (approx. 3900 FP's) in a replay somewhere on this forum one or two years ago doing this very build, but, as luck would have it, a recent patch update from Blizzard has rendered it unwatchable. That's one of the reasons why I've put the build orders down in Notepad. But to be fair, I don't really mind that because I'm not really a fan of the idea of contesting the best fruit hunter award in single player mode, anyway. It just takes the challenge out of it. You need competition. You need that extra bit of pressure to be playing under and reacting to stuff when needed. And given that this game will only save your points and XP's if you do have rivals, I'm pretty sure that's what the game developers had in mind, too.
</p>

<p>
	<strong>2. 'All Elements with Particle Field (AEPF)' build – up to 3780 Fruit Points (and possibly more)! (Very Hard) (for ETD version 1.50)</strong>
</p>

<p>
	I've only recently started to work on this strategy so it could definitely use some (major) improvements. Of course, I hasten to add I have NOT developed this strategy all by myself. Far from it. The ideas of buffing my towers with Well Towers at the end, building Wealth Towers and selling them at a later stage, as well as hovering my Particle Field over the Fruits all throughout the course (heck, I didn't even know you can move that thing!) while torturing them with Occult Towers are all something I've picked up from other players. My own contributions to this build—which increased the Fruit Points scored— include the use of my favorite spell-casting towers, the Mire &amp; Corrosion duo on the classic Right wing combined with EVERY kind of offensive spell towers (Barb, Jinx, Incantation, and even Nova and Glacial!) that you can build out of the elements secured, the aggressive Flamethrower/Runic/Laser opening, the efficient positioning and use of Masquerade Towers. To be fair, I have seen a couple of decent Runic/Spellcasting combo builds from players that scored over 2700, but those were either done in Single Player or in a light competitive match with no serious rushers at all. So, I've made this build rushproof. So rushproof, in fact, that you can actually make it to the Fruits without losing a single life AND still hit 3500+ Fruit Points, no matter how hard your opponents are trying to be on you! The highest Fruit Points I've achieved with this build was 3780, although I'm almost certain that there is a way to squeeze even more out of it. I haven't done too much research on the positioning of the towers or figuring out ways to save as much money as possible. That's something I'll leave for other keen fruit hunters to find out.
</p>

<p>
	I've uploaded a scheme for this build (without annotations), too, as well as 2 replays demonstrating its use.
</p>

<p>
	About the replays:
</p>

<p>
	<strong>1. ETD_ART_3132FP_vs_rush</strong>
</p>

<p>
	'All Right' build – Very Hard – 44 lives and 3132 Fruit Points against a very rushy opponent (Light Pink) who put amplified Occult, Flamespewer and Pure Earth at the spawning point, trying to put others through the mill. Or maybe I provoked him with my opening, haha.
</p>

<p>
	<strong>2. ETD_AEPF_3708FP_vs_rush</strong>
</p>

<p>
	'AEPF' build – Very Hard – 46 lives and 3708 FP's against a heavy rusher (Purple) who placed amplified Electricity/Voltage/Potential Towers [F+L] at the spawning point. But I always fight fire with fire (quite literally) so I put a 'rushy' Flamethrower at the First Ledge to counter the rush, later accompanied by a Runic and a Laser.
</p>

<p>
	<strong>3. ETD_AEPF_flawless_3051FP_vs_allinrush</strong>
</p>

<p>
	'AEPF' build – Very Hard – 50 lives and 3051 FP's against an all in rusher (Red) who put even more amplified Potential Towers at the spawning point-- with ASAP Factories! Killed every creep almost in an instant. If you are one for aesthetics and perfection and whatnot, and wish to see a Very Hard flawless run (50 lives) with a REALLY aggressive, rushy opponent on your back, then this replay is for you. Unfortunately, though, I only had a measly 3051 for this one as the positioning of my spell-casting towers was rather poor. (Could have got like 3780 out of it!) Anyway, the guy scored 792 which isn't bad for a rushy Normal build. I think those Potential Towers could use some research. I can definitely see the POTENTIAL in them.
</p>

<p>
	So, I hope you guys like my builds. Unfortunately, I'm about to abandon ETD as there are more important things to do with my life, haha. But it was definitely a fun, smart and challenging arcade game, so thank you Karawasa, WindStrike and other contributors for your time and diligence in developing and updating this wonderful game!
</p>

<p>
	Sorry for the long post, and Merry Christmas and a Happy New Year to all of you fruit hunters out there!
</p>

<p>
	kiyoona
</p>

<p>
	<a class="ipsAttachLink" href="https://forums.eletd.com/applications/core/interface/file/attachment.php?id=2777">AEPF_build.txt</a>
</p>

<p>
	<a class="ipsAttachLink" href="https://forums.eletd.com/applications/core/interface/file/attachment.php?id=2778">ART_build.txt</a>
</p>

<p>
	<a class="ipsAttachLink" href="https://forums.eletd.com/applications/core/interface/file/attachment.php?id=2779">ETD_ART_3132FP_vs_rush.SC2Replay</a>
</p>

<p>
	<a class="ipsAttachLink" href="https://forums.eletd.com/applications/core/interface/file/attachment.php?id=2780">ETD_AEPF_3708FP_vs_rush.SC2Replay</a>
</p>

<p>
	<a class="ipsAttachLink" href="https://forums.eletd.com/applications/core/interface/file/attachment.php?id=2781">ETD_AEPF_flawless_3051FP_vs_allinrush.SC2Replay</a>
</p>
]]></description><guid isPermaLink="false">95237</guid><pubDate>Sat, 26 Dec 2015 16:30:07 +0000</pubDate></item><item><title><![CDATA[Please upload the map to the Taiwan & Korea server]]></title><link>https://forums.eletd.com/topic/95240-please-upload-the-map-to-the-taiwan-korea-server/</link><description><![CDATA[
<p>
	I love this game, but on my sc2 server region are not include this game newest version, please upload the map to  Taiwan &amp; Korea region, Thanks!
</p>
]]></description><guid isPermaLink="false">95240</guid><pubDate>Mon, 04 Jan 2016 15:37:07 +0000</pubDate></item><item><title>Cannot find Element TD in SC2</title><link>https://forums.eletd.com/topic/95224-cannot-find-element-td-in-sc2/</link><description><![CDATA[
<p>
	Hi. I tried to find Element TD using the instructions in the stickied post but it is not appearing. I am in the Americas server. Kindly check the screenshot. Hopefully you can help me. Thanks
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://forums.eletd.com/uploads/monthly_2015_12/566053c698e07_Screenshot2015-12-0322_34_48.jpg.1a5e82a8727909c5d820b2f4bb38bbf2.jpg"><img alt="Screenshot2015-12-03 22_34_48.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2746" src="https://forums.eletd.com/uploads/monthly_2015_12/566053c698e07_Screenshot2015-12-0322_34_48.jpg.1a5e82a8727909c5d820b2f4bb38bbf2.jpg"></a>
</p>
]]></description><guid isPermaLink="false">95224</guid><pubDate>Thu, 03 Dec 2015 14:38:06 +0000</pubDate></item><item><title>Builder Models?</title><link>https://forums.eletd.com/topic/3393-builder-models/</link><description><![CDATA[
<p><img src="https://forums.eletd.com/uploads/emoticons/default_blink.png" alt=":blink:"></p>
<p>
</p>
<p>
Howdy All,</p>
<p>
</p>
<p>
Sharpy here, I used to play eletd back in wc3 and i'm totally loving the SC2 version <img src="https://forums.eletd.com/uploads/emoticons/default_smile.png" alt=":)" srcset="https://forums.eletd.com/uploads/emoticons/smile@2x.png 2x" width="20" height="20">!</p>
<p>
</p>
<p>
I was just wondering, I saw someone the other day who was building as a Baneling rather than the normal SCV - do I need level 20 to obtain this model switching feature?</p>
]]></description><guid isPermaLink="false">3393</guid><pubDate>Thu, 04 Apr 2013 12:49:28 +0000</pubDate></item><item><title>Forums Upgraded</title><link>https://forums.eletd.com/topic/95214-forums-upgraded/</link><description><![CDATA[
<p>
	Forum software has been upgraded. Everything should be faster, cleaner etc.. Theme wise we are down to light and dark.
</p>
]]></description><guid isPermaLink="false">95214</guid><pubDate>Mon, 02 Nov 2015 16:03:16 +0000</pubDate></item><item><title>Runic Tower Projectile</title><link>https://forums.eletd.com/topic/95211-runic-tower-projectile/</link><description><![CDATA[
<p>Could we have a projectile added back to Runic Tower? I know it lagged the game before to some extent, but we could solve that issue by decreasing its attack speed. Its current attack speed I believe is 0.66. We could jump it to 1.00 AS (and give it a 50% damage buff to keep the DPS the same), and then for its projectile, it needs to be something instant, so for an idea, the Protoss Sentry's laser attack, maybe shifted to a purple hue. As the Runic Tower is right now, it's rather difficult to tell whether it's even attacking or not..... well, save for things spontaneously exploding when its effect goes off.</p>
<br>
]]></description><guid isPermaLink="false">95211</guid><pubDate>Sun, 25 Oct 2015 13:57:19 +0000</pubDate></item><item><title>[SC2] Element TD 1.50</title><link>https://forums.eletd.com/topic/95210-sc2-element-td-150/</link><description><![CDATA[
<p><em>Changelog;</em></p>
<br><p> </p>
<br><div>- Replaced Laser Tower (DEL) with a new concept</div>
<br><div>- Reduced wait time for first dialog to 5 seconds</div>
<br><div>- Nerfed Earth Tower damage to 17/85/425/6375</div>
<br><div>- Nerfed Vapor Tower (FW) damage to 9/45/225</div>
<br><div>- Nerfed Flamethrower Tower (DEF) damage to 120/600</div>
<br><div>- Nerfed Magic Barrage (DFL) search area to 2.25</div>
<br><div>- Buffed Napalm (DEF) damage to 80 per stack</div>
<br><div>- Buffed Celerity Tower (FNW) base damage to 700/3500</div>
<br><div>- Buffed Ephemeral Tower (ENW) damage to 600/3000</div>
<br><div>- Buffed Haste Tower (EFW) damage to 330/1650</div>
<br><div>- Buffed Flooding Tower (DNW) damage to 320/1600</div>
<br>
]]></description><guid isPermaLink="false">95210</guid><pubDate>Thu, 22 Oct 2015 05:24:34 +0000</pubDate></item><item><title>EleTD 1.5 Bugs</title><link>https://forums.eletd.com/topic/95207-eletd-15-bugs/</link><description><![CDATA[
<p>For EU edition at the moment, hopefully NA gets the patch soon...</p>
<br><ul>
<li>New laser tower states 0 damage on the damage info.<br>
</li>
<li>It seems to be including the unit it's firing as inclusive of its effect. Its damage numbers when targeting solo units was 1800 instead of 2000.<br>
</li>
<li>It also appears to be including your builder, twill test that a little more.<br>
</li>
<li>Forge and well visual effects are not showing up.<br>
</li>
</ul>
]]></description><guid isPermaLink="false">95207</guid><pubDate>Sat, 17 Oct 2015 22:10:03 +0000</pubDate></item><item><title>Published a working edition of Element TD on Americas</title><link>https://forums.eletd.com/topic/95205-published-a-working-edition-of-element-td-on-americas/</link><description><![CDATA[
<p>I published the same fixed version on the America server, it goes under the name "Element TD" instead of "Element Tower Defense".</p>
<br><p><br>
All traction is probably lost so Element TD might not be top played again on America region, but at least now it's playable without having to switch server. I don't know if I should publish to asia regions as well? They seemed to have a another ToS that I couldn't read <img src="https://forums.eletd.com/uploads/emoticons/default_tongue.png" alt=":P" srcset="https://forums.eletd.com/uploads/emoticons/tongue@2x.png 2x" width="20" height="20"></p>
<br>
]]></description><guid isPermaLink="false">95205</guid><pubDate>Sun, 11 Oct 2015 10:01:38 +0000</pubDate></item><item><title>Element TD patched to work for starcraft 2 3.0 in Europe</title><link>https://forums.eletd.com/topic/95204-element-td-patched-to-work-for-starcraft-2-30-in-europe/</link><description><![CDATA[
<p>I updated the Europe version to an unofficial 1.49 in order to work with starcraft 3.0 better.</p>
<br><p>It includes:</p>
<br><p>- Fixed laser towers being able to attack</p>
<br><p>- Fixed creeps getting instantly teleported to the exit</p>
<br>
]]></description><guid isPermaLink="false">95204</guid><pubDate>Sat, 10 Oct 2015 04:03:42 +0000</pubDate></item><item><title>Lazer Tower does not spawn fliers after Patch 3.0</title><link>https://forums.eletd.com/topic/95203-lazer-tower-does-not-spawn-fliers-after-patch-30/</link><description><![CDATA[
<p>I believe an update is required. Seems that 3.0 broke quite a few things.</p>
<br>
]]></description><guid isPermaLink="false">95203</guid><pubDate>Fri, 09 Oct 2015 15:54:17 +0000</pubDate></item><item><title>Return of the SC2</title><link>https://forums.eletd.com/topic/95128-return-of-the-sc2/</link><description><![CDATA[
<p>This isn't completely confirmed, but due to an indefinite delay on the <strong>DOTA 2 </strong>version as a result of "we have no idea when the new <strong>DOTA 2 </strong>engine will release", we may be rolling back to the SC2 version in order to A, fix its current bugs and whatnot; and B, test out new features. Ready? GO!</p>
<br><ul>
<li>
<strong>Tower Changes</strong><br><ul>
<li>Not just balance fixes... actual changes to the towers. This is to fix towers that aren't considered as good, or its synergy with certain combinations actually works *cough <strong>Ice</strong>*.<br>
</li>
<li>
<strong>Laser Tower:</strong><br><ul>
<li>A very powerful single-target tower that deals Light damage. However, the more creeps around the target, the less damage it does, down to a minimum damage cap.<br>
</li>
<li>2,000 / 10,000 Damage<br><ul>
<li>Loses 10% of its damage for every other creep within 6 range of the target.<br>
</li>
<li>Will not drop below 30% of its damage, aka 600 / 3,000 per shot<br>
</li>
</ul>
<br>
</li>
<li>1.00 Attack Speed<br>
</li>
<li>Range - 12<br>
</li>
</ul>
<br>
</li>
<li>
<strong>Poison Tower:</strong><br><ul>
<li>An AoE tower that deals Water damage. As it attacks, the amount of AoE it hits increases, eventually capping out at a maximum.<br>
</li>
<li>30 / 150 / 750 Damage<br>
</li>
<li>0.31 Attack Speed<br>
</li>
<li>Range - 12<br>
</li>
<li>AoE - Starts at 1.5 (full damage)<br><ul>
<li>Every attack increases it by 0.3 AoE, up to a maximum of 6 AoE (full damage). That said, it takes a total of 15 attacks to hit maximum AoE.<br>
</li>
<li>After 2 seconds of not attacking, its AoE will automatically reset down to 1.5.<br>
</li>
</ul>
<br>
</li>
</ul>
<br>
</li>
<li>
<strong>Quark Tower:</strong><br><ul>
<li>A single target tower that deals Light damage. The more it attacks a single target, the more damage it deals at an exponential gain with no cap.<br>
</li>
<li>120 / 600 / 3,000 Damage<br><ul>
<li>After the first attack, its damage increased by 50%. This 50% is applied to the most recent damage.<br>
</li>
<li>At Level 1, its damage per hit would be 120, 180, 270, 405, 608, 911, 1367, etc.<br>
</li>
</ul>
<br>
</li>
<li>1.00 Attack Speed<br>
</li>
<li>Range - 10<br>
</li>
</ul>
<br>
</li>
<li>
<strong>Mildew Tower:</strong><br><ul>
<li>An AoE tower that deals Nature damage. It still hits creeps with a line-drive move, but the higher hp percentage the target is, the more damage it will do.<br>
</li>
<li>35 / 175 / 875 Minimum Damage<br><ul>
<li>The higher target's HP is, the more damage it does. How this should work is that for every 1% HP it has, the damage should deal an increase equal to that amount. So if the target is at 42% HP, it should deal 42% additional damage.<br>
</li>
<li>That said, highest damage it should deal is 70 / 350 / 1,750 Damage<br>
</li>
</ul>
<br>
</li>
<li>1.50 Attack Speed<br>
</li>
<li>Range - 12<br>
</li>
<li>AoE - 2.5 (full damage)<br>
</li>
</ul>
<br>
</li>
<li>
<strong>Ice Tower</strong><br><ul>
<li>An single target bouncing tower that deals Light damage. It fires a frozen orb a target, which bounces as many times as possible to a random nearby creep before the orb disperses. It also gets a bonus versus slowed creeps.<br>
</li>
<li>50 / 250 / 1,250 Damage<br><ul><li>It gains a % damage increase equal to the total % the target is getting slowed.<br>
</li></ul>
<br>
</li>
<li>1.50 Attack Speed<br>
</li>
<li>Range - 10<br>
</li>
<li>Orb search AoE - 2<br><ul><li>If there is no other creep within 2 AoE of the target, the orb automatically disperses.<br>
</li></ul>
<br>
</li>
<li>Orb duration - 3 seconds<br>
</li>
<li>Orb movement speed - Should be equal to twice a creep's standard movespeed.<br>
</li>
</ul>
<br>
</li>
<li>
<strong>Hail Tower:</strong><br><ul>
<li>A long-range single-target tower that deals Light damage. It can fire at up to 3 targets at once at the cost of reduced single-target damage.<br>
</li>
<li>200 / 1,000 Damage<br><ul><li>When it fires at up to 3 different targets, damage drops to 140 / 700<br>
</li></ul>
<br>
</li>
<li>Ability Duration<br><ul>
<li>Lasts for 3 seconds, has 3 second cooldown<br>
</li>
<li>Autocast is defaulted to on.<br>
</li>
</ul>
<br>
</li>
</ul>
<br>
</li>
</ul>
<br>
</li>
<li>
<strong>Tower Balance Updates</strong><br><ul>
<li>The following is just a bunch of balance changes. Mostly buffs.<br>
</li>
<li>
<strong>Earth Tower:</strong><br><ul><li>
<strong>Damage:</strong> 16 / 80 / 400 / 6,000<br><ul><li>Down from 18 / 90 / 450 / 6,750<br>
</li></ul>
<br>
</li></ul>
<br>
</li>
<li>
<strong>Vapor Tower:</strong><br><ul><li>
<strong>Initial Damage:</strong> 8 / 40 / 200<br><ul><li>Down from 10 / 50 / 250<br>
</li></ul>
<br>
</li></ul>
<br>
</li>
<li>
<strong>Flamethrower Tower:</strong><br><ul>
<li>
<strong>Initial Damage:</strong> 100 / 500<br><ul><li>Down from 150 / 750<br>
</li></ul>
<br>
</li>
<li>
<strong>Napalm Stack Damage:</strong> 80 / 400<br><ul><li>Up from 60 / 300<br>
</li></ul>
<br>
</li>
</ul>
<br>
</li>
<li>
<strong>Runic Tower:</strong><br><ul><li>
<strong>Ability AoE</strong><strong>:</strong> 2.25<br><ul><li>Down from 3.<br>
</li></ul>
<br>
</li></ul>
<br>
</li>
<li>
<strong>Flooding Tower:</strong><br><ul>
<li>
<strong>Damage:</strong> 310 / 1,550<br><ul><li>Up from 300 / 1,500<br>
</li></ul>
<br>
</li>
<li>
<strong>Range:</strong> 12<br><ul><li>Up from 10<br>
</li></ul>
<br>
</li>
</ul>
<br>
</li>
<li>
<strong>Haste Tower:</strong><br><ul><li>
<strong>Damage:</strong> 340 / 1,700<br><ul><li>Up from 264 / 1,320<br>
</li></ul>
<br>
</li></ul>
<br>
</li>
<li>
<strong>Ephemeral Tower:</strong><br><ul><li>
<strong>Damage:</strong> 600 / 3,000<br><ul><li>Up from 500 / 2,500<br>
</li></ul>
<br>
</li></ul>
<br>
</li>
<li>
<strong>Celerity Tower:</strong><br><ul><li>
<strong>Distance Damage Multiplier:</strong> *750 / *3,750<br><ul><li>Up from *600 / *3,000<br>
</li></ul>
<br>
</li></ul>
<br>
</li>
<li>
<strong>Torrent Tower:</strong><br><ul>
<li>Drop the first two charge levels (80 / 400 and 175 / 875).<br>
</li>
<li>Caps out at 80 attacks, not 100.<br>
</li>
</ul>
<br>
</li>
</ul>
<br>
</li>
<li>
<strong>Remove Elemental Grenade/Ray Towers</strong><br><ul>
<li>So the DOTA 2 version is going to remove the elemental versions of the grenade and ray towers. Why? Because this is the number one reason of how expert players are able to do something silly called <strong>Interest Abuse</strong>. A mass buy/resell phase up through about <strong>Wave 30</strong> that lets expert players have up to 50% more networth than other players even in multiplayer matches. Extra networth above other players should be done through smart spending, not some abuse trick.<br>
</li>
<li>Remove this, and said expert players might be able to get away with it through up to <strong>Wave 15</strong> just using the standard <strong>Grenade/Ray Towers</strong>. That's fine, cause it's early game. Past that though, it shouldn't be happening.<br>
</li>
<li>This should also kick players off the intro towers and into actual towers much earlier. Speaking of which, here's another way to do it:<br><ul><li>Max level <strong>Grenade</strong> and <strong>Ray Towers</strong> should be able to directly upgrade into any of the single-element towers. The cost for each would be 118 minerals.<br>
</li></ul>
<br>
</li>
</ul>
<br>
</li>
</ul>
<p> </p>
<br><p>Up next, creep changes!</p>
<br>
]]></description><guid isPermaLink="false">95128</guid><pubDate>Tue, 03 Mar 2015 04:33:47 +0000</pubDate></item><item><title>Selling point for pure essence</title><link>https://forums.eletd.com/topic/95106-selling-point-for-pure-essence/</link><description><![CDATA[
<p>I've been wondering for some time about what the best point is to sell a pure essence. Do you sell late and get the highest possible sale value, or do you sell early for a lower sale value and accumulate interest?</p>
<br><p> </p>
<br><p>Unless I'm misunderstanding something, the optimal selling point is <strong>wave 38</strong>, where one gains <span><span>11535 moneys</span></span> (interest till fruit round included). See the full comparison here: <a href="https://gist.github.com/JeroenDeDauw/1bd9268205ade939dfb9" rel="external nofollow">https://gist.github.com/JeroenDeDauw/1bd9268205ade939dfb9</a></p>
<br><p> </p>
<br><p>The one input there I'm not sure about is the wave duration. This varies. Playing in a way that keeps waves alive as long as possible without losing lives is advantagous, so you might want to run the scrip with a different value for average wave duration.</p>
<br>
]]></description><guid isPermaLink="false">95106</guid><pubDate>Sat, 29 Nov 2014 08:11:14 +0000</pubDate></item><item><title>Boss Stats</title><link>https://forums.eletd.com/topic/95118-boss-stats/</link><description><![CDATA[
<p>Hi guys,</p>
<br><p> </p>
<br><p>Working on the iOs version of Element TD, as been 2 years since i started (ahaha). But didn't have good 3d engine to use before.</p>
<br><p>But now i can say i'm pretty close (relative to my spare time) to be useable.</p>
<br><p>I've taking reference to your website for hp etc...</p>
<br><p>As I never been able to open the map to see other details, I'll be very happy if someone could help me.</p>
<br><p> </p>
<br><p>I recall that every new element you would summon a boss ? right ?</p>
<br><p>Is there any Hp info on them ?</p>
<br><p> </p>
<br><p>About the healing capacity, of how much hp do they regen ? and how many cooldown ?</p>
<br><p> </p>
<br><p>Thank by the way of keeping it alive <img src="https://forums.eletd.com/uploads/emoticons/default_smile.png" alt=":)" srcset="https://forums.eletd.com/uploads/emoticons/smile@2x.png 2x" width="20" height="20"></p>
<br><p> </p>
<br><p>Spydee</p>
<br>
]]></description><guid isPermaLink="false">95118</guid><pubDate>Tue, 13 Jan 2015 22:16:20 +0000</pubDate></item><item><title>Element TD 1.47</title><link>https://forums.eletd.com/topic/3405-element-td-147/</link><description><![CDATA[
<p>Veteran players will enjoy this one!</p>
<br><p> </p>
<br><p><em>Changelog:</em></p>
<br><p> </p>
<br><div>-Added Insane difficulty (60% armor, 110% HP, 1.103 bounty)</div>
<br><div>-Creeps you spawn no longer come to you (Wars)</div>
<br><div>-Cooldown for spawning decreased (Wars)</div>
<br><div>-Nerfed Quark Tower (EL) to 20 DPS from 23</div>
<br><div>-Buffed Ice Tower (LW) to 44 DPS from 40</div>
<br><div>-Buffed Wrath (EFW) to 17 max stack from 16</div>
<br><div>-Buffed Cast Lightning (FL) to 25% bonus from 20%</div>
<br>
]]></description><guid isPermaLink="false">3405</guid><pubDate>Mon, 29 Apr 2013 19:45:38 +0000</pubDate></item><item><title>Special Challenge: Hurry up!</title><link>https://forums.eletd.com/topic/2464-special-challenge-hurry-up/</link><description><![CDATA[
<p>Special Challenge: Complete the game (up to wave 60) as fast as you can. The time taken at the death of the last commando would be recorded. Compete against fellow forum members for the fastest time!</p>
<p>
</p>
<p>
Very hard difficulty only. No other modes, such as short, extra short, chaos may be used. Excessive interest farming, such as deliberately leaking a wave multiple times, may lead to replay being disqualified. Host's decision is final.</p>
<p>
</p>
<p>
<a class="ipsAttachLink ipsAttachLink_image" href="https://forums.eletd.com/uploads/monthly_08_2012/post-2-1345278707.jpg" rel="external nofollow"><img src="https://forums.eletd.com/uploads/monthly_08_2012/post-2-1345278707.jpg" data-fileid="2236" alt="post-2-1345278707.jpg"></a></p>
<p>
</p>
<p>
Post your replays here. You MUST post a replay. screenshot is not enough. All replays would be verified before being added to the challenge winners.</p>
<p>
</p>
<p>
<a href="https://forums.eletd.com/index.php?/topic/2462-forum-challenges/"> Challenge Home </a></p>
]]></description><guid isPermaLink="false">2464</guid><pubDate>Mon, 27 Jun 2011 04:40:33 +0000</pubDate></item><item><title>any1 still playing eletd?</title><link>https://forums.eletd.com/topic/95085-any1-still-playing-eletd/</link><description><![CDATA[
<p>hey, i really enjoyed eletd in the past and started to play it again. but i never get any players in my lobby ;(</p>
<br><p> </p>
<br><p>if any1 here still is active on EU server i would be glad if u add/msg me</p>
<br><p> </p>
<br><p>doChi#558</p>
<br><p> </p>
<br><p>looking forward to it <img src="https://forums.eletd.com/uploads/emoticons/default_smile.png" alt=":)" srcset="https://forums.eletd.com/uploads/emoticons/smile@2x.png 2x" width="20" height="20"></p>
<br>
]]></description><guid isPermaLink="false">95085</guid><pubDate>Tue, 22 Jul 2014 23:27:16 +0000</pubDate></item><item><title>[SC2] Element TD 1.48</title><link>https://forums.eletd.com/topic/3413-sc2-element-td-148/</link><description><![CDATA[
<p><em>Changelog:</em></p>
<br><p> </p>
<br><div>-XP fixes for the Insane difficulty</div>
<br><div>-Tweaked Extreme Mode to 50 lives, wave timer after spawning, short timer durations</div>
<br><div>-Nerfed mineral bonus for Pure Essence selection</div>
<br><div>-Added a mineral bonus for Pure Essence selection (Wars)</div>
<br><div>-Buffed Pulverize (Hero) to 6 AoE from 4.5</div>
<br><div>-Fixed accuracy of Ice Tower (LW) range indicator</div>
<br><div>-Added a range indicator to the Hero unit</div>
<br><div>-Renamed Helix (LW) to Blizzard</div>
<br><div>-Renamed Magic Attack (DFL) to Magic Barrage</div>
<br><div>-Tweaked Cast Lightning (FL) to lose damage per bounce instead of gain</div>
<br><div>-Buffed Hail Tower (DLW) to 420 base DPS from 387</div>
<br><div>-Buffed Evaporate (FW) secondary damage to match primary</div>
<br><div>-Buffed Torrent Tower (LNW) base attack to 140 damage from 100</div>
<br><div>-Buffed Ice Tower (LW) to 50 DPS from 44</div>
<br><div>-Buffed Runic Tower (DFL) to 272 DPS from 181</div>
<br><div>-Nerfed Magic Barrage (DFL) extra attacks to half damage</div>
<br><div>-Fixed creeps not spawning when partner leaves under certain situations (Teams)</div>
<br><div>-Support Towers now spawn creeps as well (Wars)</div>
<br><div>-Gave Celerity Tower (FNW) a minimum range of 7</div>
<br>
]]></description><guid isPermaLink="false">3413</guid><pubDate>Wed, 05 Jun 2013 02:44:48 +0000</pubDate></item><item><title>Race mode overrides Same Random</title><link>https://forums.eletd.com/topic/95082-race-mode-overrides-same-random/</link><description><![CDATA[
<p>It seems the way same random was programmed, it expects the boss wave to all hit at once which does not happen in race.</p>
<br><p> </p>
<br><p>1. Start a game with 2+ players</p>
<br><p>2. Pick RACE and SAME RANDOM</p>
<br><p> </p>
<br><p> </p>
<br>
]]></description><guid isPermaLink="false">95082</guid><pubDate>Wed, 09 Jul 2014 14:25:04 +0000</pubDate></item><item><title>New Forum Skins</title><link>https://forums.eletd.com/topic/2201-new-forum-skins/</link><description><![CDATA[
<p>I'm happy to announce three new skins for our forums. I'd love for you guys to check them out and let me know what you think! They are;</p>
<p>
</p>
<p>
"Hot Lava"</p>
<p>
"IP.Board 3"</p>
<p>
"Deviant"</p>
<p>
</p>
<p>
I also did a minor update to "Black Pearl" in which I replaced the logo with the default one.</p>
]]></description><guid isPermaLink="false">2201</guid><pubDate>Tue, 31 Aug 2010 12:59:21 +0000</pubDate></item></channel></rss>
