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WindStrike

Patch 1.15

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Patch 1.15, aka the patch of Tower Reworks and ETD Test going public!

  • General
    • ETD Test is now public! Currently, it's identical to 1.15; however, expect a myriad of changes to test out in the coming weeks. You can check it out here!
  • Singles
    • Fire has a new ability. For each consecutive attack on the same target, it gains 30 AoE. Resets on switching targets. By default, it now shoots the Highest HP Creep in range and shoots it until it dies or goes out of range.
      • Damage increased from 20 / 140 / 980 / 9800 to 30 / 210 / 1500 / 15000
      • AoE increased from 150 Full / 300 Half to 200 Full / 400 Half
    • Water got its old ability back! That is, if there's another creep within 250 Range, the attack will do a single bounce dealing 25% damage.
      • AoE decreased from 200 Full to 100 Full / 200 Half
      • Damage increased from 65 / 455 / 3200 / 32000 to 100 / 700 / 5000 / 50000
  • Duals
    • Poison has a new ability. All creeps hit within its AoE now take Damage-Over-Time.
      • Damage reduced from 400 / 2000 / 10000 to 200 / 1000 / 5000
      • DoT lasts for 10 seconds and deals 80 damage per second
    • Ice has a new ability. The primary target of its attack is now mini-stunned for a short duration. Note that after a creep has been stunned, it cannot be stunned again for 1.2 seconds.
      • It is no longer a line-drive/cone attack. That said, it can no longer Attack Ground because it's no longer valid.
      • AoE is now 100 Full / 200 Half
      • Range increased from 550 to 900
      • Damage increased from 360 / 1800 / 9000 to 800 / 4000 / 20000
      • Stun Duration is 0.15 / 0.25 / 0.4 seconds
    • Moss AoE reduced from 150 Full / 300 Half to 100 Full / 200 Half. Its ability damage has been increased from +1% per 2% HP, to +1% to 1% HP. Aka, its damage against Full HP Targets is increased from x1.5 to x2.
      • Damage increased from 180 / 900 / 4500 to 400 / 2000 / 10000
    • Magic now has 50 Full AoE and is no longer straight up inferior to tech rushing max level Dark. Against Undead/Temporal or get any slowing, and its damage output will skyrocket. Also has a flashy new impact visual.
      • Damage decreased from 350 / 1750 / 8750 to 300 / 1500 / 7500
    • Vapor damage per creep increased from 25 / 125 / 625 to 30 / 150 / 750
    • Geyser has a new ability. When it kills a target, it now causes a torrent, hitting nearby creeps. Torrents don't proc torrents.
      • BAT decreased from 1 to 0.66
  • Triples
    • Ephemeral's ability now scales with its level.
      • Level 1, drops down to a minimum of 40% damage.
      • Level 2, drops down to a minimum of 60% damage.
      • Level 3, drops down to a minimum of 80% damage. Also reduced its damage from 33000 to 30000
    • Haste's projectile speed increased from 1000 / 1000 / 1000 to 1000 / 2000 / 4000
    • Impulse BAT decreased from 1.5 to 1. Damage reduced from 4000 / 20000 / 60000 to 3300 / 16500 / 50000.
      • Its DPS is roughly the same.
    • Quake's ability, namely the extra HP shave, has been reduced from 2% / 4% / 6% to 1% / 2.5% / 4%
      • It deserved that and you all know it.
    • Hail damage increased from 800 / 4000 / 12000 to 900 / 4500 / 13500. Ability now scales with its level.
      • Level 1, has 15% crit chance and requires 14 attacks to proc shockwave
      • Level 2, has 20% crit chance and requires 13 attacks to proc shockwave
      • Level 3, has 25% crit chance and requires 12 attacks to proc shockwave

 

Unfortunately, due to all the tower reworks, the updated Challenge Mode won't make it into this patch, gonna aim for the next one. In the meantime, enjoy Patch 1.15!

 

EDIT: Applied Patch 1.15.1 Hotfix to fix targeting issues on Fire and tweak Impulse.

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ETD Test is now public!

 

 

In an effort to re-expand this game's community, we've decided to forgo the old ways of keeping the test map & WIP patch notes private and let the broader community try out the new things in advance, instead of a spontaneous patch every few weeks saying "hey guys, we actually updated for once!" Note that ETD Test scores do not upload to the leaderboard, but you're welcome to try it in order to prepare for the new patch.

 

 

In general, regarding ETD Test, once the WIP Patch Notes go up, expect it to be updated roughly every few days. Right after a patch officially releases, it'll probably a week or so before a new version goes up, as we transition to a new thought process and goal for said version.

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Patch 1.15.1 Tweak:

  • Removed targeting toggle from Fire Tower (it was buggy for unknown reasons), made it so it just aims for the Highest HP Creep and focuses it till it dies or goes out of range, so it's no longer counteracting its own effect.
  • Fire Tower damage increased from 25 / 175 / 1225 / 12250 to 30 / 210 / 1500 / 15000. AoE increased from 150 Full / 300 Half to 200 Full / 400 Half.
  • Impulse BAT reduced from 1.5 to 1. Damage reduced from 5000 / 25000 / 75000 to 3300 / 16500 / 50000.
    • Its DPS is roughly the same, it just fairs way better earlier on.

Since it's two quick buffs and no nerfs, we're not resetting the leaderboard for this.

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