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element td pro

12th element

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Please bring back the 12th element, without the 12th element so many combinations are messed up , we cant go 4 element combinations at all, we can only go for 3 now, or at least add bonus 1% interest for 1 lumber so we can spend the extra 2 lumber wisely instead of buying more pures, it was nice when u had the choice of going 4 pure and 3 combo, or 4 combo with 1 pure, Now its just fucked up again.

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With the 12th element, many, many more combinations are completely invalid for scoring. 3-3-3-3 was the only way to score high; everything else was thrown out the window. As it is right now, I'm aware a 3-element + 2 pures has taken top spot, I'm not surprised. If anything, Tier 3 slows are probably getting nerfed next patch cause they're quite noticeably too strong. We're aiming to make a balanced game here, not a broken one where customization playstyle is invalidated by clearly superior combos that are impossible to balance.

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Wouldnt it be better if we balance the 3-3-3-3, by nerfing the extremely boosted buffs from the 3rd element, like even in duals- trickery at lvl 2 gives 1 tower for 20 seconds and a maximum of 2 towers for 5 seconds but the lvl 3 tower gives a full 5 towers ! and yeah the 70% slow up from 30% is a bit too high 50% wouldve been ideal, and boosting pures a bit will make it balanced in such a way that the 3-3-3 with 4 pure is as strong as 3-3-3-3 with 1 pure.

And also any chance u could consider bringing back the good old bonus 1% interest at the cost of 1 lumber from dota 1 days, im sure dota 1 fanboys loved to play around that, i know it can be a abused alot but it with the proper feedback im sure it can be balanced into the game and it gives us alot more to play around with, otherwise the game gets too simplified.

Like i spammed this game nonstop for 5 days, and now im just playing gem td, cz i find the game too simplified :@

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Interest bonus was by far the most broken thing in existence. Even at 0.5% upgrade, you could easily get a bonus 100k networth off of it. It also kept screwing up random a ton, hence why it was removed and probably never coming back.

 

 

Okay, here's the breakdown of attempting to balancing via 3-3-3-3:

  • Let's say we nerf all the Tier 3 slows & damage amps. 3-3-3-3 becomes balanced... but what about attempting to use 3-3-3-2-1 or 3-3-3-2 + an extra pure? All the combos that involve using that one Tier 3 slow or damage amp becomes useless, because you're not able to get a Level 3 Blacksmith, Well, or Trickery, which at that point is far better than a Tier 3 Slow or Amp.
  • Okay, let's say we try making the 12th element pick cost 2 essences instead of one. Then go with your suggestion of buffing pure towers even more. I suppose... maybe, just maybe this could work, but those pure towers would need to be buffed a lot to be brought up to par, and they're already really powerful. Buffing them more to match 3-3-3-3 would probably, more than anything, invalidate just about all your other non-support towers.
  • Alright, let's try nerfing Level 3 Blacksmith/Well/Trickery Towers. Well, if they're nerfed anymore than they're at, 2-2-2-2-2-1 will come back to dominate the scene.

Honestly, under the current balance structure, there is a limit to strategies this game. It's literally all about maximum synergy and supports. I don't think anyone can, for example, beat the game on Insane without using any support towers. For newcomers, that's the primary reason they die, because they don't know what is and isn't a support tower, so they just spam random things and hope it works. Then eventually, they find the power of the support towers, start doing really really good, and then eventually, once you play the game enough, you realize just how important those core supports are, thus invalidating any build that doesn't maximize supports and/or stupid amounts of interest abuse.

 

 

In a nutshell, as long as we attempt to maintain the current overall balance structure of the game, it has serious limits on what we can add to expand it while still keeping it balanced. I would consider trying to overhaul the balance structure to make it more malleable to additions, except that would take a ton of work (at minimum, months), plus I don't even have a new balance structure on-hand that would be better. I am in the process of designing one to be theoretically used sometime in the future, but... that's a very long ways off. Sorry man.

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Okay heres a last silly attempt, how about at lvl 55 u get a coin, which u use to choose between 12th element and a super pure tower, an additional upgrade to pure that could cost around 20k and can gives maybe 4x the buff? that should balance stuff out :P

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