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Russ_AB

Against the map

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A mode to players play against the map and not against other players.

Next wave starts only when all players clear the current wave.

Interest get locked after 5sec of wave clear and unlocks in the start of another.

 

It is a good mode to try to achieve new high scores playing with friends :D

 

What do you guys think about?

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Honestly, given dota version seems to be less about killing each other (unlike the players of the SC2 version) and more about top scoring, we might just make something similar to that the default. It won't make it in for 1.9, but maybe for 2.0 or something.

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In a online multiplayer game with random players, this can lead to long periods of dead time while everyone waits for the last player to deal with leaks. Depending on how the total game time is recorded, your speed bonus will be affected.

 

This also relates to a long running discussion. Is your emeny in element td really the other players in the game or the wave itself? Is the game's long term direction better as a high score game or an interactive tower defense against human opponents?

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That type of mode could be activated only if all players voted for it. With this constraint public games should never have this dead time you talk about.

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Regardless of the dead time or theoretical fixes for dead time (ie, forced wave timer so that after a minute, the next wave will start no matter what. Twould also prevent trolling via the power of one leak going 50 times purely to spite everyone else), that does beg the question - how does the endspeed bonus work like that? Cause everyone waiting on everyone else means everyone's endspeed bonus = the slowest player's endspeed bonus.

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