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Karawasa

Element TD 1.37

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Changelog:

-Significant global performance improvement (CPU usage)

-Performance improvement for Ice (LW) Tower

-Slight performance improvement for Orange's area (Mazing)

-Fruit points now awarded upon player death (instead of after everyone dies)

-Added "attack ground" feature to Ice (LW) and Mildew (EN) Towers

-Buffed Electricity Tower (FL) to 30 damage from 25

-Nerfed Cast Lightning (FL) to 20% bonus per bounce from 25%

-Fixed partially incorrect damage for Ice (LW) Tower

-Fixed Hydro Tower (EW) getting extra speed bonus from Spring Forward

-Fixed incorrect floating text when buffed for Disease (DN) and Celerity (FNW) Towers

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Changelog:

-Significant global performance improvement (CPU usage)

-Performance improvement for Ice (LW) Tower

-Slight performance improvement for Orange's area (Mazing)

-Fruit points now awarded upon player death (instead of after everyone dies)

-Added "attack ground" feature to Ice (LW) and Mildew (EN) Towers

-Buffed Electricity Tower (FL) to 30 damage from 25

-Nerfed Cast Lightning (FL) to 20% bonus per bounce from 25%

-Fixed partially incorrect damage for Ice (LW) Tower

-Fixed Hydro Tower (EW) getting extra speed bonus from Spring Forward

-Fixed incorrect floating text when buffed for Disease (DN) and Celerity (FNW) Towers

Thanks for teh attack ground on milder and ice, I hated micromanaging them!

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There is a bit of an error with the attack ground - when you select a group and tell them to attack ground, it only has one of them use it. Otherwise, really nice.

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