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Karawasa

Element TD 1.31

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Major performance improvements!

Changelog:

-Reduced map loading time by a significant amount

-Changed map lighting for slight performance improvement

-Optimized performance in blue's area (Mazing)

-Improved Vapor (FW), Infrared (FN), Hail (DLW), Ice (LW), Runic (DFL) Towers performance significantly

-Improved Jet (EW), Tidal (LNW), Quake (EFN), Barb (DEN), Poison (DW), Fire Towers performance

-Improved Disease (DN), Flooding (DNW), Gunpowder (DE), Earth, Periodic Towers performance slightly

-Added a 0.25 second delay between creep spawns (Wars)

-Added a 0.5 second delay between fruit spawns (Defense)

-Pathing arrows added to indicate creep movement (Mazing)

-Pathing dummy no longer blocks placement; slowed its movespeed (Mazing)

-Returned starting mineral to 70 (Wars only)

-Interest now stops with bounty stopping (Wars only)

-Halved mineral bounty for two person teams (Wars only)

-Nerfed pure essence mineral bonus to 2.5*wave*wave from 150*wave

-Nerfed movespeed bonus, buffed regeneration bonus (Mazing)

-Buffed Muck (DEW), Polar (ELW) Towers to 250 damage from 200

-Buffed Incantation Tower (ELN) to 120 damage from 80

-Buffed Jinx Tower (DFN) to 800 damage from 600

-Buffed Nova Tower (FLN) to 150 damage from 75

-Buffed Ion (FLW), Erosion (DFW), Barb (DFN) Towers to 100 damage from 50

-Buffed Forge (EF), Trickery (DL), Well (NW) Towers to 70 damage from 66

-Buffed Life Tower (LN) to 24 damage from 22

-Buffed Pulverize (EFN) to 45% from 40%

-Buffed Tidal Tower (LNW) attack to 90 from 80

-Tweaked Polar (ELW) Tower to 500 damage and 1.5/3 AoE from 250 damage and 2.25/4.5 AoE

-Buffed Napalm (Hero) to 12 stacks from 8

-Fixed Arbitrage (Hero) giving bounty bonus to all kills

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