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Twilice

Magic Tower

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Damage is based of the number of creeps and the placement of the creep it fires.

The more creeps there is the more damage it deals at the start, while the less creeps there is the more damage it deals if a creep is nearby the end.

What about that? Original idea? Not practical enough? Good/bad idea?

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seems like there is only one correct placement which is position '/' . most ideas based on creep position or distance travelled tend to be 'bad design'.

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