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Found 8 results

  1. It seems that any cannon and arrow towers that have been given an elemental upgrade will lose their upgrades upon loading a saved game, and the gold spent to upgrade them is not refunded. I've tested it several times. For the record, I'm running the latest paid version on a galaxy s7 with the latest Android OS
  2. Hi just notice that this tower is also quite unbalanced(i might be wrong). not it terms of dps, but it terms of potential dmg output within the whole map. i mean it could provide a huge amount of money, which means more towers, which is very viable on endgame. i understand that money hoarding this game's mechanic and should be a factor for strategy, but currently, this mechanic, it is very inclined with this tower, and since theres no tower that rivals this, if a player want to exploit the interest mechanic to its maximum potential, he is forced to have light fire and earth.. endgame turns out be a battle of money hoarding with this tower instead of strategical combination of towers..
  3. There has been few discussions is Hail Tower good or not.. I think it is weak, even after these "buffs". So I got few ideas how to improve it slightly. There is the basic increase damage / attack speed etc.. But that's just boring.. Bring back the previous version Hail Tower, it was all about getting 14 hits and release the spread. Now you have lower attack range = less hits. Wider spread dosen't really matter, old one was enough. Make ability psuedo-random, instead of having 14 hit limit. Make some kinda charge system for the ability. Every time it hits a target, you get 1 charge. You can store unlimited amount of charges. After 14 charges, the ability triggers if you the ability on auto-cast. (Basically works same way as now.) You can turn the auto-cast off and cast it manually, consuming 14 charges. (This allows you to use spread attacks back to back.) To balance this.. Maybe you get charge every kill, instead of hit. The ability has cooldown, so you can't just build 10 Hail Towers at the start, and spam 10000 spreads last wave. Not sure how new players feel about this, you kinda need to micro and make control groups and stuff to make it efficient. And something small that you can actually change.. When you hover mouse over the ability, you see the spread range.
  4. it would be greatly appreciated if the http://www.eletd.com/towers have the tower cosmetic (for Dota2) details when clicked to reveal the stat. thank you in advance
  5. Hello! First of all thanks for making this real! I'm still playing warcraft III becasue of this map I would like to suggest to add "attack priority". Its not in original warcraft 3 element td but i saw it on mobile element td and its really really good option. Its like to set a tower to attack -Nearest target -Last target -First target -Highest hp (maybe) -Lowest hp (maybe) -Element boss (maybe) Last 3 are not that important. But first are very good and it will really help for gameplay since i wont have to do manual attack for those 3 mobs that passed. And if i set that crystal maiden tower (freezing i belive) to attack last target, she will always hit that line and damage most of the mobs. I'm not into programming so i dont know even if this is possible to do on dota 2. But if you add this, then you are awesome! Thanks!
  6. Needs Water + Dark + Nature but highlight Water + Dark + Earth
  7. Hello! I noticed with the update today, that the gold refunded for composite towers and elemental towers is inconsistent from mode to mode. I.E. On hard mode, one can sell composite AND elemental towers (basic or upgraded) for 100% return. This allows profit per interest period if sold. I only mention it here because I am aware that a past update had changed it to 98% to account for interest. On insane mode composite refund was at the proper 98%, not sure about elemental towers. Good day, wnxxgu
  8. Can we get number of each towers build in the tower list? I mean each tower icon should also show the counter of how many already present on map. That make it easier to see which tower still not build. Like in the attached image I have two fire and one nature tower built so can we get counters like shown in image?