Search the Community

Showing results for tags 'android'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Mobile/Steam
    • General Discussion
    • Strategy
    • Suggestions
    • Bug Reports
  • Dota 2
    • General Discussion
    • Strategy
    • Suggestions
    • Bug Reports
  • Miscellaneous
    • Random Chat
    • Graphics Center
    • Programmer's Corner
    • Site Feedback & Suggestions
    • Site Portal
  • Archives
    • WarCraft 3
    • StarCraft 2
  • The Vault
    • Past & Present Versions

Found 3 results

  1. Awesome guys! Just got it and finished a game. I am so happy that I can take my favorite TD on the go with me. I can see that you guys worked very hard on this. Thank you guys. Here are the notes: - Element selection process can be improved. The edge glow is not enough. Several times, I didn't realize that I had elements to select. Implement another visual cue to highlight that it's the user's time to pick an element. Adding a flashing arrow could draw attention it. - I didn't even realize that I had to press Start to begin the game. You need a bigger attention grabber there. These things need to be obvious, especially to a beginner. - Improved death animation would add a lot. Right now, it's awkward. Maybe try adding a fast fade-out? - Great controls in general. I was pleasantly surprised at how well it worked. But, the outer edge selection could be improved. Here is a picture: Right now, pressing anything outside the green lines (basically blue line and out) completely de-selects everything. Make the blue-line a neutral zone. I can't count how many times I pressed into the blue area and lost all my selection. - How about a selection lasso with a 2-second long press? Long press locks the screen from scrolling, and enables you to create a sim-city style grid to select your towers. - There is no information for the next wave unless you click into it. Make it visible on the main screen. It is a very important piece of information. - There needs to be text to the elements. Here is an example of how it should be: - Upgrading towers is a massive confusing process. Display a tree when you press on the tower. I'll do a mockup of this later. It's midnight and I need to go to sleep. - Level 3 Element was INSANELY hard to kill. Also, it was very hard to see its HP bar. - Too quick especially being able to skip the wait time and playing it at 2x. Add more waves. The game felt like it ended way too soon. Maybe adding 10 more waves to it, without elements, could work. I dunno. Maybe 5 waves. - Add a quick tutorial that makes beginners play through the first 15 waves. Also, most importantly, release a free version to just play the tutorial. - Everyone, go leave a review of the app. Aight, I'm going to sleep. I'm sure I'll have more notes as I play some more.
  2. The game is officially out for Android! Check it out here!
  3. We are looking to finally bring Element Tower Defense to mobile and tablet platforms. Development will be with Unity3D. If you have experience and are interested in helping then please get in touch with me. Here, PM, or Email; admin @ eletd dot com