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Omnigamer

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  1. Alright so I just finished with what was probably my buggiest game of eleTD ever. Match starts as normal, I'm the host, 4 people. Voting determines that the settings are as follows: Competitive Very Easy All Random Chaos Extra Short So it gave out 6 elements instantly as normal for extra short AR, but we also had 1 vespene? At level 35, it gives another vespene and does not spawn an elemental. One of the other players is already dead (idler), but for whatever reason it decremented all 3 of the players XP for the death. Shortly after that, it gives a message that the other two players have quit, but their stats are still listed in the score box, and their towers are still active and on the screen. Then, at about wave 45 or so, the chat just starts repeating "___ has left the game!" over and over again. Small break, then it repeats with another player. By this point I've used all of my vespene and at 50 it spawns an element as if it were all random (like it should be). It does again at 55... which gives me a grand total of 14 elements (3D, 3N, 3W, 2F, 2E, 1L). So to sum up the bugs: -Towers not disappearing on player quit/death -Extra vespene on AR? Leading to 14 total elements -Party (assuming) decrement of XP rather than single -Repeating/broken chat messages/score display -Inconsistent AR/AP effects I have not seen anything like this before, nor have I tried to reproduce it yet. Either way, it was stupid. This post is just a heads up.
  2. Just played earlier, the autostart still wasn't working. Unless the host was afk for hours and still sitting on .86 vanilla. Otherwise, didn't find any immediate bugs. Here's to hoping this is a stable version
  3. Figured I'd set up several of the bugs I've noticed in v.85 in one place. Feel free to add anything else you notice. New Bugs: -Torrent towers (LNW) are terribly broken. The extra damage meant for their AOE is instead added as a buff, so leaving them at level 10 gives them single target attacks of 2000+ damage. More about it in this thread. -Competitive is bugged in that it can occasionally start as a mixed-difficulty competitive mode (!). This may be from disconnects or from every player choosing a different difficulty at the start. You'll know if it happens because the initial listing of the vote results will list the mode as "Competitive" but difficulty will be completely blank. -The AOE radius on the Ion (LFW) storm is no longer visible. Have not yet confirmed for the Plasma (LFW lvl2) storm. Prior Bugs: -Flamethrower (DEF) get the kill credit for every kill that has the napalm debuff. This is a major detriment when paired with the bonus towers, like Perpetual (LN) and Money (EFL). More on this here. -Fruit moving backwards from exit sometimes. I'm not sure what triggers this or if this was supposedly fixed in earlier versions, but this was my first time witnessing it. I haven't been able to personally investigate a lot of the prior bugs, so if anybody notices some of them let me know and I'll edit them in with a link to the thread.
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