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ele

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About ele

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    Dual Element Tower 1
  1. Try this in pub and leme know how it goes
  2. ele

    380 fruits

    lol ya apparently this does way better than having map full of annihiliation/deciets/pure lights =o
  3. Well I mean I consider single player to be similar to single player in SCBW. Where you can use cheats and stuff vs comps to either test builds or just have fun. As far as I'm concerned if this strategy breaks down in the face of an additional player, then the situation is limited and under control.
  4. ele

    No interest mode

    So guys I've seen too many replays of people stressing out selling towers down to the second to gather interest. How about a mode that disables interest and players have to rely purely on income from creep waves. Of course, bounty/creep stats should be adjusted accordingly. What you guys think?
  5. The problem is that what's competitive about someone playing on very easy against someone playing on very hard? There's no competition there to begin with, so why would you want to punish someone for challenging themselves? Hence my assertion that only the players on the highest difficulty levels should affect the timer. If you want to compete with them, you should be playing on the same difficulty level as them, not pick a lower difficulty level and say "haha I beat you!" I personally dont think theres a problem with the public timer thing. It's just how competitive you want to be with your game. In any case, if you dont want to have noobs on very easy ruining your wave timing you can just host the game and set the minimum difficulty for the players. That way you can only have people on normal/hard difficulty and up.
  6. Well personally I tried wealth towers in multiplayer and it's not really as bad as people say it is. The thing is, this tower's purpose isn't to save you from creep waves, but its more of an investment. If you look at the damage of the tower it's similar to the life tower. Low on damage but gives you benefits down the road. It actually takes a couple of waves before the money you invested in the money tower actually shows. It's good to have a core creep dedicated tower up first before setting up wealth tower(s). I find that you'll need around 2 or 3 wealth towers to take down a creep wave given that you weakened it enough that wealth tower 1hit kills the creeps.
  7. ele

    Strategy Help

    I tried obliteration with polar tower combo and it worked fine. OB = darkness tower so its weak to light. So for light stages you either need something strong vs light or you stack up enough OB to take it out. You can also try getting more light towers
  8. ele

    Element TD 0.72

    meh i dont like it either since in the higher lvls u have too many towers to manage to manual reload. Also gets really laggy in the higher levels unless you got a expensive computer =(.
  9. ele

    Replay Analyzers

    same here i never got through a replay without crashing yet
  10. haha sorry it was nearly 3am when i replied but yeah its not a big deal to make that much amends to the starting minerals. its worth it for people wanting to save some time doing the first 15. its a trade-off really time vs money
  11. Yeah my idea is that since we have 1 of every element, that only leaves you with 5 other choices. 1 or 2 of those choices would probably be interest since its almost necessary to win the game on VH. That would leave you with either one tier 2 forms of triple element towers or fully upgraded dual element towers. Either case would probably leave you with a lot of unspent money near the end of the game with nothing really to pour the cash on. So i dont know really.. i would really like to see a buffed periodic table costing more or an upgrade option for the periodic table oO since if you pick a periodic table build, that tower is going to be your core so it kinda need to be strong
  12. ele

    Temporal Tower

    What's the point of this tower? nature+earth+water going from the website 2200 damage/second with 8 range at max upgrade with no AoE. and it loses 7% damage per attack on a target for a max of 70% damage reduction. well even without the damage reduction it sucks.
  13. I'll take a look tomorrow, is there a changelog somewhere? Check the versions at bottom of forums. kk thanks I checked out the periodic tower, seems a lot better now with increased damage and range. It's a lot more versatile . I have yet to try a strat with it. What do you guys think of the periodic tower being something like the best of every element? When i first started i expected the tower to be like uber pro. What if the tower cost more but it has 22 range with 2.25/4.5 AoE like the fire/earth? Just feels a little awkward it would cost the same as a pure element tower.
  14. Maybe increase range to 22? or remove the cooldown period for the tower? When only comparing hail vs obliteration. Hail = 100/0.31 on 3 targets Obliteration = 400/second on 1 target with splash. Let see the math here.. ~300/second x 2/3 = 200 damage a second vs 3 targets for hail 400/second x 7/9 = ~311 damage a second vs 1 target with splash Looks fair to me lol. Only downside to hail is that it doesn't have a manual cooldown like the tank does. The damage is pretty even assuming auto cd for both and tank only hitting 2 targets while hail is hitting 3.
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