Exodus

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About Exodus

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    Tier 1 Dual Element Tower

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    Germany
  1. Haha, hey Kara, you might want to create a sticky, where you describe on how to get the latest map (and put a link to it into every changelog ) @kvic: just go and play the map online. You'll automatically get the latest one.
  2. (insufficent memory for this command) There are several other messages before this one comes up. Like: trigger function does not exist in database: eratorCompareUnitCode, oldUnit, h016, etc. And just like before, I'm using NewGen 5d.
  3. I don't like the fact, that the units, that are running around at the edge of the area are visible on the map. It's kinda distracting. I believe there is an option to turn this off, right? Apart from that, I like the designs. It sure comes in handy, that you are able to use elements from all tilesets.
  4. Dunno if it's just me, but I can't open the map, neither with the standard editor, nor the NewGen one (the editor crashes).
  5. Whoops. I misread that :/ Carry on then. Nothing to see here. EDIT: oh and I just copied the version number, since I didn't know which one I had Also, you can read both version numbers, 0.0 and 0.5 somewhere in the map so I was kinda confused which one to use.
  6. Sc2: 1.3.3.18574 Title says it all.
  7. I think the current topic format is very messy. Everyone names their thread something like "Bugs" or "My bug list". Imo this isn't very helpful for Kara when searching for new bugs and also for others who want to report their own bugs. I came here to report something and had no clue, whether someone else already mentioned it. So I'd suggest only opening one thread with one bug report, which is also mentioned in the thread title. Something like: "[v0.5] Some creeps have no health bar" This would be way more helpful for me when reporting and I guess it would also be better for Karawasa.
  8. Wow. A lot of people showed up, just for the alpha Exodus - 380 EU Like I said, I'd like to give feedback to get the best that is possible out of this map.
  9. Well then, I'm looking forward to what may come out of it. Btw, may I ask if you are working alone on it, or do you have a group of people on that project?
  10. So, you are saying, that you are neither developing Wc3 EleTD, nor SC2 EleTD ... but you are developing EleTD?
  11. I'd say we take the core of the game and implement this into the new game. A total copy won't be possible I guess, but it's also not necessary. For example, I think it would be better, to create the game in a way, which involves more competition between all players. If this is considered from the beginning, the result will be much better, than with those additional modes we saw in the Wc3 version imo. TDs tend to become repetitive after a while, because everyone just focusses on his own build and soon he'll find his 'perfect' build and gets bored. This can be changed be either constant balance changes and new content (like up till now), or by adding interaction with the other players, which will result in more unique single games, which is also better for the motivation to keep on playing. At least, that's what I think
  12. Well, I guess this is going to be difficult. The engine does not offer that much, concerning the elemental theme. Well, we got a 'Firebat' ... and yeah. There won't be that much models to import in the near future, too. I hope you planned this through Karawasa Otherwise it may would have been wiser to stay with the Wc3 version and to observe what is possible with the Sc-Engine and the available models and icons, before completly converting to the other game.
  13. The SC2 editor offers way more options to mappers, than the Wc3 one. Especially the data editor is way more complex. They even made custom scripting with the editor more difficult, so you either have to use the GUI (which is also way better now), or import Galaxy scripts (which is the new coding language). Right now nobody really knows the editor very well, so it takes some time getting used to it. Especially when trying to create a hero system, you soon realize that it's not as easy as one might think.
  14. I already started making a map for SC and it's extremely time intensive. Considering the time Karawasa spends on updating EleTD, he can't do it. Element TD is a complex map, with lots of content, balancing, etc included. To make something simliar for SC you'd have to spend weeks/months to be able to get something equally good (we don't want to ruin the good reputation EleTD earned on Wc3, now do we?). The best thing to do, would be recruiting a teams, which takes care of different things (implementing the code base, terrain, towers, whatever). But somehow the community has become kinda quite and inactive, so this might be difficult. On a sidenode: you don't need a beta key to use the editor. You just need to somehow get the client, that's all
  15. Well, since Element TD has 4 computer players and there should be at least one player in the game, you have 5 characters to encode your mode, which is already a lot to work with. You could also use bit codes. For example: 1 is pick, 2 is all random, 4 is same random, 8 is very easy, 16 is easy, 32 is normal, etc. ... and then add these numbers. With 5 digits you can save 16 pieces of information this way ... if I'm not mistaken. You just have to be creative