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	<title>Forum Stream</title>
	<description>RSS Feed for Forums</description>
	<link>http://forums.eletd.com/index.php</link>
	<pubDate>Sat, 19 May 2012 00:45:41 +0200</pubDate>
	<ttl>5</ttl>
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		<title>Four Screenshots</title>
		<link>http://forums.eletd.com/index.php?showtopic=2912</link>
		<description><![CDATA[Long story short is that in the new "Arcade" for patch 1.5 you get four screenshots to promote your map. So I'm asking you guys to help me come up with them. <br /><br />Please only post screenshots taken at a high resolution (1600x1200+) and on maximum graphic (extreme) settings.<br /><br />Here are four I've come up with so far. I know we can do better!]]></description>
		<pubDate>Tue, 15 May 2012 06:14:56 +0200</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2912</guid>
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		<title>How do you win with EL : Quark - Electron - Atom ? (former DFL : Radius - Diameter)</title>
		<link>http://forums.eletd.com/index.php?showtopic=2909</link>
		<description><![CDATA[Is it me, or not only these towers are hard to place, but also rather weak?<br /><br />Here's my attempt to beat very hard using them as primary damage dealers in 5 : you can notice that around wave 45 they become ineffective (despite me just having upgraded them...).<br /><br />Anyone managed to use them with success?]]></description>
		<pubDate>Fri, 11 May 2012 03:39:28 +0200</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2909</guid>
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		<title>Challenge Accepted</title>
		<link>http://forums.eletd.com/index.php?showtopic=2901</link>
		<description><![CDATA[For a while now, holepercent and I have been joking around about if it's actually possible to beat the game using all support towers.<br /><br />... challenge accepted.<br /><br /><br />Ran in VersusAI, versions 1.26b.]]></description>
		<pubDate>Sat, 21 Apr 2012 23:00:29 +0200</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2901</guid>
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		<title>I just hacked maze mode</title>
		<link>http://forums.eletd.com/index.php?showtopic=2889</link>
		<description><![CDATA[Ayr and I decided to have an all pick match in maze mode. I nearly die at one point, and as a result, I decided to try something at the end. The "cheat" starts at the start of the fruit round, and it results in stupidity. Warning, mist towers are super laggy.]]></description>
		<pubDate>Fri, 06 Apr 2012 22:12:41 +0200</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2889</guid>
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		<title>Same random in Race mode is not alike</title>
		<link>http://forums.eletd.com/index.php?showtopic=2888</link>
		<description><![CDATA[We just played a couple rounds race mode, and found out that the Same random, even though selected and displayed as the voted choice, does not result in Same random.<br /><br />Happened in every round, so should be reproducable.]]></description>
		<pubDate>Wed, 04 Apr 2012 16:54:04 +0200</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2888</guid>
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		<title>Mazing Basics</title>
		<link>http://forums.eletd.com/index.php?showtopic=2879</link>
		<description><![CDATA[Ok, with many still not fully embracing the glory which is mazing, I decided to take a quick swing at breaking it down. <br /><br />Design: 30 creeps start from the top left portal, move straight down to the first Way Point (WP) below, then move right to the second WP, and finally up to the exit. <br /><br />Objective: Build a maze to protect your WP, slowing down the creeps and giving time to kill them. <br /><br /><br /><br />First step: Build a foundation. <br /><br />Below are a few basic setups that I either came up with or stole.... I mean saw. Broken down into two 'basic routes':<br />A ) start your maze at the beginning and work from there<br />B ) protect a WP (usually the first)<br /><br />A ) MAZE AT START<br />A.1 ) Maze from Spawn to top left corner<br /><a href='http://forums.eletd.com/index.php?act=attach&type=post&id=2092'>http://forums.eletd.com/index.php?act=attach&type=post&id=2092</a><br /><br />A.2 ) Maze from Spawn to top right corner<br /><a href='http://forums.eletd.com/index.php?act=attach&type=post&id=2093'>http://forums.eletd.com/index.php?act=attach&type=post&id=2093</a><br /><br />The basic idea here is for a large maze that continues to grow, usually in a box-spiral. <br /><br /><br />B ) MAZE AT WP<br />B.1 ) Spiral around WP1<br /><a href='http://forums.eletd.com/index.php?act=attach&type=post&id=2095'>http://forums.eletd.com/index.php?act=attach&type=post&id=2095</a><br /><br />B.2 ) Box outside WP1<br /><a href='http://forums.eletd.com/index.php?act=attach&type=post&id=2094'>http://forums.eletd.com/index.php?act=attach&type=post&id=2094</a><br /><br />B.3 ) Box close to WP1<br /><a href='http://forums.eletd.com/index.php?act=attach&type=post&id=2096'>http://forums.eletd.com/index.php?act=attach&type=post&id=2096</a><br /><br />B.4 ) Best Box close to WP1 (guess which one of these 4 I made)<br /><a href='http://forums.eletd.com/index.php?act=attach&type=post&id=2097'>http://forums.eletd.com/index.php?act=attach&type=post&id=2097</a><br /><br />**************<br /><br />Second stage: Build your maze<br /><br />Like with the first stage, there are two fundamental splits in philosophy when it comes to the late game:<br />C ) Build Big - Take up all the room you have available to make the longest maze possible<br />D ) Build Focused - Concentrate fire for fast kills<br /><br />C ) Build Big:<br />I won't shy from it; the former route is my preference. I have spent most of my time building these mazes, and some of them I am damn proud of. If you want to find out what they are, you'll have to play me. Every time you win, I'll show you my next, better maze. <br /><br />The fundamental idea of my mazes revolves around 3 passes:<br />1 ) From spawn to WP2<br />     - This should be a fast transition. In essence, WP2 should be your starting point. <br />2 ) From WP2 into the Maze<br />     - Here is the meat. In this design style, the creeps transition should be as long as possible. The aim should be to give your towers the longest time-on-target as possible. <br />3 ) From Maze to WP1 / Exit<br /><br />Notice WP1 and Exit are paired. This maze will play out:<br />Spawn --&gt; WP2 --&gt; Maze --&gt; WP1 --&gt; Maze --&gt; WP2 --&gt;  Maze --&gt; Exit<br /><br />Three 'Maze's = 3 passes<br /><br />I started one maze, just to show you a basic idea. Bear with me, since the maze wasn't complete, and I can't zoom out enough to encompass the entire picture. <br /><a href='http://forums.eletd.com/index.php?act=attach&type=post&id=2098'>http://forums.eletd.com/index.php?act=attach&type=post&id=2098</a><br /><br /><br />D ) Build Focused<br />Karawasa has frowned on my preferred style, so he has added healing to all creeps in Mazing. This moves the balance of the game from long damage-over-time mazes, to short focused-fire mazes.  Due to the low amount of time-on-target, splash towers are probably best here for cost/benefit, especially EL, DW, FW, and even EN. Otherwise, aim for large-damage towers.  <br /><br />While I don't have the passion for such mazes, I can only present two basic ideas for how to try this style out:<br /><br />D.1 ) Large corner<br /><a href='http://forums.eletd.com/index.php?act=attach&type=post&id=2099'>http://forums.eletd.com/index.php?act=attach&type=post&id=2099</a><br /><br />Pretty much just an expansion/combination of B.2 + B.3 <br /><br />D.2 ) Column corner<br /><a href='http://forums.eletd.com/index.php?act=attach&type=post&id=2100'>http://forums.eletd.com/index.php?act=attach&type=post&id=2100</a><br /><br />While this column is focused on WP2, it can just as easily be moved to WP1.  <br /><br /><br />Hope this helps, and happy Mazing!<br /><br />Ayr]]></description>
		<pubDate>Thu, 22 Mar 2012 03:16:25 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2879</guid>
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		<title>Hero Mode UI Improvement</title>
		<link>http://forums.eletd.com/index.php?showtopic=2878</link>
		<description><![CDATA[The hero mode is pretty darn awesome, but for someone that's new to it, that person can be pretty darn confused when loading up the hero evolution menu and having a bunch of buttons with pictures on them and only showing what they do after you read through them. This can easily distract a person from reality (aka dying to wave 3) while they attempt to get things, and by the time they have, they're already dead.<br /><br />This suggestion is small improvement to the UI on it, where the improvements and abilities are grouped together under labels. The stat boosts would stay the same, the rest might be shifted around slightly. Using my crappy paint skills is a general mockup of it. And yes, I forgot the select and cancel buttons.<br /><br /><br />Crappy mockup picture is attached.]]></description>
		<pubDate>Wed, 21 Mar 2012 19:40:32 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2878</guid>
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		<title>The point of health regeneration in mazing</title>
		<link>http://forums.eletd.com/index.php?showtopic=2875</link>
		<description><![CDATA[So after I abused mazing mode with super long mazes (I'm sure others did this as well), Karawasa decided to add health regen to mazing mode, which is a perfectly fine change. However, it seems a bit... overboard. To the extent that it obsoletes quite a few builds.<br /><br />As it is right now, it goes from 1% of its health back a second all the way up to 4% of its health back per second. Which means in the beginning, it won't affect anything until creeps have at least 100 hp, and by the end, creeps move at double speed and can rejeuvenate back to full health in under 25 seconds.  Commandos have 56,421 hp and regenerate 2,257 hp a second. Very few towers in the game actually even have that amount of DPS (namely single target towers), and it takes a Forge 3 or Well 3 buff to go on par with that regeneration for most towers. Builds like (one of my personal favorites) Poison and Flood towers to weaken the creeps and then finish them off with Death towers doesn't work, because by the time they get to the death towers, they're already back to half health. Well, there goes one tower out the window. And often times, even if your maze just spirals around one area and isn't very long, by the time fruit go out of your maze, to the second checkpoint, and back to the start of your maze again, they're full health.<br /><br />What was the point of health regeneration for maze mode again? Not so things could infinitely stay alive, but to prevent super long mazes that abuse an extremely low amount of towers, thus gaining ridiculous interest and still managing to kill them all. Instead, it is forcing the defense to be oriented around instantly killing everything in one go or using mass single target defenses in order to take them out. Long mazes should still be a viable strategy, but as it is with ridiculous health regeneration rates (especially towards the end game), it's just a suicidal idea.<br /><br />My opinion is that health regeneration should stay in the game, but rather than scale upwards like with speed, it ought to be a static regeneration rate. The average time for creeps to start out, go through a maze and get all the way to the end is somewhere between 45 seconds and a minute. ... and at 4% health regeneration, unless you somehow have mass kill along the entire way (which is extremely unlikely), anything that gets through might as well come back at full health. That said, I propose a static 2% health regeneration rate for the entire way through (if even). Factoring in the time it would take for the creeps to get out of your maze of damage and come back, they wouldn't be back at full health... maybe up to half of its health back at best. This provides a bit of an early game preventive for super long maze and minimal tower abuse while not killing builds off in the endgame.<br /><br /><br />Additionally, elemental summons should not have health regeneration, as they can infinitely go through your defense and single-handedly kill you because you don't have the single-target killing power (cough, early level 3 in random mode).]]></description>
		<pubDate>Mon, 19 Mar 2012 17:33:49 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2875</guid>
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		<title>No builder or summoning center</title>
		<link>http://forums.eletd.com/index.php?showtopic=2873</link>
		<description>So, started a team match out, picked the settings, picked team 1 (while also messing around a bit while waiting for timer), and there was no builder or summoning center at the end of the timer. And then creeps went into the player 6 zone, as I was orange. No idea how it happened really.</description>
		<pubDate>Sun, 18 Mar 2012 21:10:15 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2873</guid>
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		<title>1.23c Team VH - 179 Kills, 1253 Points</title>
		<link>http://forums.eletd.com/index.php?showtopic=2872</link>
		<description>First replay for the new team mode! Mass support towers, flood, poison, death and a good amount of other towers. Brought to you by myself and Venny.</description>
		<pubDate>Sun, 18 Mar 2012 21:08:28 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2872</guid>
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		<title>My Keyboard</title>
		<link>http://forums.eletd.com/index.php?showtopic=2869</link>
		<description><![CDATA[Better pictures coming soon...<br /><br /><a href='http://forums.eletd.com/index.php?act=attach&type=post&id=2079'>http://forums.eletd.com/index.php?act=attach&type=post&id=2079</a>]]></description>
		<pubDate>Fri, 16 Mar 2012 02:39:25 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2869</guid>
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		<title>1.23 VH Hero - 165 Fruits, 1155 Points</title>
		<link>http://forums.eletd.com/index.php?showtopic=2868</link>
		<description><![CDATA[Well, here's this defense abusing the hero. Got two more defenses to try - infrared and mass haste. I have the feeling infrared is going to win out of all of them.<br /><br /><br />Ran in VersusAI.]]></description>
		<pubDate>Tue, 13 Mar 2012 17:40:39 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2868</guid>
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		<title>Game #92 Hard Pick Hero</title>
		<link>http://forums.eletd.com/index.php?showtopic=2865</link>
		<description><![CDATA[Enjoy!<br /><br /><a href="http://youtu.be/Vrc7yCxcjew" target="_blank">Click for video replay.</a>]]></description>
		<pubDate>Tue, 13 Mar 2012 14:23:46 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2865</guid>
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		<title>1.23 VH Mazing Hero - 113 Fruits, 719 Points</title>
		<link>http://forums.eletd.com/index.php?showtopic=2864</link>
		<description><![CDATA[Well, this was certainly a fun run. Had about 10k leftover, so if I redo the defense, I'll probably try mixing in some infrareds in there. Who knows. Anyhow, I spammed vapor this time. See for yourself.<br /><br /><br />Ran in VersusAI]]></description>
		<pubDate>Tue, 13 Mar 2012 02:50:39 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2864</guid>
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		<title>Random Mode Elements</title>
		<link>http://forums.eletd.com/index.php?showtopic=2863</link>
		<description><![CDATA[Rather than the recent change that just turn VH Extreme Random practically impossible (level 2's capable of coming at 15 and level 3's at 30), I propose another system.<br /><br /><ul><li>Wave 5 - 100% chance of Level 1</li><li>Wave 10 - 100% chance of Level 1</li><li>Wave 15 - 100% chance of Level 1</li><li>Wave 20 - 50% chance of Level 1, 50% chance of Level 2</li><li>Wave 25 - 25% chance of Level 1, 75% chance of Level 2</li><li>Wave 30 - 25% chance of Level 1, 75% chance of Level 2</li><li>Wave 35 - 25% chance of Level 1, 75% chance of Level 2</li><li>Wave 40 - 25% chance of Level 1, 50% chance of Level 2, 25% chance of Level 3</li><li>Wave 45 - 25% chance of Level 1, 25% chance of Level 2, 50% chance of Level 3</li><li>Wave 50 - 0% chance of Level 1, 50% chance of Level 2, 50% chance of Level 3</li><li>Wave 55 - 0% chance of Level 1, 25% chance of Level 2, 75% chance of Level 3</li></ul><br /><br />Of course, that's the simple version. Given that there's a division of elements at each random selection, what's the actual version?<br /><br />(Starting Wave 20, assuming you have Water 1, Fire 1, Dark 1)<br /><ul><li>Wave 20 - 50% chance of Level 1, 50% chance of Level 2<ul><li>16% chance of Nature 1</li><li>16% chance of Earth 1</li><li>16% chance of Light 1</li><li>16% chance of Water 2</li><li>16%chance of Fire 2</li><li>16% chance of Dark 2</li></ul></li><li>Wave 25 - 25% chance of Level 1, 75% chance of Level 2 (You got Fire 2)<ul><li>8.33% chance of Nature 1</li><li>8.33% chance of Earth 1</li><li>8.33% chance of Light 1</li><li>37.5% chance of Water 2</li><li>37.5% chance of Dark 2</li></ul></li><li>Wave 30 - 25% chance of Level 1, 75% chance of Level 2 (You got Earth 1)<ul><li>12.5% chance of Nature 1</li><li>12.5% chance of Light 1</li><li>25% chance of Earth 2</li><li>25% chance of Water 2</li><li>25% chance of Dark 2</li></ul></li><li>Wave 35 - 25% chance of Level 1, 75% chance of Level 2 (You got Earth 2)<ul><li>12.5% chance of Nature 1</li><li>12.5% chance of Light 1</li><li>37.5% chance of Water 2</li><li>37.5% chance of Dark 2</li></ul></li><li>Wave 40 - 25% chance of Level 1, 50% chance of Level 2, 25% chance of Level 3 (You got Dark 2)<ul><li>12.5% chance of Nature 1</li><li>12.5% chance of Light 1</li><li>25% chance of Water 2</li><li>25% chance of Dark 2</li><li>12.5% chance of Fire 3</li><li>12.5% chance of Earth 3</li></ul></li></ul><br /><br />And so on and so forth. Not sure what the exact formula would be given that, but... I figure it may balance out that ridiculously high chance of 6-element in random and provide a better chance of 4-element. Percentages would be changeable, I was just using that as an example.]]></description>
		<pubDate>Mon, 12 Mar 2012 03:27:40 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2863</guid>
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		<title>Looking for a strategy.</title>
		<link>http://forums.eletd.com/index.php?showtopic=2861</link>
		<description><![CDATA[Want to know the best way to save up money for round 61.<br />Therefore, hoping to find out which towers to build when, in order to get max money.<br />Once played a game, where a person had 40k saved up (but he died before fruit round due to un-forseen leak).]]></description>
		<pubDate>Sat, 10 Mar 2012 12:28:03 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2861</guid>
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		<title>Game #86 Normal SR</title>
		<link>http://forums.eletd.com/index.php?showtopic=2860</link>
		<description><![CDATA[Enjoy!<br /><br />4 players, normal, same random.]]></description>
		<pubDate>Thu, 08 Mar 2012 15:57:54 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2860</guid>
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		<title>Holding a Discussion</title>
		<link>http://forums.eletd.com/index.php?showtopic=2859</link>
		<description><![CDATA[As it is, Element Tower Defense is an outstanding game with a brilliant design. It would take a player hundreds of hours to find the best strategies and combinations, and it's usually still fun because the player is exploring new ideas. Why isn't in the top spot? Well, Tower Defense games aren't the most competitive games, and if you'll notice, all of the top spots are filled with nothing but competitive games. That, and the popularity system sucks.<br /><br />It's also gone through a good multitude of different modes - Hero Mode, Team Mode, Element Tower Wars, Super Weapon Mode, Draft Pick Mode, Maze Mode, etc... some turned out good, some could've been better. So we'll be holding a good ol' fashioned discussion of stuff to (for now) discuss <b>bringing back Hero Mode</b> and <b>redesigning Element Tower Wars</b> (now that it is split off into a different map). Other ideas are always welcome, but these will be the primary topics. Get some ideas started and bring 'em to the discussion, no matter how crazy or absurd they are. The more ideas, the better.<br /><br />Discussion will be held in EleTD's IRC channel on Saturday, March 10th at 9pm EST.<br /><br /><br />Feel free to go ahead and post concepts of stuff here. It will give us more to think and talk about for the discussion. <br /><br /><br />For those unfamiliar with IRC, see the quote below to see how to get into the channel:<br /><!--QuoteBegin-IRC Tutorial+--><div class='quotetop'>QUOTE (IRC Tutorial)</div><div class='quotemain'><!--QuoteEBegin-->The following is a quick tutorial of how to get into the #eletd channel using X-Chat 2.<br /><br />First, <a href="http://www.silverex.org/download/" target="_blank">go here</a>, download the installer and run it. Install wherever, just use the Normal Installation, should be fine.<br /><br />When you load it up, it'll bring up a window called "XChat: Network List". Up at the top of the window, set your names to whatever (it doesn't matter). Then on the right side, click "+Add". This will bring up a New Network. Call it whatever you want, and then edit it.<br /><br />It will bring up another window called "XChat: Edit New Network". At the top, rename "newserver/6667" to "irc.gamesurge.net" (no quotation marks). Next to favorite channels, add "#eletd".<br /><br />When you're finished with that window, close it out, click on the network, and click "Connect" in the bottom-right of the "XChat: Network List" window. This will open up another window that will connect you to the GameSurge network and have you automatically join the #eletd channel.<!--QuoteEnd--></div><!--QuoteEEnd-->]]></description>
		<pubDate>Thu, 08 Mar 2012 06:34:23 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2859</guid>
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		<title>Tower placement issues</title>
		<link>http://forums.eletd.com/index.php?showtopic=2858</link>
		<description><![CDATA[here's the replay.<br /><br />towers which are properly placed are randomly sold at points. when rebuilt, they may stay in play or are sold again.<br /><br />the bottom left player's creep markers still do not show up. see image.<br /><br />]]></description>
		<pubDate>Mon, 05 Mar 2012 15:01:17 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2858</guid>
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		<title>When WC3 Version ?</title>
		<link>http://forums.eletd.com/index.php?showtopic=2852</link>
		<description>When is the Wc3 version is out ?? I wanna be the 1st one who play it..</description>
		<pubDate>Thu, 01 Mar 2012 11:00:21 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2852</guid>
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		<title>1.22b VH Mazing - 731 Fruits, 5117 Points</title>
		<link>http://forums.eletd.com/index.php?showtopic=2851</link>
		<description><![CDATA[Lol, I think if I run this from the very beginning, I might have enough to cover the entire map in infrareds, save that topside and rightside perimeter. Unlike that other replay, there were no actual blockages, so the fruit getting stuck... yeah, I don't know what caused that, so this replay should actually be valid.<br /><br />So here's my ingenious defense idea... if I were to run it in multiplayer, I wouldn't because I'd be running a spiral defense w/ quarks instead. Warning, if you're actually going to watch through the end, LOWER YOUR GRAPHICS SETTINGS TO LOWEST. It uhh... lags. To death. I normally run at lowest 20 fps in large multiplayer games. This dropped to 3-4 fps. Singleplayer.<br /><br />Ran in VersusAI.]]></description>
		<pubDate>Wed, 29 Feb 2012 20:33:02 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2851</guid>
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		<title>1.22b VH - 421 Fruits, 2747 Points</title>
		<link>http://forums.eletd.com/index.php?showtopic=2850</link>
		<description><![CDATA[Yeah... here's the replay. NEED ROCKS, SO MUCH LAG.<br /><br />Ran in VersusAI.]]></description>
		<pubDate>Wed, 29 Feb 2012 13:34:38 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2850</guid>
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		<title>Fruit got stuck</title>
		<link>http://forums.eletd.com/index.php?showtopic=2849</link>
		<description><![CDATA[I don't know how I made this defense, but there were several clogs, and thus, they all just stocked up in the top-right corner. After a bit, I tried opening a few areas up slightly, and eventually, they stopped clogging. Otherwise uhhh.... wow. Gold abuse to the max. I can't help but think Infrared might actually do better though.]]></description>
		<pubDate>Wed, 29 Feb 2012 11:09:22 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2849</guid>
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		<title>Quark Tower Defense preview</title>
		<link>http://forums.eletd.com/index.php?showtopic=2844</link>
		<description><![CDATA[This ain't final, some stuff is still being added and fixed for maze mode, but in the mean time, have a haxorific replay of pre-release maze mode.<br /><br /><b>EDIT: No one can watch it since map is private. Everyone who played already has the replay.</b>]]></description>
		<pubDate>Tue, 28 Feb 2012 09:34:02 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2844</guid>
	</item>
	<item>
		<title>Looking for a specific strategy</title>
		<link>http://forums.eletd.com/index.php?showtopic=2842</link>
		<description><![CDATA[Hi guys!<br /><br />I played ElementTD in WC3 a lot some years ago.<br />Back then i found somewhere a very nice strategy.<br />The problem is, i can't find it again and even worse, i can't describe it accurately.<br />The only thing i know is, that all towers were placed in the top left corner, left and right of the spawnpoint.<br />It was very effecitve in very hard.<br /><br />Although i guess the chance is pretty low that someone knows this strategy with only this little hint i thought i give it a try.<br /><br />I also would appreciate this as text or youtube-video because i hate replays and replays hate me...i always have the wrong version of the game/replay to watch one ^^<br />Or is there a way to watch replays no matter what version i have?<br /><br />Thanks in advance!]]></description>
		<pubDate>Mon, 20 Feb 2012 21:04:16 +0100</pubDate>
		<guid>http://forums.eletd.com/index.php?showtopic=2842</guid>
	</item>
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