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ShaveTheWhales
Posted on: Jul 9 2009, 05:38 PM


Amplified Element Tower
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No else done this? Come on guys
  Forum: Archives · Post Preview: #16419 · Replies: 11 · Views: 4,069

ShaveTheWhales
Posted on: May 6 2009, 06:04 PM


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47:17

Won't get much faster with this strat.
Attached File(s)
Attached File  SpeedRun 47_17.w3g ( 215.97K ) Number of downloads: 118
 
  Forum: Archives · Post Preview: #15741 · Replies: 6 · Views: 2,244

ShaveTheWhales
Posted on: May 5 2009, 05:20 PM


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>.> 48:53
Attached File(s)
Attached File  SpeedRun 48_53.w3g ( 225.59K ) Number of downloads: 69
 
  Forum: Archives · Post Preview: #15716 · Replies: 6 · Views: 2,244

ShaveTheWhales
Posted on: May 2 2009, 05:22 PM


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A very poor attempt but apparently the only attempt thus far. $DEF

50:42 Was the replay time.
Attached File(s)
Attached File  SpeedRun 50_42.w3g ( 231.08K ) Number of downloads: 74
 
  Forum: Archives · Post Preview: #15596 · Replies: 6 · Views: 2,244

ShaveTheWhales
Posted on: Apr 29 2009, 03:54 PM


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I just realized I didn't use any triple towers either.
  Forum: Archives · Post Preview: #15493 · Replies: 11 · Views: 4,069

ShaveTheWhales
Posted on: Apr 29 2009, 03:35 AM


Amplified Element Tower
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I love a good challenge, this one took me a few tries because I stupidly leaked on some early levels like 3-4 times.

Very Hard, Extreme Mode, No leaks.

I didn't use the recently famous $$DFE, instead I used my own build which I haven't seen much of at all. $ENW seems much better personally. Also, I believe a certain Beta Leader was hatin on Mushroom towers. Looks like they're just fine.

Give it a try
Attached File(s)
Attached File  EleTD _vh Extreme 41 Ron _ENW.w3g ( 345.08K ) Number of downloads: 465
 
  Forum: Archives · Post Preview: #15463 · Replies: 11 · Views: 4,069

ShaveTheWhales
Posted on: Apr 26 2009, 03:00 PM


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QUOTE (Cisz @ Apr 26 2009, 09:29 AM) *
This is an easy challenge. It's meant for beginners too. If you feel it's to easy for you, hand in a no leak. Or don't use interest and/or pures.

Edit - Ok, new challenge winners:

  • 13est
  • inDe_eD
  • ignus
  • ShaveTheWhales
  • grpgm


All but inDe_eD are also most likely to get an innovation award, once we find out how to give them. For now, I keep a personal list. wink.gif

Honestly I think there should be only a few Challenge winners, perhaps a set time for a challenge such as this, because as time goes on, there will be like 15 Challenge winners. Unless the challenge is especially hard and worthy of a title for anyone that completes it any time after.

Maybe even stick with the Innovative strategy idea. As long as the strategy used is new, its worthy of a title.

Scenario: 2 months down the line, someone completes the challenge with 3 elements no leaks no interest. It's pretty impressive. Does he still get the Challenge title? What if it wasn't innovative?
  Forum: Archives · Post Preview: #15305 · Replies: 39 · Views: 8,350

ShaveTheWhales
Posted on: Apr 25 2009, 08:47 PM


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$$DEL

I feel this version is perhaps... too hard.

I don't even want to use slow, it seems like a poor choice, especially since they are only 7% for the first while, then when they get to higher percentages you leak healing levels.
Attached File(s)
Attached File  Challenge _1.w3g ( 313.06K ) Number of downloads: 42
 
  Forum: Archives · Post Preview: #15221 · Replies: 39 · Views: 8,350

ShaveTheWhales
Posted on: Apr 11 2009, 05:03 PM


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Hey hey, my legacy lives on in this topic. heh
  Forum: Archives · Post Preview: #14308 · Replies: 9 · Views: 2,126

ShaveTheWhales
Posted on: Jun 2 2008, 10:47 PM


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("DDRKirby(ISQ)":2qetuonr)
oh man, shredders on vh extreme random...

i can only imagine...

Shredders, Wisps, Spirits of Vengence, Demolisher, Glaive Thrower, and Watery Minion are the hardest levels.

Shredders are just ridiculous.
Wisps, Spirits and Demolisher's are the hardest point in the game for me, because that is my transition to a Monsoon tower. It has to be executed perfectly. The two levels leading up to the transition are super hard, and right afterwards you NEED that Monsoon tower for the Demolisher's.
Glaives can be deadly if you aren't prepared because you only have one type of level 2 - Three Element tower, and by level 55 you need the Periodic, that was my mistake one game. I leaked at level 55.
  Forum: Archives · Post Preview: #7723 · Replies: 8 · Views: 2,363

ShaveTheWhales
Posted on: May 27 2008, 01:58 PM


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That is completely luck based though. I don't like having to restart because I got Light 3 on level 30 for example. Chaos mode maybe... but once again that is mostly luck. If you can get the Shredders and the Deathknights on levels 6-15, that makes it much easier for later on.

13est, you beat it on regular then? What towers you use?, you got replay?
  Forum: Archives · Post Preview: #7690 · Replies: 8 · Views: 2,363

ShaveTheWhales
Posted on: May 24 2008, 05:48 PM


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That's the water level right? Ya I donno, I think that one I ended up "selling/rebuilding" pretty bad with regards to interest. I would have to build just as many cannons as arrows, it would amount to the same amount of interest selling.
  Forum: Archives · Post Preview: #7675 · Replies: 8 · Views: 2,363

ShaveTheWhales
Posted on: May 23 2008, 10:54 PM


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Very Hard, Extreme Mode, No Leaks.

Basically Challenge #4, using the new version.

I worked on it for about a week, doing it once every couple days. Got it tonight. I challenge anyone else to do it, it makes you feel like a true Element TD master. Hardest thing I've accomplished with this TD.
Attached File(s)
Attached File  ShaveTheWhales_4.0_vhex_NoLeak_182Ron.w3g ( 535.57K ) Number of downloads: 436
 
  Forum: Archives · Post Preview: #7673 · Replies: 8 · Views: 2,363

ShaveTheWhales
Posted on: May 23 2008, 12:22 AM


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1207 right before 16.
Attached File(s)
Attached File  ShaveTheWhales_4.0_VHAR_103.w3g ( 411.22K ) Number of downloads: 59
 
  Forum: Archives · Post Preview: #7663 · Replies: 7 · Views: 1,334

ShaveTheWhales
Posted on: May 22 2008, 04:56 PM


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Is my Challenge 4 invalid?
  Forum: Archives · Post Preview: #7660 · Replies: 20 · Views: 7,883

ShaveTheWhales
Posted on: May 21 2008, 11:29 PM


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GipFace pissed because he couldn't stop playing some silly game that you can pause to meet friends? :roll:

I submitted mine. 1h 10min
Attached File(s)
Attached File  6 Flesh Level 30.w3g ( 414.66K ) Number of downloads: 83
 
  Forum: Archives · Post Preview: #7657 · Replies: 31 · Views: 12,829

ShaveTheWhales
Posted on: May 19 2008, 01:49 PM


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("holepercent":1n0apfef)
check the dev forums and beta forums.. i believe there's changes made to make duals more viable.

I don't believe I can check those forums. Also, if you guys need Beta Testers I'd be willing to donate some time.
  Forum: Archives · Post Preview: #7649 · Replies: 10 · Views: 1,832

ShaveTheWhales
Posted on: May 19 2008, 03:57 AM


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Can we open this also to -vhex, no element limitations.
  Forum: Archives · Post Preview: #7642 · Replies: 65 · Views: 22,924

ShaveTheWhales
Posted on: May 19 2008, 12:42 AM


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Currently, mechanical levels are very difficult. My Suggestion: Decrease the length of Invulnerability by 0.5s and decrease Mana Regeneration by 50%.

The mechanical composite level on extreme mode (level 32) is next to impossible to not leak on. I have tried multiple tower combinations of what I thought would almost definitely do the trick. I got he most success on a consistent basis with a Nova, Tornado, Sludge, Electricity. Another one that worked pretty well was Nova, Electricity, 2x Tornado. To my surprise, and possibly yours, the following towers were very ineffective: Quaker, and Tidal. Together I assumed with a full charged Tidal and Quaker AoE I would take down the level with easy. This was really not the case. Impulse tower also had a difficult time. I'm going to try Nova, Electricity, Tornado, Tidal (Full Power).

Either way, after completing level 32, I didn't need to build any new towers until level 37, the next mechanical level. Yes, mechanical levels are difficult and they should be, but they definitely need to be toned down a bit.

Also, Composite levels I find are also much too difficult. I would consider changing the damage coefficient to 80% up from 75%.


Tower Suggestions:
Gunpowder Tower (and it's upgrades): Increase damage.
Disease Tower (and it's upgrades: Increase range on the flies. Currently it is 300, which is far too low.
Poison Tower (and it's upgrades): Consider giving "Contamination" a 5%/10%/15% poisoning slow.
Quark Tower (and it's upgrades): Change to "Shifts this tower through space to target location. Does X% of current health in a 500 AoE upon landing. 1000 cast range."
Mushroom Tower (and it's upgrades): Give it a base attack speed of 1. Down from 1.5.
Spout (Hydro lvl 2): Increase air time to 2.5 seconds, and to 3.5 seconds for Geyser (Hydro lvl 3).
Electricity Tower: Lower damage on this tower to 400. Down from 500. Inrease damage on Lightning (Electricity lvl 2) to 3000.
Change Flame and Ice towers (and their upgrades) so that they change targets every new attack.
Kindle Tower: Increase damage to 250, up from 150.
Vapor Tower: Increase damage to 1000, up from 750.
Immolation Tower: Increase damage to 5000, up from 3750.

Most of these changes are to address the issue of how under used Dual Towers are. I rarely ever see any Dual Towers other than Electricity early game, and Well/Forge for buffs.
  Forum: Archives · Post Preview: #7638 · Replies: 10 · Views: 1,832

ShaveTheWhales
Posted on: May 11 2008, 10:18 PM


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Re-selling and rebuilding is so tedious.
  Forum: Archives · Post Preview: #7613 · Replies: 2 · Views: 1,078

ShaveTheWhales
Posted on: May 10 2008, 11:54 PM


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After playing 4.0 so much, I had to remember what it was like to have the overpowered towers of 3.0
The only levels that posed a Challenge were 19, and 36-41. Everything after that was just destroyed.
Attached File(s)
Attached File  ShaveTheWhales_3.0_vhex.w3g ( 304.83K ) Number of downloads: 53
 
  Forum: Archives · Post Preview: #7612 · Replies: 21 · Views: 9,373

ShaveTheWhales
Posted on: May 10 2008, 08:01 PM


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Allow us to set a Rally Point for the Tornado Summoning of the Monsoon/Tornado Towers. It can mean the game if it spawns on the wrong side.
  Forum: Archives · Post Preview: #7607 · Replies: 4 · Views: 1,481

ShaveTheWhales
Posted on: May 8 2008, 05:34 PM


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Allow all elemental arrow/cannon towers to switch between elements without having to rebuild the whole tower. Another way to put it is: allow us to toggle which element is active for cannon/arrow towers, without rebuild/reselling the tower.
For example: You have Earth Cannon and you want to make them Light Cannon. Give the Earth Cannon free "upgrades" to the Light Cannon option. Assuming you have the required Elements.
  Forum: Archives · Post Preview: #7598 · Replies: 78 · Views: 23,556

ShaveTheWhales
Posted on: May 4 2008, 09:55 PM


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You have to work hard for that 1000 gold at level 16. It requires lots of interest selling and heavy micro. Seems silly to get to skip that with just playing short mode.

Also in SM you don't have to deal with killing your first three elements.
  Forum: Archives · Post Preview: #7562 · Replies: 108 · Views: 24,687

ShaveTheWhales
Posted on: May 3 2008, 08:18 PM


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Leaking is ok as long as it's not for money. I edited the challenge description to make that clearer.

I didn't save the replay. >.>
It's really easy then, I can do it again and save the replay, I only got Light/Earth level 3 and nothing else.

EDIT: New Replay
Attached File(s)
Attached File  ShaveTheWhales_3.0_EL_vh.w3g ( 340.98K ) Number of downloads: 218
 
  Forum: Archives · Post Preview: #7559 · Replies: 24 · Views: 8,066

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