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| Posted on: May 16 2012, 09:38 PM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Another thing, since 1.5 will now allow for customized health bars, say Fire element units can have Red health bars, Water with blue, etc. I'll look through some more stuff regarding 1.5 and potential improvements to EleTD. Cool Don't forget that a tutorial map will be able to be attached to the map, so while we don't want the game to be so complex, things can now be pointed out in the tutorial (well, will be). I'm not putting much faith in the tutorial system. I doubt many players are going to take the time to try something like that. I'd rather design the UI so such a thing is not needed. |
| Forum: Cosmetics · Post Preview: #22720 · Replies: 10 · Views: 607 |
| Posted on: May 16 2012, 09:36 PM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
You bring up a lot of great ideas! Some thoughts; I'd like to keep the minimap at the bottom left. So player info would go top right, which is intuitive since resources are already there. I'd also like to keep the command button area the same. It would be good to get rid of that long horizontal bar where selected unit info is displayed though. The needed information like name, HP, and weapon can be squeezed into what is currently the portrait area. Hero is a mess but since it's a secondary mode let's put that off until we fix this. |
| Forum: Cosmetics · Post Preview: #22719 · Replies: 10 · Views: 607 |
| Posted on: May 14 2012, 10:14 PM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Long story short is that in the new "Arcade" for patch 1.5 you get four screenshots to promote your map. So I'm asking you guys to help me come up with them. Please only post screenshots taken at a high resolution (1600x1200+) and on maximum graphic (extreme) settings. Here are four I've come up with so far. I know we can do better! |
| Forum: General Discussion · Post Preview: #22714 · Replies: 2 · Views: 77 |
| Posted on: May 13 2012, 01:35 AM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
I think a good point was brought up about too much 0.66 speed amongst basics. Nature tweaked to 1 speed? |
| Forum: Past & Present Versions · Post Preview: #22706 · Replies: 7 · Views: 473 |
| Posted on: May 11 2012, 11:06 PM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Changelog: -Renamed Radius Tower to Runic Tower and Diameter Tower to Occult Tower -Nerfed mineral bonus for essence purchase to 150 per wave from 160 -Added amount of minerals gained to text message for essence purchase -Tweaked Water Tower to 18 damage from 9 and 0.66 speed from 0.31 -Buffed Runic Tower (DFL) to 180 damage from 175 -Buffed Shrapnade (DE) to 12 damage per explosion from 11 -Buffed Impetus (FNW) to 330 damage base from 300 -Buffed Quark Tower (EL) to 60 damage from 50 -Tweaked Ephemeral Tower (ENW) to 480 damage and 0.31 speed from 1000 damage and 0.66 speed -Nerfed Helix (LW) ending explosion to 2.5 AoE from 3.75 -Buffed Napalm (DEF) to 70 damage per stack from 60 -Fixed Ice Tower (LW) tooltip error -Fixed improper weapon name for basic element towers -Fixed pathing dummy being vulnerable to splash (Mazing) |
| Forum: Past & Present Versions · Post Preview: #22699 · Replies: 7 · Views: 473 |
| Posted on: May 3 2012, 09:40 PM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Changelog: -Purchasing pure essence now also gives (160*Wave) minerals -Fixed anti-stuck mechanism to be fully effective -Fixed being able to summon elements too early on short/extra short -Improved cosmetics of mechanical creep active effect -Improved cosmetics of pure essence model -Removed interest/networth information from element query tip on builder -Buffed Quark Tower (EL) to 50 damage from 40 -Nerfed Radius Tower (DFL) to 175 damage from 200 |
| Forum: Past & Present Versions · Post Preview: #22693 · Replies: 1 · Views: 617 |
| Posted on: Apr 30 2012, 05:00 AM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Changelog: -Added Orbit (old DFL ability) to Quark Tower (EL), damage to 40 from 200, radius to 2.5 from 3 -Added a brand new ability to Radius Tower (DFL) -Fixed unselectable unit during construction of tier 1 single element towers -Fixed credit not being given to second player for victory (Teams) -Removed explosion from pathing dummy (Mazing) -Fixed bug where builder could cross another player's area vertically (Mazing) |
| Forum: Past & Present Versions · Post Preview: #22691 · Replies: 0 · Views: 896 |
| Posted on: Apr 27 2012, 08:33 AM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
The beam of light turned out well. Good idea. |
| Forum: Balance · Post Preview: #22688 · Replies: 8 · Views: 201 |
| Posted on: Apr 27 2012, 08:32 AM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Sweet, I'm in. A few questions though...
Looking forward to getting that mousepad... though I'll have troubles if maze is involved, lol. 1. Just standard mode. 2. That brings up a good point. Since Lives and Time weigh more than Kills and Networth, there really is no such thing as interest abuse. 3. That also brings up a good point. There is no way to play a particular version. In that case, let's make any version valid. I updated the main post. |
| Forum: Tournaments · Post Preview: #22687 · Replies: 2 · Views: 428 |
| Posted on: Apr 27 2012, 05:31 AM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
This is a replay based tournament. That means anyone from any realm is welcome to participate. You are competing against other players to have the best submission. Please read the following information carefully before signing up. Modes
Prizes
Rules
Scoring
The tournament ends on 5/31/12. All submissions must be received by 11:59 PM (US Central Time). Post here if you want to participate. Good Luck! |
| Forum: Tournaments · Post Preview: #22685 · Replies: 2 · Views: 428 |
| Posted on: Apr 27 2012, 04:38 AM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Probably better to shoot for 1v1 for the next round. |
| Forum: Tournaments · Post Preview: #22684 · Replies: 17 · Views: 2,729 |
| Posted on: Apr 27 2012, 04:35 AM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Bump! |
| Forum: Strategy · Post Preview: #22683 · Replies: 7 · Views: 2,983 |
| Posted on: Apr 27 2012, 04:35 AM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Bump! |
| Forum: Strategy · Post Preview: #22682 · Replies: 4 · Views: 3,475 |
| Posted on: Apr 27 2012, 04:34 AM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Bump! |
| Forum: Strategy · Post Preview: #22681 · Replies: 3 · Views: 1,701 |
| Posted on: Apr 27 2012, 03:54 AM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Changelog: -Fixed errors with elemental bosses in Race -Nerfed Healing creeps to 20% from 25% -Buffed Darkness tower to 75 damage from 70 -Buffed Spew Acid (DFW) to 50 damage a second from 40 -Buffed Gaia's Wrath (DEN) to 50 damage a second from 40 -Buffed Particle Field (FLW) to 50 damage a second from 40 -Buffed Orbit (DFL) orb search AoE to 3 from 2.5 -Made the pathing dummy periodic again; overhauled the dummy's cosmetics; increased dummy movespeed (Mazing) -Updated tooltips for EN, LW, and DFL to indicate AoE of ability |
| Forum: Past & Present Versions · Post Preview: #22680 · Replies: 0 · Views: 326 |
| Posted on: Apr 26 2012, 09:02 PM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
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| Forum: Balance · Post Preview: #22675 · Replies: 8 · Views: 201 |
| Posted on: Apr 26 2012, 09:01 PM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Thanks for reporting. |
| Forum: Obsolete · Post Preview: #22674 · Replies: 1 · Views: 110 |
| Posted on: Apr 24 2012, 12:45 PM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Changelog: -Implemented a creep anti-stuck system -Changed mechanical creep active cosmetic effect -Replaced icons for Jinx Tower (DFN) and Impetus (FNW) -Buffed Incantation Tower (ELN) to 80 damage from 70 -Buffed Maledict (DFN) to 7.5 second duration (3 intervals) from 5 (2 intervals) -Added an incremental (wave based) damage evasion to creeps (Hero) -Fixed special creep bonuses not working in Race (Mazing, Hero) |
| Forum: Past & Present Versions · Post Preview: #22671 · Replies: 0 · Views: 320 |
| Posted on: Apr 22 2012, 06:30 AM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
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| Forum: Past & Present Versions · Post Preview: #22670 · Replies: 2 · Views: 561 |
| Posted on: Apr 21 2012, 01:19 AM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Changelog: -Fixed random algorithm again (how soon elemental 2 can appear in short/extra short) -Fixed Muck/Mire Towers (DEW) doing double damage -Tweaked size of Orbit (DFL) orbs for cosmetic accuracy -Added in an attack sound for Radius Tower (DFL) -Fixed Jinx Tower (DFN) not being able to target debuffed creeps -Buffed Shrapnade (DE) to 11 damage from 10 -Buffed Cast Lighting (FL) to 25% increase on bounce from 20% -Buffed Flamethrower Tower (DEF) to 140 damage from 120 -Buffed Hail Tower (DLW) to 120 damage from 110 |
| Forum: Past & Present Versions · Post Preview: #22666 · Replies: 2 · Views: 561 |
| Posted on: Apr 11 2012, 01:11 PM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Prepare for a wall of buffs! Changelog: -Fixed errors with level 61 -Buffed Earth Tower to 18 damage from 15 -Buffed Water Tower to 9 damage from 7 -Tweaked Ice Tower (LW) to 10 range from 12 (really a buff) -Buffed Spore (EN) to 35 damage from 30 -Buffed Perpetual Tower (LN) to 22 damage from 20 -Buffed Laser Tower (DEL) to 7 interceptors from 6 -Buffed Obliteration Tower (DLN) to 400 damage from 360 -Buffed Obliteration Tower (DLN) auto-reload to 2 second cast from 3, nerfed manual reload to 16 second CD from 12 -Buffed Orbit (DFL) to 200 damage from 180 -Fixed Radius Tower (DFL) orbit path being off center -Buffed Gaia's Wrath (DEN) to 40 damage per second from 30 -Buffed Muck Tower (DEW) to 200 damage from 150 -Buffed Jinx Tower (DFN) to 600 damage from 440 -Buffed Erosion Tower (DFW) to 40 damage per second from 33 -Buffed Incantation Tower (ELN) to 70 damage from 60 -Buffed Polar Tower (ELW) to 200 damage from 150 -Buffed Explode (FLN) to 75 damage from 60 -Buffed Particle Field (FLW) to 40 damage per second from 30 -Fixed a minor placement error for area orange (Mazing) -Removed Radius Tower beam effect (cosmetic for performance) -Reduced Earth Tower effect size (cosmetic for performance) -Reduced Vapor Tower effect size (cosmetic for performance) -Tweaked Ice Tower effect speed (cosmetic for performance) |
| Forum: Past & Present Versions · Post Preview: #22660 · Replies: 2 · Views: 1,486 |
| Posted on: Apr 11 2012, 05:59 AM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
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| Forum: Balance · Post Preview: #22657 · Replies: 2 · Views: 146 |
| Posted on: Apr 9 2012, 12:11 PM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Changelog: -Fixed error with game not ending properly if level 61 reached -Fixed calculation error with difficulty selection -Fixed Mechanical creeps going invulnerable in sequence (should be random) -Tweaked lighting settings again (performance/cosmetic improvement) -Buffed Mechanical creeps to 4 second duration -Buffed Healing creeps to 4.5 AoE -Buffed Undead creeps to 50% revival -Added a cancel button to the builder selection menu -Fixed Undead/Image creeps having incorrect regeneration rate (Mazing) -Fixed splitting of Terrazine when a player leaves (Hero) -Fixed elemental bosses not scaling in HP (Race) -Fixed random + short/extra short (Race) |
| Forum: Past & Present Versions · Post Preview: #22652 · Replies: 0 · Views: 339 |
| Posted on: Apr 4 2012, 09:51 AM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Yup. The problem is that random calculates the selection at the time and does not store it. To make SR work properly in Race would require some work. |
| Forum: Bug Reports · Post Preview: #22639 · Replies: 2 · Views: 151 |
| Posted on: Apr 3 2012, 06:09 PM | |
![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Changelog: -Major improvements to lighting cosmetics (green's area [desert] no longer burns the eyes!) -Game now saves your last selected builder -Fixed attack priority for elemental bosses (no longer prefers them over creeps) -Fixed casual mode starting off with less time than intended (on Hero/Mazing) -Tweaked heights of Mothership, Corrupter, Bullet Train, and TerraTron builders for cosmetics -Tweaked creep health/shield regeneration to 2% per second (Mazing) -Nerfed Sunburn to 80 damage per second (Hero) |
| Forum: Past & Present Versions · Post Preview: #22636 · Replies: 1 · Views: 681 |
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Lo-Fi Version | Time is now: 21st May 2012 - 07:03 PM |