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| Posted on: Apr 9 2012, 05:20 PM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
There is a small gold goblin running arround, when he takes damage you get money. You only get gold for killed creeps, you can send creeps to yourself. <.< Meh I don't know. I tried to think about it, but I didn't come up with something original that could also be a fitting gameplay. |
| Forum: General Discussion · Post Preview: #22654 · Replies: 6 · Views: 694 |
| Posted on: Mar 16 2012, 05:27 AM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
Nice |
| Forum: Random Chat · Post Preview: #22592 · Replies: 2 · Views: 282 |
| Posted on: Feb 9 2012, 08:45 PM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
lol |
| Forum: Strategy · Post Preview: #22518 · Replies: 5 · Views: 3,966 |
| Posted on: Jan 31 2012, 06:45 PM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
I don't know how advanced the sc2 editor is, but what if you klick on a tower (opt. and it has a special ability on it) it will start to count the avarage dps and show it. |
| Forum: Towers · Post Preview: #22496 · Replies: 4 · Views: 448 |
| Posted on: Jan 24 2012, 06:40 AM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
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| Forum: Obsolete · Post Preview: #22481 · Replies: 2 · Views: 433 |
| Posted on: Jan 24 2012, 06:35 AM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
Rocks are so boring What about removing grenare/ray towers as markers for support towers? |
| Forum: Modes · Post Preview: #22480 · Replies: 4 · Views: 379 |
| Posted on: Dec 23 2011, 09:33 AM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
Yeah why confuse with standard / classic / normal etc. Just have Tower Wars or Tower Defence as the two options. Shouldn't be hard to figure out what is what. |
| Forum: General Discussion · Post Preview: #22395 · Replies: 4 · Views: 978 |
| Posted on: Nov 22 2011, 05:45 AM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
It is tomorrow for us already *Also I am home much earlier than predicted, but instead I might not have so much play time. But I will be able to host it occasionally during the whole day. EDIT: Oh I will be/am in the "Element TD" chat. |
| Forum: General Discussion · Post Preview: #22201 · Replies: 16 · Views: 3,993 |
| Posted on: Nov 22 2011, 01:28 AM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
I barely got any sleep tonight But I might be around at about 18:00 cet. But for certain I will probably be around after about 19:00 cet. Before that time I will be relatively busy with school and some other stuff. |
| Forum: General Discussion · Post Preview: #22199 · Replies: 16 · Views: 3,993 |
| Posted on: Nov 20 2011, 05:09 AM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
Just like every other version, it's automatically downloaded on battle.net when you try to play it on Starcraft 2. |
| Forum: Past & Present Versions · Post Preview: #22188 · Replies: 11 · Views: 2,226 |
| Posted on: Nov 16 2011, 02:42 PM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
Wait so you lose more experience the harder the difficulty |
| Forum: Past & Present Versions · Post Preview: #22149 · Replies: 10 · Views: 1,687 |
| Posted on: Nov 13 2011, 09:07 AM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
lol |
| Forum: General Discussion · Post Preview: #22124 · Replies: 17 · Views: 2,812 |
| Posted on: Nov 9 2011, 08:19 AM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
^So fruit revives at the start after being killed? |
| Forum: Obsolete · Post Preview: #22088 · Replies: 39 · Views: 5,837 |
| Posted on: Nov 6 2011, 06:53 PM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
I accidentally my latest version T.T Oh well, at least I still have the working non-artistic and bad game design version. So anyways I've taken my first step towards (maybe) becoming a real game programmer. I haven't started any of such courses yet though since it's not typed into stone. It's a very wide education, I am not sure but I think it corresponds to masters degree in computer science and computer engineering (it's actually really hard to find the correct translation I've heard it once but forgot). |
| Forum: Programmer's Corner · Post Preview: #22081 · Replies: 9 · Views: 7,504 |
| Posted on: Oct 21 2011, 05:07 AM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
I think, after i seen the link on map, im back in WC3 from LoL. Really, DotA is dead. But EleTD - immortal. When we can find download link? Enough with this versus already, dota is far from dead and you know it. As for element td, it's not as immortal as you think. All "solo" games today are either very simple or a large adventure/rpg/platform game. We need the added multiplayer experience, seeing the players on starcraft 2, they are not the same as they were at wc3. Those who play the custom games are either not playing ladder (casual) or those that play a lot including ladder and custom. So what we have is very demaning players that wants to relax from playing ladder, but eventually they will get bored. (example, me) And for the other players it will be confusing always trying to find "the best" build. If I would have played element td as it is now for the first time I would be very confused, the icons and layout of starcraft 2 is not as clear as in wc3 for a combination of all the towers we have it is the same for all animations and attacks. In starcraft 2 it was made discrete in a showing way to not lose oversight of the battlefield because of all the units. In wc3 you had a lesser ammount of units and a hero which means you really needed to see the spells and attacks instead of discrete attacks. A new element td would be far better of with a game with magics instead of metal "warcraft 4". Now I think a change is needed to make the game more multiplayer, but it would make the game seem even more complex. If we want to do the change we need to "really" do the change and make it the core of element tw/td. |
| Forum: General Discussion · Post Preview: #22040 · Replies: 17 · Views: 2,812 |
| Posted on: Aug 30 2011, 03:11 AM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
Derp, it just shows how much effort I have put into this the last month. Sorry guys |
| Forum: Obsolete · Post Preview: #21971 · Replies: 2 · Views: 593 |
| Posted on: Aug 29 2011, 03:19 PM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
It's a bit silly that the level starts for everyone if everyone has finished the level. At least in standard mode since you have nothing in common with the other players really except for that if you rush to kill all your creeps and then sell to get income or you time build like interest comes in 10 second the wave in 8 you plan and get the required things to quickly build the thing you need just after interest timer hits 0. But then somehow everyone has beaten the level and it starts to many seconds earlier and you lose the interest and you might leak. It punishes some players for playing smart. And it also stresses people that wants to play standard because they dislike that the first player beaten the level starts it. I mean if you know you got 20 seconds to chill out, you suddenly don't want a new timer saying you only got 3 seconds. |
| Forum: Obsolete · Post Preview: #21969 · Replies: 2 · Views: 593 |
| Posted on: Aug 29 2011, 03:05 PM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
The well tower doesn't slow down the reload time of obliteration thus making the waiting time even longer. It doesn't increase it's damage output much really since it still has to reload the same amount of time. It will do x% more damage output when it is not loading, so it will do more damage but not as much as it should. |
| Forum: Obsolete · Post Preview: #21968 · Replies: 0 · Views: 375 |
| Posted on: Aug 10 2011, 11:20 AM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
Better. |
| Forum: Suggestions · Post Preview: #21878 · Replies: 53 · Views: 10,531 |
| Posted on: Aug 9 2011, 02:59 PM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
Only lacks moving stuff to avoid or attack Thoughts about that? It's basically the same, just that it's a bit more mechanics behind stun x/2x/3x/4x seconds. It could lets say increase the mob move speed or attack rate. It could even be falling bombs you have to avoid or you get stunned by a great duration. In order to prepare for this mode some towers would need to have it's micro reduced. (like "tidal"). |
| Forum: Suggestions · Post Preview: #21864 · Replies: 53 · Views: 10,531 |
| Posted on: Aug 5 2011, 03:21 AM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
^ the creep one is exactly what I meant. Both players actually got an option, first the attacker in the way he uses a spell. And then the defender can try to avoid or reduce the effect of a spell. |
| Forum: Suggestions · Post Preview: #21808 · Replies: 53 · Views: 10,531 |
| Posted on: Aug 4 2011, 02:19 PM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
Sorry for the delay, I have been gone for a few days without any computers. But I am home now and I am uploading it now! |
| Forum: Past & Present Versions · Post Preview: #21801 · Replies: 15 · Views: 4,097 |
| Posted on: Jul 31 2011, 12:43 PM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
Yeah, I am not really a fan of making the "standard" Element TD to use the weapons as a choice for either Towers or Weapons. They should be an extra option that everyone can use, not a replacement of towers. |
| Forum: Suggestions · Post Preview: #21742 · Replies: 53 · Views: 10,531 |
| Posted on: Jul 31 2011, 05:39 AM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
Then I certainly doesn't like the fact to buy stuff with your minerals. |
| Forum: Suggestions · Post Preview: #21739 · Replies: 53 · Views: 10,531 |
| Posted on: Jul 30 2011, 06:24 PM | |
![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,488 Joined: 11-June 07 From: Sweden Member No.: 37 |
Remember this is an extra mode, right? Now the way I was thinking with super weapons was more weapon like. Btw have anyone of you played enfos hero defence? I was kind of thinking of the spells in that way. You can summon disabling elements mostly stun but also crippling. Then you can summon creeps that will attack your enemies, they will have to chose to either fire at the walking creeps to not leak or focus at the attacking creeps to prevent the towers from getting destroyed. There are also a few minor helpful spells like "despell" to remove enemy debuffs and/or also damage enemy summons. Or a damage bonus aura or something similar. I am not really a fan of buying your spells instead of towers. Destroyed towers should refund at least 75%. Using the spells should be a strategy that runs "besides" you in super weapons instead of choosing to get items or towers. Losing a tower should not be the end of your game, only increase the odds that you leak and the faster you rebuild the more "rewarded" you are. Creeps are stronger depending on which level it is, stuns are constant throughout the game. When using the "weapons" your really want them cosmetically to be there, and the impact should be big. But it should not be the end for you if you are fast. There should always be a counter to everything or at least some preparation. Nothing should be instant, but there could be like lets say a force sell for 100% and it will be acknowledged to you so you can prepare for the tower to be sold. For example those attacking creeps, you could use offensive (well defensive) spells towards them to slow them down so you can focus on those last runaways. Or similar to force sell you can sleep towers for a long time, a counter is to rebuild the towers totally for example. I don't know if it explains good enough to show the heading I want with this. If you are able to steal money, what is the purpose of saving it instead of building more towers. A steal gimmick could be good, but it needs to be reworked then since it really takes away the reason to farm interest or saving money to be able to rebuild. |
| Forum: Suggestions · Post Preview: #21732 · Replies: 53 · Views: 10,531 |
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