IPB


Welcome Guest ( Log In | Register ) · 0 New Messages

Collapse

>Please Read Me!

Click Here!
71 Pages V   1 2 3 > » 

Cisz
Posted on: Jan 6 2011, 03:03 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Not only are there td's for iphone, one company that offers one there even copyrighted the use of TD and Tower Defense. Globally. O_o
  Forum: General Discussion · Post Preview: #19162 · Replies: 87 · Views: 30,751

Cisz
Posted on: Dec 21 2010, 10:29 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Hey Airmind. smile.gif

I'm very tired, but here are a few tips:

Life towers have reduced damage to ballance for the life gain ability. So if you leak more than you gain, maybe different towers are better. wink.gif

Mirage towers are support, and I would not use them as damage towers.

If you play single player, get more interest. You have your gold stuck in life towers, and don't earn enough.

What are your maxed dmg tripples in this build? (ldne at lv 2)
  Forum: Archives · Post Preview: #18952 · Replies: 3 · Views: 1,277

Cisz
Posted on: Dec 21 2010, 04:35 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


TfT is suffering from the replay incompatibility issue. smile.gif There are tons of replays, but barely anyone watches them.

Maybe you can learn how watch old replays? And we definately should do vods on youtube, to get this issue out of the way.
  Forum: Archives · Post Preview: #18948 · Replies: 6 · Views: 2,503

Cisz
Posted on: Dec 21 2010, 04:02 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Soo, anybody caught any mice recently? I'm just asking, for no particular reason... wink.gif
  Forum: Random Chat · Post Preview: #18946 · Replies: 0 · Views: 1,254

Cisz
Posted on: Dec 20 2010, 10:06 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


"Make up your mind!" tongue.gif
  Forum: Archives · Post Preview: #18943 · Replies: 35 · Views: 19,086

Cisz
Posted on: Sep 29 2010, 10:21 AM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


I am processing some important university buisness right now.

Please stand by while processing. I apollogise for any inconvenience this may cause.

Maybe you want some light music while you wait?
  Forum: Archives · Post Preview: #18823 · Replies: 24 · Views: 8,827

Cisz
Posted on: Sep 21 2010, 08:46 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Ok, now we are talking. You are angel, right?

I'll get back to you in a few days, but for now:

-You are playing ok, I think your build is your problem. It seems you have an unballanced dmg distribution, so you leak nature waves. Maybe add one zealot/fanatic for each 3-4 gold/wealth.
-I suggest you mass less, and upgrade much earlier. You should be able to build no more than 3 gold towers before you max them. How about your first 6 eles are elf, elf, so you can start your fist wealth after wave 30.
-Nice gold farming there. smile.gif I would keep even more cash. Having cash gives more money than having gold/wealth towers. You have like 30% more gold than your opponent before you even get your first gold tower.
-If you go for interest picks, I think you should use them as your first picks, they give much more gold that way. And I disagree with taking a second interest, instead you should have maxed blacksmith by taking fire lv.3. If my math doesn't fail me, you would have increased your total dmg by around 40% with maxed blacksmith. I guess one late interest pick will probably not make up for that. wink.gif
  Forum: Archives · Post Preview: #18814 · Replies: 24 · Views: 8,827

Cisz
Posted on: Sep 20 2010, 06:59 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Next problem: Move your map file from \scenario to \download. Please read the map conventions here.
  Forum: Archives · Post Preview: #18810 · Replies: 24 · Views: 8,827

Cisz
Posted on: Sep 19 2010, 12:20 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Please attach the replay to your post. That upload site is very annoying. wink.gif
  Forum: Archives · Post Preview: #18803 · Replies: 24 · Views: 8,827

Cisz
Posted on: Sep 17 2010, 06:25 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


The best hunts are into several thousand on very hard, but ronald got changed since then.
  Forum: Archives · Post Preview: #18794 · Replies: 24 · Views: 8,827

Cisz
Posted on: Sep 17 2010, 12:35 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Well, it is all to late, and stuff, but..

Normally the people asking the questions are the ones to provide a replay. wink.gif

So: Upload an example, and we will adjust our advice to your needs. Tailormade assistance. Sounds good?
  Forum: Archives · Post Preview: #18791 · Replies: 24 · Views: 8,827

Cisz
Posted on: Sep 15 2010, 07:01 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


A contest? Consider yourself screwed, I barely have time these days, and havn't played in a year. Can't even recognise your build right now. smile.gif

Is that competition single player? Because in sinlge player you can farm interest much harder.

If you are playing multiplayer with all players on very easy, you should go for a build with slow and zealots, like dwfe (if that still exists, with zealot, muck, corrosion). You need to have pures in the endgame, I would strongly suggest not going pure dark, the other 3 are all ok. Play at 7 and or 8, kill left of 8. (Numpad notation if you don't know it yet.)

On single player, you can play at the junction between 5 and 8 (to get 2.5 times of shooting at the same wave), but let the creeps get to the right of 8 (thats right before the exit) before you kill them, to make more interest. Don't take interest picks though (or at most one). You should be able to get maximum gold (100000) if you are very good at this, just by covering the entire path with slowing towers. Like 6-9 each of super novae and monsoons will make the creeps so slow that you can make big cash. Just never overdo you towers, try to never kill a wave to early, even if you have the elements and the gold to build lv2 triples or so. Obvious builds are the double-slow builds, lwfn and dwne (if in fact they havn't been changed since 4.1 or so). Lategame the polar/voodoo combo is abuseable, as it does dmg based on a percentage of the creeps health, which makes their dmg grow with the creeps power. But that's a 6 ele build, and you can't max both towers. Even worse, you cannot max more than two of the key towers (which are the four slows, polar and voodoo).

The reason for this is that the developement team spent over a year redistributing the towers to prevent overpowered builds. We has ballance. tongue.gif

A single player 6 ele lategame would consist of the entire path beeing slowed by like 4x7 of the four slows. You would go insane on polar/voodoo, basically cover the entire map with em. And at 9 and the "-" area you would set up your dmg group, which will be periodics and any maxed short range dmg tripple you can come up with. Zealot would be ideal (played at 9, so they never loose speed). Stay away from drowning (works bad on high hp), anything with long range (like impulse) or flesh golem and gold (which are weakened to compensate for tricky abilities).

Your game won't focus to much on duals if you go for the 6-ele, as you can't max em out. But don't forget to add all dual support you have in your build close to your dmg towers, and if you go for a 4-ele, you really should max one of them.


Oh, and practice a year, that will help a lot. tongue.gif
  Forum: Archives · Post Preview: #18781 · Replies: 24 · Views: 8,827

Cisz
Posted on: Sep 14 2010, 09:54 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Hey pizdulica. smile.gif

What build do you usually play?

I recommend you use lots of slow and the polar/voodoo combo. Are you aware of what these two towers do?

Hope I'm not to late to help you out.
  Forum: Archives · Post Preview: #18772 · Replies: 24 · Views: 8,827

Cisz
Posted on: Sep 2 2010, 08:48 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4



You did change your password now? wink.gif
  Forum: Random Chat · Post Preview: #18676 · Replies: 3 · Views: 1,839

Cisz
Posted on: Aug 31 2010, 01:37 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Yup, fixed again. Lave hurts my eyes with it's orange blaze. IP.board is ok, just not my style. I really like deviant.
  Forum: Site Feedback & Suggestions · Post Preview: #18646 · Replies: 7 · Views: 4,604

Cisz
Posted on: Aug 31 2010, 01:28 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Black Pearl is Broken now. Hey, thats my favourite. sad.gif
  Forum: Site Feedback & Suggestions · Post Preview: #18643 · Replies: 7 · Views: 4,604

Cisz
Posted on: Aug 11 2010, 07:13 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


If the money is less on lower difficulties, doesn't that make them harder?

What we want here is nerfing the ability of a lower diff player to put pressure on a high diff player, right? The game on easy should be easy, but the player playing on easy should not easily race a player on, say, hard.


-One way could be to prevent a lower diff player from finishing the wave. So the first player playing on the highest diff of the match finishing spawns the next wave. (Example: Players are playing on ve, ve, e, e, nm, nm, vh, vh. Only the 2 players on vh have the ability to start the next wave. If they both die, the right to start a wave early is handed down to the players on nm, and so on.) This could also be changed to "the players of the highest 2 difficulties" (vh and nm in my example), or even to "the players of highest diff or one diff below that" (only the guys on vh in my example, because they are two diffs ahead of the others).

-Or we could use variable timers, by measuring how long a player on vh actually needs for each wave in a real game, and force that onto players on lower diffs as a minimum wavelength. (Example: We play testgames and figure that a player on vh can finish wave 15 in 45s, and wave 32 in 75s. A player on nm finishes wave 15 first after 20s, and he will get a timer of 25s, or maybe a bit more. A player on ve finishes wave 32 in 15s and gets a timer of 60s, or maybe a bit more.)

From my experience, the time difference between a player on vh and ve increases over the game, so a fixed time difference would only be ballanced for a part of the game.

There is probably more possible, but I have to sleep first. smile.gif
  Forum: Obsolete · Post Preview: #18342 · Replies: 37 · Views: 5,776

Cisz
Posted on: Aug 7 2010, 03:05 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Big beat?

www.bigbeat.ch
  Forum: Random Chat · Post Preview: #18286 · Replies: 12 · Views: 3,381

Cisz
Posted on: Aug 6 2010, 07:34 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


More modes. (Takes a deep breath.)

Limited building areas for example (no-two-pass-tuesday), or shorter creep path length, with an exit maybe to the right of 6 or under 2. Exit could be moving over time, or jump for each level. Is the "whoever wins the most waves wins the game" mode in allready? How about a money race mode (first to have 30k cash or so wins). How about a 8 towers or less mode. Could be "evil 8 towers or less" mode, that allows you to buy a ninth tower, but kills you if you do. Fun modes like "undead only". How about a no-sell mode (taken from mpdtd). Could eletd be turned into a cooperative circle td if the creeps leaked to your next living neighbour? Would need to be reballanced for that maybe. (Same-)random positive and negative effects, like loosing cash ("all players loose the poorest players current cash in gold"; only if that is quite a bit ofc), raining collectable coins (your worker has to collect em for extra cash, maybe they disappear after a bit), extra element picks (maybe in a crate that you have to collect, or maybe for each 5th crate you collect), loosing an element pick (probably only ballanced on sr games, with all players loosing the same pick), double bonus hours (that is double interest, with a cheesy gameshow tune maybe), snack attack (worker gets a timebar and has to collect a burger before it finishes, else he gets stunned/slowed/other negative effect), build-freeze (no building for a while, maybe a wave), snowed in (worker is slowed), lights out (no vision for a while). Effects could be displayed one wave early, so you can adjust; maybe a joker effect that turns into another one when it is executed, to swart you pre-planning skills.

Stronger displaying of the ongoing game. Display opponents actions on your field (like if someone finishes a wave you get a big graphical feedback, like a flash or glow, and a big noise, like a honk; different effects for leaks or interest gains of over 100 and 1000). List the waves as a display of creeps with mousover stats (could fill wave by wave during matches of rnd). Soundeffects for creep types (growling for undead, maybe racecar engine for fast). Maybe a display of events under the wavelist, like player death, player won (all ealse dead).


And a ladder. smile.gif

Oh, and no weapon/spell/hero mode. biggrin.gif

And cake..
  Forum: Obsolete · Post Preview: #18282 · Replies: 3 · Views: 2,173

Cisz
Posted on: Aug 6 2010, 06:55 PM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


We had this "add more elements" discussion several times before.

I havn't taken a look at if a 7 ele map would even be ballanceable (that is all builds have proper support), but I can tell you that we havn't gotten enough decent towers to fill more than 6 eles so far.

And we have very high standards when it comes to what considers a decent tower. wink.gif
  Forum: Obsolete · Post Preview: #18281 · Replies: 9 · Views: 4,125

Cisz
Posted on: Aug 6 2010, 06:08 AM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Ah, thanks, found it.

EU
Cisz.995
  Forum: General Discussion · Post Preview: #18271 · Replies: 46 · Views: 12,249

Cisz
Posted on: Aug 6 2010, 05:04 AM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Where exactly do I get the code? I play single player only so far, and havn't seen a number displayed anywhere.
  Forum: General Discussion · Post Preview: #18268 · Replies: 46 · Views: 12,249

Cisz
Posted on: Jul 27 2010, 01:19 AM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


I'll go and try to get a copy now. smile.gif

Edit 01 - Ok, now downloading the english version. About 3h to go. /me ticks.
  Forum: General Discussion · Post Preview: #18105 · Replies: 23 · Views: 15,911

Cisz
Posted on: Oct 31 2009, 07:28 AM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Oh, thats a complicated question. Basically each point of armor adds a % of health to the creep, as in:

HP = BaseHP * ( 1.05 ^ (ArmorLevel) )

(5% Health per Armour point in that example.)

So you need the % a point of armor adds, and afaik that was changed in eletd (so it's not the same as in the normal tft ladder).
  Forum: Archives · Post Preview: #17452 · Replies: 3 · Views: 1,436

Cisz
Posted on: Oct 24 2009, 06:40 AM


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4


Hey binks, welcome to the forums. smile.gif

So, you want to know where you are on "da scale"? (Man, we need a ladder..)


Most eletd players (and I mean like 90%) don't even attempt vh, so great job there. You tower choice was about perfect, and the result shows that you used your elements well.


If you want to become even better, maybe you can improve your short/mid range tower placement. Your darks and gunpwders were on spot, but I suggest you don't place fire or magic on long pass. You can win a game that way (obviously), but I think you missed out some networth and lost lifes you could have kept. I guess you can improve your total damage output by 5-10% here.

I'm not sure if you know the terms I use, so here is a video on long pass and two pass.


Another thing is, that all of us could play better, if we only had faster fingers. wink.gif You have problems with nature waves in that replay, allthough you have the elements for flamethrower. You attempt to build some of them for nature waves, but you don't have enough free money or build to slow, so you end up leaking. If you had infinite speed, you could ofc sell some other towers to free money for fire towers, but who has infinite speed. I suggest that you cover your weak element permanently. In this example: why not keep some flamethrower all the time? DFE (as LWN) cover each other perfectly, so with a strong damage set like this, you don't have to switch damage types.

Also speed related is interest farming. If you were equipped with cyborg hands, you could sell and rebuild more, to make wore money by interest. I can't give you the advice to "be faster", so I don't have a clever plan here. Maybe you can get a pair for X-mas? smile.gif
  Forum: Archives · Post Preview: #17444 · Replies: 2 · Views: 1,193

71 Pages V   1 2 3 > » 

New Posts  New Replies
No New Posts  No New Replies
Hot topic  Hot Topic (New)
No new  Hot Topic (No New)
Poll  Poll (New)
No new votes  Poll (No New)
Closed  Locked Topic
Moved  Moved Topic
 


RSS Lo-Fi Version Time is now: 21st May 2012 - 07:08 PM