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| Posted on: Aug 2 2011, 07:15 AM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
if you gonna make a super weapon mode, this need be team based(with a option for FFA), or they can just focus a player, and no one can beat 7x1. make sure you make this 4x4, and that you can use defensive powers on any of yours ally, so if anyone get focused, the team can save than. and belive me, team oriented games are more atractive. my ideas: 1- Summon a Boss, the boss will have 2x HP than the creeps on the current wave, and will have the same element, it will not gain the skill of the creeps tho, and will have auras to help the creeps around him. speed aura - incress move speed of all creeps around him move 20% faster armor aura - incress the armor of all creps around him in 20% Slow aura - make towers around him atk 20% slower than normal Tank Boss - this boss has 5x HP instead the normal 2x HP than normal creeps, but no aura. Weakness aura - decress damage of all towers around him by 20%. regen aura - creeps around this boss will regen 2% of the MAX hp per second. Shield Boss - in a small area around him make a shied that blocks all damage on the creeps, except on him. 2- Tower Element change - change the element of a enemy or friend tower to a chosen element, for 3-6-9-12 seconds(ofensive AND defensive spell) 3- Element swap - change the next wave element for all enemies players to a random one (funny and risk spell) 4- Slow - Make enemie builder move and build 50% slower than normal for 5-10-15-20 seconds. 5- time freeze - All towers, creeps, builders, will stop moving for 3-6-9-12 seconds (give the player time to quee actions in a narrow situation, like focusing bosses, or building mass towers) |
| Forum: Suggestions · Post Preview: #21788 · Replies: 53 · Views: 7,679 |
| Posted on: Sep 5 2010, 03:02 AM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
i really really really want to help to test this, but due money problems, i will cannot buy the SC2, ate least for 2-3 monts =/ |
| Forum: Archives · Post Preview: #18727 · Replies: 35 · Views: 17,268 |
| Posted on: Dec 11 2009, 08:42 PM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
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| Forum: Archives · Post Preview: #17558 · Replies: 3 · Views: 694 |
| Posted on: Nov 28 2009, 09:04 PM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
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| Forum: Archives · Post Preview: #17517 · Replies: 12 · Views: 1,828 |
| Posted on: Nov 25 2009, 06:23 AM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
maybe changing the text color, would help, just a sugestion |
| Forum: Archives · Post Preview: #17505 · Replies: 12 · Views: 1,828 |
| Posted on: Nov 25 2009, 06:22 AM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
delete this please >.< |
| Forum: Archives · Post Preview: #17504 · Replies: 12 · Views: 1,828 |
| Posted on: Nov 20 2009, 12:17 PM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
Bug found Electrician tower (and its upgrades) are dealing 1 damage at 1 target (not triggering they Abylit) feedbacks Vapor tower, its a lot better than before, i really like this tower now Floating text its vey nice, but as the other ppl told, the interest look too spaced out will test others tower later |
| Forum: Archives · Post Preview: #17495 · Replies: 12 · Views: 1,828 |
| Posted on: Oct 4 2009, 04:00 PM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
long time i dont post here hein ^^ i played a game today, after i had a long time without opening my war3, and i really enjoyed the game, and here are my feedbacks 1º the new gunpower is really better with the homing projectle, 2º the new animations are great, i really love the poison tower animation 3º Disease tower are really nice, a tower that damage more the lower the HP of the mosnter, really nice i count test vapor/flame and supports duals, because i got random, and dont get those untill late game, so i will test on the next game. cya |
| Forum: Archives · Post Preview: #17380 · Replies: 1 · Views: 315 |
| Posted on: Oct 4 2009, 01:07 PM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
Duals supports will be nerfed with the new version,, its already nerfed in the lastest beta, so just wait till 4.2 release. |
| Forum: Archives · Post Preview: #17379 · Replies: 2 · Views: 1,419 |
| Posted on: Aug 30 2009, 05:46 AM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
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| Forum: Archives · Post Preview: #17111 · Replies: 5 · Views: 843 |
| Posted on: Aug 30 2009, 05:41 AM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
i really like the new site, looks very nice and better than the current one i think that the news have to be separed with something, a line, the same one at bordes of the page would be nice @leasher maybe that guy is the builder *-* |
| Forum: Archives · Post Preview: #17110 · Replies: 19 · Views: 2,670 |
| Posted on: Aug 12 2009, 06:59 PM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
unfortunally i am off in vacations, so this month i will be offline and cant participate in the forum as before, and cannot test the map since i dont have war 3 in the pcs in here but, next month i will be back and everything will back to normal |
| Forum: Archives · Post Preview: #16802 · Replies: 11 · Views: 2,649 |
| Posted on: Aug 5 2009, 04:06 PM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
a tower that cant attack the same creep twice, with a high dmg output. a tower that cant attack, but each X seconds send a wave of water that run around the maze(the same path that creeps use) damaging creeps. |
| Forum: Archives · Post Preview: #16612 · Replies: 20 · Views: 2,983 |
| Posted on: Jul 14 2009, 06:17 PM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
you missed a point holepercent this is in 4.1, the others is in 4.0, anhoter thing he is playing multiplayer, while the other is playing single-player, making easy to abuse income. the only doubt now is what dificult he used, if is easy-normal, dont count, but if is in VH than is a great mark |
| Forum: Archives · Post Preview: #16426 · Replies: 4 · Views: 7,392 |
| Posted on: Jun 23 2009, 04:56 AM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
note that flame is supposed to be bad on fast waves too. when flame kills the flamed targets first it is a bit problematic. and this happens quite a lot. maybe flame tower should only damage targets around the flamed unit. and not the flamed unit itself. increased damage with this change ofc. (this tower already sucked vs bosses so don't complain on that ya, but even poison is better than flame on the fast wave, and poison IS bad on fast waves and about gunpower? the tower aways miss when there is 1 creep runing |
| Forum: Archives · Post Preview: #16369 · Replies: 11 · Views: 1,725 |
| Posted on: Jun 22 2009, 05:41 PM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
ok, i did a little test today, and in the middle i had the idea to test the flame tower i tested a flame tower in lv 18 knights composite fast wave leaked about 5-6 knights even with micro same thing with magic: 0 leak disease: 0 leak i think is not the damage that is low, but the atk speed of that tower is not enough to hit all the creeps even with micro, so instead raising the damage, i propose to give a little upgrade for his atk speed. ps i did the test when i was on wave 20, than used the -level commands, replay atached Edit ok, anhother test, this time gunpower. gunpower is GOOD overall, but he have a terrible aim, he shot at the creep, and the shot lands where the creep WAS before, making they shots almost everytime misses the target, i think it should be a homing shot. not a ground shot. replay atached too ps. i tested poison too on that, but since poison is bad on fast waves,i think is balanced the way that is now
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| Forum: Archives · Post Preview: #16366 · Replies: 11 · Views: 1,725 |
| Posted on: Jun 21 2009, 08:44 PM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
i think balance is the right thing, since many ppl are complaing that duals are lot stronger than triples, i didnt have too much time for testing, but this is the main thing i heard on the forum. 4.2 should focus on balance 4.3 new features? |
| Forum: Archives · Post Preview: #16357 · Replies: 11 · Views: 1,725 |
| Posted on: Jun 17 2009, 12:21 PM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
what about you can make tier 3 triple, at cost of a Essence. would open a big variety of strategies. what you think? |
| Forum: Archives · Post Preview: #16336 · Replies: 2 · Views: 423 |
| Posted on: Jun 17 2009, 12:18 PM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
i really think flame and vapor need a minor buff, i tryed biuld tier 3 Vapor tower as my main tower, but even with 3-4 of they, i had such a mediocre damage, and i failed baddly ON NORMAL. |
| Forum: Archives · Post Preview: #16335 · Replies: 8 · Views: 1,138 |
| Posted on: May 21 2009, 12:33 PM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
as i can see here there are 3 topics active right now and all of they are about new modes Team Mode [New Mode] Mazers Mode [New Mode] Tower Wars Mode so insted doing all that separed, why not make a mode that combine all of this modes, making a real team tower wars maze type mode a team make the maze, like on the maze mode, and send creeps to the others like the tower wars mode. or even better, a seppared map for this, insted coding all in the regular element tower defense, making a new map "Element Tower wars". i know its sound like a crazy idea, but spliting the maps, we could work on some diferents points, like balance, because a tower wars/maze type is completaly diferents from a normal TD, so would become more "easy" to balance the towers, without worrying about desbalance the regular game. |
| Forum: Archives · Post Preview: #16081 · Replies: 1 · Views: 277 |
| Posted on: May 21 2009, 05:24 AM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
I agree on flame being weak. Vapor seems like it's best tower placements are usually taken by other towers (nova, windstorm, impulse, tidal). I think tier 3 Duals will be getting a nerf soon. They are significantly better than tier 2 triples in terms of dps/gold. SUPPORT DUAL are stronger than SUPPORT TRIPLE, the damage duals, are really worse than Damage Triples |
| Forum: Archives · Post Preview: #16071 · Replies: 16 · Views: 3,800 |
| Posted on: May 20 2009, 11:36 AM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
and i agree with you on Vapor, is really uselles after early game, even at tier3 only do little damage tier3 Dual should be the same dps as tier 2 triples, just like tier 3 supports duals, are same/better than tier 2 triple supports |
| Forum: Archives · Post Preview: #16056 · Replies: 16 · Views: 3,800 |
| Posted on: May 20 2009, 08:04 AM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
i just love this idea, i really like tower wars style (i love playing "tropical tower wars") is really a good way to diversific the old tower defense style, making more competitive on multiplayer |
| Forum: Archives · Post Preview: #16049 · Replies: 14 · Views: 1,766 |
| Posted on: May 20 2009, 06:26 AM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
sorry the delay, i dont have too much time to play/post anymore, kinda busy but i did a few test and yes, are more dificult than before, but the main concept remais the same, if the first ronald leak from you main defense you are pretty lost already, of course is a lot easy leak now than before. so i think its ok for now |
| Forum: Archives · Post Preview: #16039 · Replies: 5 · Views: 794 |
| Posted on: May 13 2009, 03:54 PM | |
![]() Tier 1 Dual Element Tower Group: Development Agents Posts: 85 Joined: 6-December 08 From: Pará, Brazil Member No.: 1,835 |
QUOTE One trick I have seen but haven't mastered is to constantly expand/contract to damage as many creeps as possible. subliminar message: Dont build you you dont gonna micro a LOT |
| Forum: Archives · Post Preview: #15931 · Replies: 5 · Views: 2,219 |
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