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Brule
Posted on: Aug 2 2011, 07:15 AM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


if you gonna make a super weapon mode, this need be team based(with a option for FFA), or they can just focus a player, and no one can beat 7x1.

make sure you make this 4x4, and that you can use defensive powers on any of yours ally, so if anyone get focused, the team can save than.

and belive me, team oriented games are more atractive.

my ideas:

1- Summon a Boss, the boss will have 2x HP than the creeps on the current wave, and will have the same element, it will not gain the skill of the creeps tho, and will have auras to help the creeps around him.

speed aura - incress move speed of all creeps around him move 20% faster
armor aura - incress the armor of all creps around him in 20%
Slow aura - make towers around him atk 20% slower than normal
Tank Boss - this boss has 5x HP instead the normal 2x HP than normal creeps, but no aura.
Weakness aura - decress damage of all towers around him by 20%.
regen aura - creeps around this boss will regen 2% of the MAX hp per second.
Shield Boss - in a small area around him make a shied that blocks all damage on the creeps, except on him.

2- Tower Element change - change the element of a enemy or friend tower to a chosen element, for 3-6-9-12 seconds(ofensive AND defensive spell)

3- Element swap - change the next wave element for all enemies players to a random one (funny and risk spell)

4- Slow - Make enemie builder move and build 50% slower than normal for 5-10-15-20 seconds.

5- time freeze - All towers, creeps, builders, will stop moving for 3-6-9-12 seconds (give the player time to quee actions in a narrow situation, like focusing bosses, or building mass towers)
  Forum: Suggestions · Post Preview: #21788 · Replies: 53 · Views: 7,679

Brule
Posted on: Sep 5 2010, 03:02 AM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


i really really really want to help to test this, but due money problems, i will cannot buy the SC2, ate least for 2-3 monts =/
  Forum: Archives · Post Preview: #18727 · Replies: 35 · Views: 17,268

Brule
Posted on: Dec 11 2009, 08:42 PM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


QUOTE (PunKZ @ Dec 11 2009, 11:24 AM) *
After testing this out, I haven't found anything that the others haven't. And it seems to be okay for release after fixing the bugs and stuff that have been reported.

[2]
  Forum: Archives · Post Preview: #17558 · Replies: 3 · Views: 694

Brule
Posted on: Nov 28 2009, 09:04 PM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


QUOTE (13est @ Nov 27 2009, 11:02 AM) *
Then there must be something wrong with the trigger, I didn't really understand what you meant at first.


lol, and i misunderstood you too, i though you have mentioned that all towers that have triggers effects was not working
  Forum: Archives · Post Preview: #17517 · Replies: 12 · Views: 1,828

Brule
Posted on: Nov 25 2009, 06:23 AM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


maybe changing the text color, would help, just a sugestion
  Forum: Archives · Post Preview: #17505 · Replies: 12 · Views: 1,828

Brule
Posted on: Nov 25 2009, 06:22 AM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


delete this please >.<
  Forum: Archives · Post Preview: #17504 · Replies: 12 · Views: 1,828

Brule
Posted on: Nov 20 2009, 12:17 PM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


Bug found

Electrician tower (and its upgrades) are dealing 1 damage at 1 target (not triggering they Abylit)

feedbacks

Vapor tower, its a lot better than before, i really like this tower now
Floating text its vey nice, but as the other ppl told, the interest look too spaced out


will test others tower later
  Forum: Archives · Post Preview: #17495 · Replies: 12 · Views: 1,828

Brule
Posted on: Oct 4 2009, 04:00 PM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


long time i dont post here hein ^^

i played a game today, after i had a long time without opening my war3, and i really enjoyed the game, and here are my feedbacks

1º the new gunpower is really better with the homing projectle,

2º the new animations are great, i really love the poison tower animation

3º Disease tower are really nice, a tower that damage more the lower the HP of the mosnter, really nice

i count test vapor/flame and supports duals, because i got random, and dont get those untill late game, so i will test on the next game.

cya
  Forum: Archives · Post Preview: #17380 · Replies: 1 · Views: 315

Brule
Posted on: Oct 4 2009, 01:07 PM


Tier 1 Dual Element Tower
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Group: Development Agents
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Joined: 6-December 08
From: Pará, Brazil
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Duals supports will be nerfed with the new version,, its already nerfed in the lastest beta, so just wait till 4.2 release.
  Forum: Archives · Post Preview: #17379 · Replies: 2 · Views: 1,419

Brule
Posted on: Aug 30 2009, 05:46 AM


Tier 1 Dual Element Tower
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Group: Development Agents
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Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


QUOTE (13est @ Aug 25 2009, 09:57 AM) *
Added some effects.

And the tower deals more damage the closer the units are.


this would be nice to implement it
  Forum: Archives · Post Preview: #17111 · Replies: 5 · Views: 843

Brule
Posted on: Aug 30 2009, 05:41 AM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
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i really like the new site, looks very nice and better than the current one

i think that the news have to be separed with something, a line, the same one at bordes of the page would be nice

@leasher

maybe that guy is the builder *-*
  Forum: Archives · Post Preview: #17110 · Replies: 19 · Views: 2,670

Pinned: Activity
Brule
Posted on: Aug 12 2009, 06:59 PM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


unfortunally i am off in vacations, so this month i will be offline and cant participate in the forum as before, and cannot test the map since i dont have war 3 in the pcs in here

but, next month i will be back and everything will back to normal
  Forum: Archives · Post Preview: #16802 · Replies: 11 · Views: 2,649

Brule
Posted on: Aug 5 2009, 04:06 PM


Tier 1 Dual Element Tower
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Group: Development Agents
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Joined: 6-December 08
From: Pará, Brazil
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a tower that cant attack the same creep twice, with a high dmg output.

a tower that cant attack, but each X seconds send a wave of water that run around the maze(the same path that creeps use) damaging creeps.
  Forum: Archives · Post Preview: #16612 · Replies: 20 · Views: 2,983

Brule
Posted on: Jul 14 2009, 06:17 PM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


you missed a point holepercent this is in 4.1, the others is in 4.0, anhoter thing he is playing multiplayer, while the other is playing single-player, making easy to abuse income.

the only doubt now is what dificult he used, if is easy-normal, dont count, but if is in VH than is a great mark
  Forum: Archives · Post Preview: #16426 · Replies: 4 · Views: 7,392

Brule
Posted on: Jun 23 2009, 04:56 AM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


QUOTE (jolin012 @ Jun 22 2009, 11:09 PM) *
note that flame is supposed to be bad on fast waves too. when flame kills the flamed targets first it is a bit problematic. and this happens quite a lot. maybe flame tower should only damage targets around the flamed unit. and not the flamed unit itself. increased damage with this change ofc. (this tower already sucked vs bosses so don't complain on that smile.gif )


ya, but even poison is better than flame on the fast wave, and poison IS bad on fast waves

and about gunpower? the tower aways miss when there is 1 creep runing
  Forum: Archives · Post Preview: #16369 · Replies: 11 · Views: 1,725

Brule
Posted on: Jun 22 2009, 05:41 PM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


ok, i did a little test today, and in the middle i had the idea to test the flame tower

i tested a flame tower in lv 18 knights composite fast wave

leaked about 5-6 knights even with micro

same thing with magic: 0 leak


disease: 0 leak

i think is not the damage that is low, but the atk speed of that tower is not enough to hit all the creeps even with micro, so instead raising the damage, i propose to give a little upgrade for his atk speed.

ps i did the test when i was on wave 20, than used the -level commands, replay atached


Edit

ok, anhother test, this time gunpower. gunpower is GOOD overall, but he have a terrible aim, he shot at the creep, and the shot lands where the creep WAS before, making they shots almost everytime misses the target, i think it should be a homing shot. not a ground shot.

replay atached too

ps. i tested poison too on that, but since poison is bad on fast waves,i think is balanced the way that is now
Attached File(s)
Attached File  test flame.w3g ( 96.77K ) Number of downloads: 19
Attached File  Gunpower.w3g ( 57.04K ) Number of downloads: 16
 
  Forum: Archives · Post Preview: #16366 · Replies: 11 · Views: 1,725

Brule
Posted on: Jun 21 2009, 08:44 PM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


i think balance is the right thing, since many ppl are complaing that duals are lot stronger than triples, i didnt have too much time for testing, but this is the main thing i heard on the forum.

4.2 should focus on balance

4.3 new features?
  Forum: Archives · Post Preview: #16357 · Replies: 11 · Views: 1,725

Brule
Posted on: Jun 17 2009, 12:21 PM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


what about you can make tier 3 triple, at cost of a Essence.

would open a big variety of strategies.

what you think?
  Forum: Archives · Post Preview: #16336 · Replies: 2 · Views: 423

Brule
Posted on: Jun 17 2009, 12:18 PM


Tier 1 Dual Element Tower
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Group: Development Agents
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Joined: 6-December 08
From: Pará, Brazil
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i really think flame and vapor need a minor buff, i tryed biuld tier 3 Vapor tower as my main tower, but even with 3-4 of they, i had such a mediocre damage, and i failed baddly ON NORMAL.
  Forum: Archives · Post Preview: #16335 · Replies: 8 · Views: 1,138

Brule
Posted on: May 21 2009, 12:33 PM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


as i can see here there are 3 topics active right now and all of they are about new modes

Team Mode

[New Mode] Mazers Mode

[New Mode] Tower Wars Mode

so insted doing all that separed, why not make a mode that combine all of this modes, making a real team tower wars maze type mode

a team make the maze, like on the maze mode, and send creeps to the others like the tower wars mode.


or even better, a seppared map for this, insted coding all in the regular element tower defense, making a new map "Element Tower wars".

i know its sound like a crazy idea, but spliting the maps, we could work on some diferents points, like balance, because a tower wars/maze type is completaly diferents from a normal TD, so would become more "easy" to balance the towers, without worrying about desbalance the regular game.
  Forum: Archives · Post Preview: #16081 · Replies: 1 · Views: 277

Brule
Posted on: May 21 2009, 05:24 AM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


QUOTE (m0rph1ing @ May 20 2009, 03:38 PM) *
I agree on flame being weak. Vapor seems like it's best tower placements are usually taken by other towers (nova, windstorm, impulse, tidal). I think tier 3 Duals will be getting a nerf soon. They are significantly better than tier 2 triples in terms of dps/gold.


SUPPORT DUAL are stronger than SUPPORT TRIPLE, the damage duals, are really worse than Damage Triples
  Forum: Archives · Post Preview: #16071 · Replies: 16 · Views: 3,800

Brule
Posted on: May 20 2009, 11:36 AM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


and i agree with you on Vapor, is really uselles after early game, even at tier3 only do little damage

tier3 Dual should be the same dps as tier 2 triples, just like tier 3 supports duals, are same/better than tier 2 triple supports

  Forum: Archives · Post Preview: #16056 · Replies: 16 · Views: 3,800

Brule
Posted on: May 20 2009, 08:04 AM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


i just love this idea, i really like tower wars style (i love playing "tropical tower wars")

is really a good way to diversific the old tower defense style, making more competitive on multiplayer
  Forum: Archives · Post Preview: #16049 · Replies: 14 · Views: 1,766

Brule
Posted on: May 20 2009, 06:26 AM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


sorry the delay, i dont have too much time to play/post anymore, kinda busy


but i did a few test and yes, are more dificult than before, but the main concept remais the same, if the first ronald leak from you main defense you are pretty lost already, of course is a lot easy leak now than before.

so i think its ok for now
  Forum: Archives · Post Preview: #16039 · Replies: 5 · Views: 794

Brule
Posted on: May 13 2009, 03:54 PM


Tier 1 Dual Element Tower
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Group: Development Agents
Posts: 85
Joined: 6-December 08
From: Pará, Brazil
Member No.: 1,835


QUOTE
One trick I have seen but haven't mastered is to constantly expand/contract to damage as many creeps as possible.


subliminar message: Dont build you you dont gonna micro a LOT
  Forum: Archives · Post Preview: #15931 · Replies: 5 · Views: 2,219

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