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  2. Last week
  3. I have made several high scores in the Android full version about a week ago, but none of them is displayed in the global high score table. But when I got a high score in the Steam version, it was instantly inserted in this table. What may be the problem?
  4. Earlier
  5. I'm pretty busy for the next few weeks but should be able to fix it towards the end of June.
  6. The tower placement visuals have been bugged for a while now (because of some dota patch last month)
  7. FROGS : best score with 0 frog kill ???? bug ???
  8. It's been almost 4 months since a patch
  9. It seems that any cannon and arrow towers that have been given an elemental upgrade will lose their upgrades upon loading a saved game, and the gold spent to upgrade them is not refunded. I've tested it several times. For the record, I'm running the latest paid version on a galaxy s7 with the latest Android OS
  10. Is there any way to prevent game to stop running(pause) when we change windows? I want to alt+tab sometimes and let the game keep playing, else I can't do anything on computer when playing. I feel many people do multitask like me when using computer desktop.
  11. Fixes Tower Table UI issue.
  12. This issue has been fixed in the latest update. Thank you for reporting it.
  13. currently playing through every possible combination of 4 elements in express mode UPDATE: All 15 combinations are included in the playlist below.
  14. This is not a huge advice but it might help a little bit. I should the replace php variables like this : " WHERE m.version = '".VERSION."' " to something like : " WHERE m.version = :version " and set the ":version" value in the code later before you execute. The DB will get more performance because this will your query is always the same. in your approach you change the query everytime so the Db need to do all the parse again, in my example we just change the value not the query and this can save same processing time. Also if you need to keep historic data from your tables, my adivice is not create something new everytime, just create a flag like FL_VISIBLE to ignore the old version registers.After that you might create index that will help your query to work faster.Once you do the same query over and over again you should create an index in the fields that you use there, so it will become faster. I hope that this help you to improve your results. Kind Regards,
  15. Can you provide reproduction steps for this issue?
  16. Co-Op top 2 seems a bit too good to be true imho...
  17. I just pushed to the workshop myself. Let us know if there are any more issues.
  18. I have made a merge request to fix this bug. I'm waiting on windstrike to make a push to the workshop.
  19. Thank you for bringing this up. We are looking into it.
  20. this bug is already working. +1
  21. At the end of the game, the game does not stop, there is no scoreboard and therefore not score on the leaderboard. or => RECENT MATCHES => 2 days ago It's been 2 days since the game bug
  22. Maybe Magic Tower of Ephemeral Tower could be rebalanced to do this. I think the game needs a tower that helps dealing with the creeps' abilities (resurrection, speed, and especially the ability that heals surrounding creeps for 25% their health, that's so OP!). This tower would be single target (attacks nearest) and after hitting a creep, it nullifies any of its abilities for 1 second. Creeps that heal others or resurrect when they die won't do so if they were hit by this tower in the last second.
  23. I also completed the Net Worth achievment on Very Hard and got nothing. Bummer. Edit: I got it now but after a game where I had 180k net worth. Must be reading wrong.
  24. Start a new game of Classic, get 1 point in Light element and enough gold and build 2 Light towers. On the first waves, creeps should die with two hits, but they don't. The first hit leaves the creep at 30% health, and the second one at 0% but the creep is still alive! The towers must hit it once more to kill it. I'm pretty sure it happens with Nature towers too but it's harder to notice since they shoot faster. I also noticed it only happens when both projectiles are shot at the same time towards the same creep. If only 1 tower hits 1 creep, it takes 2 hits to die normally. If both towers are hitting the same creep, with both projectiles flying towards it at the same time, they leave it at 0% hp but it's still alive. Edit: happens with any tower at any moment of the game. If two or more projectiles are shot and flying towards the same creep at the same time, it won't die and will need a tower to hit it again at 0% health before it dies.
  25. youre concept of time under tower is completely mis-guided, you want the longest maze possible to draw out interest payments.....I have personally reached over 300k gold. using the opposite principle
  26. I recently purchased Element TD for iOS and I love it. It's SO DIFFICULT to find true Tower Defense games for mobile apps, most of them being modified TD genre games or very imbalanced but this is what a TD game should be. Are there any plans on making more TD games besides Element TD? I really liked Gem TD back in WCIII (the original one, not that garbage in DOTA 2) and it would be amazing to have it on Steam or iOS as well. As far as I know it doesn't have any copyright claims so it's up for grabs right? Also a suggestion. It would be helpful if the game's HUD showed the current points on all elements at all times as an option so I don't have to click the mana button to see what I have. I hate I have to click it every time I want to see what I get when I play random mode.
  27. It's rainbow defense on the mobile version. Have one of each damage type tower out at the same time. Not only have I tried this, but I've tried having every single tower on the map.
  28. Twice now waves have stopped spawning at level 28 (meaning, the 29th wave does not spawn) when playing Normal or Hard and having Express selected with Rush, Chaos and Challenge ticked on. After I noticed that no more waves were spawning, I enabled sandbox and forced the 29th wave to spawn, which it did. The 30th wave could not be spawned.
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