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Aug 19 2010, 06:55 AM
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#1
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![]() Chief Developer Group: Administrators Posts: 3,340 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Some of you may remember this thread. It returns and the premise is the same. Post ideas for towers that you would like to see in the game.
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Aug 19 2010, 07:19 AM
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#2
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![]() Tier 3 Dual Element Tower Group: Development Agents Posts: 613 Joined: 27-August 07 From: Indonesia, but currently in Melbourne Member No.: 302 |
Creep controlling tower? lol
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Aug 19 2010, 10:13 AM
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#3
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![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,485 Joined: 11-June 07 From: Sweden Member No.: 37 |
Bouncing attacks
A tower whose attack while split everytime it hits and deal damage. The splits also splits creating a split on the split. -------------------- ![]() |
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Aug 19 2010, 05:46 PM
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#4
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![]() Tier 3 Dual Element Tower Group: Development Agents Posts: 613 Joined: 27-August 07 From: Indonesia, but currently in Melbourne Member No.: 302 |
You know, I wished for that tower back before...
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Aug 19 2010, 10:49 PM
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#5
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Tier 2 Dual Element Tower Group: Development Agents Posts: 226 Joined: 4-July 07 Member No.: 164 |
Yet again, the old Red Alert 2 prism tower. You know, the one that nobody has gotten to work yet. I think.
-------------------- Still here, my friends, in spirit. Best of luck with Starcraft 2, perhaps someday I'll join you.
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Aug 20 2010, 04:24 AM
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#6
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![]() Chief Developer Group: Administrators Posts: 3,340 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Yet again, the old Red Alert 2 prism tower. You know, the one that nobody has gotten to work yet. I think. Time has taken its toll. Can you elaborate in detail on the specifics of the tower? Now would be a great time to get it working. -------------------- ![]() |
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Aug 20 2010, 05:33 AM
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#7
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Game Adept Group: Global Moderators Posts: 1,520 Joined: 9-June 07 From: Singapore Member No.: 23 |
one prism tower shoots a beam to another prism tower, then another, then targets the creep. the damage is increased when the beam passes through each prism tower.
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Aug 20 2010, 07:06 AM
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#8
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![]() Tier 3 Dual Element Tower Group: Development Agents Posts: 613 Joined: 27-August 07 From: Indonesia, but currently in Melbourne Member No.: 302 |
But Prism Power in C&C:RA2 is weird, if you use prism tank (not tower) at a unit, the laser will scatter to attack nearby unit
Now, which one? the prism tower or prism tank concept? -------------------- |
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Aug 20 2010, 07:46 AM
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#9
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![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,485 Joined: 11-June 07 From: Sweden Member No.: 37 |
The prism tower, the prism tank sounds more like my idea
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Aug 21 2010, 10:53 PM
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#10
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![]() Chief Developer Group: Administrators Posts: 3,340 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Yet again, the old Red Alert 2 prism tower. You know, the one that nobody has gotten to work yet. I think. one prism tower shoots a beam to another prism tower, then another, then targets the creep. the damage is increased when the beam passes through each prism tower. Can you give me a version that doesn't encourage massing? -------------------- ![]() |
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Aug 22 2010, 02:41 AM
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#11
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![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,485 Joined: 11-June 07 From: Sweden Member No.: 37 |
Ok,
Lets say we got 3 towers each of them dealing "2000" damage, the towers are far spread. The first tower shoots at a creep, the third tower is out of range to charge the first tower but in range of the second tower. The second tower is in range of the first tower and charges it, but before this the third tower charges the second one to "2000+2000/2=3000"damage. The second tower the charges the first tower to "2000+3000/2=3500" damage. How does this sound? -------------------- ![]() |
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Aug 22 2010, 07:28 AM
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#12
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![]() Chief Developer Group: Administrators Posts: 3,340 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
How does this sound? I like it. How about a total divisor instead of the way you do it? Basically it would be (2000+2000)/1.25 and then the result of that +2000 and the total divided by 1.25 and so forth for each link. So, 1 - 2000 2 - 3200 (4000/1.25) 3 - 4160 (5200/1.25) 4 - 4928 (6160/1.25) 5 - 5542 (6928/1.25) I also don't think we need the "out of range" part. With the diminishing returns of linking, it only pays to have a certain number in each area. Thoughts everyone? -------------------- ![]() |
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Aug 22 2010, 08:54 AM
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#13
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![]() Amplified Element Tower Group: Development Agents Posts: 45 Joined: 2-August 10 From: Boca Raton, FL Member No.: 3,515 |
How does this sound? I like it. How about a total divisor instead of the way you do it? Basically it would be (2000+2000)/1.25 and then the result of that +2000 and the total divided by 1.25 and so forth for each link. So, 1 - 2000 2 - 3200 (4000/1.25) 3 - 4160 (5200/1.25) 4 - 4928 (6160/1.25) 5 - 5542 (6928/1.25) I also don't think we need the "out of range" part. With the diminishing returns of linking, it only pays to have a certain number in each area. Thoughts everyone? I like it. Sounds interesting. -------------------- ![]() Yes i know its the wrong name... I just don't feel like changing it. |
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Aug 22 2010, 08:59 AM
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#14
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![]() Periodic Tower of the Elements Group: Development Leaders Posts: 1,485 Joined: 11-June 07 From: Sweden Member No.: 37 |
Sounds nice.
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Aug 23 2010, 04:34 AM
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#15
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![]() Tier 3 Dual Element Tower Group: Development Agents Posts: 613 Joined: 27-August 07 From: Indonesia, but currently in Melbourne Member No.: 302 |
Well this sounds good
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Aug 23 2010, 06:36 AM
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#16
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Game Adept Group: Global Moderators Posts: 1,520 Joined: 9-June 07 From: Singapore Member No.: 23 |
Guess we have another tower settled.. how many ideas still needed?
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Aug 23 2010, 11:19 PM
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#17
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![]() Chief Developer Group: Administrators Posts: 3,340 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
Guess we have another tower settled.. how many ideas still needed? 1. But don't let that stop you from brainstorming more. A great idea can always replace a good one. -------------------- ![]() |
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Aug 27 2010, 09:03 AM
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#18
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Element Tower Group: Development Agents Posts: 15 Joined: 27-August 10 Member No.: 3,566 |
Now im not updated with the current towers ingame, but here's a few ideas.
1. Debuff tower, no dmg in it self, throws a debuff/dot on a target that tics 2,3,4 times after 2.5sec or something. At each tick deals dmg eaqual to total %dmg taken so far after the dot being applied. 2. Another debuff tower, Throw aoe debuff, that links monsters together. Dmg done to one of the monsters does %based dmg to the other monsters linked. This will give singletarget towers an ability to have some kind of splash effect. Might come with more later |
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Aug 27 2010, 06:43 PM
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#19
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Game Adept Group: Global Moderators Posts: 1,520 Joined: 9-June 07 From: Singapore Member No.: 23 |
first one is in the game as voodoo tower.
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Dec 16 2010, 02:41 AM
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#20
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![]() Amplified Element Tower ![]() ![]() Group: Registered Posts: 30 Joined: 15-December 10 From: Pakistan Member No.: 3,658 |
stun tower ?
10% chance to stun a creep for 1 sec level 1 damage 325, bonus 100 damage on stun 20% chance to stun a creep for 2 sec level 2 damage 650, bonus 300 damage on stun 30% chance to stun a creep for 3.5 sec level 3 damage 1300, bonus 1000 damage on stun -------------------- ![]() |
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