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> Tower Ability Wishlist
Karawasa
post Aug 19 2010, 06:55 AM
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Some of you may remember this thread. It returns and the premise is the same. Post ideas for towers that you would like to see in the game.


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dvdlesher
post Aug 19 2010, 07:19 AM
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Creep controlling tower? lol biggrin.gif


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Fire burned Nature -> Nature entangles Earth -> Earth covers the Light -> Light shine through Darkness -> Darkness decays the Water -> Water extinguishes Fire

Such an equilibrium... But gets violent on Element TD!!



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Twilice
post Aug 19 2010, 10:13 AM
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Bouncing attacks tongue.gif (but we already got electricity sad.gif)
A tower whose attack while split everytime it hits and deal damage. The splits also splits creating a split on the split.


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dvdlesher
post Aug 19 2010, 05:46 PM
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You know, I wished for that tower back before...


--------------------
Fire burned Nature -> Nature entangles Earth -> Earth covers the Light -> Light shine through Darkness -> Darkness decays the Water -> Water extinguishes Fire

Such an equilibrium... But gets violent on Element TD!!



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echinodermata
post Aug 19 2010, 10:49 PM
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Yet again, the old Red Alert 2 prism tower. You know, the one that nobody has gotten to work yet. I think.


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Still here, my friends, in spirit. Best of luck with Starcraft 2, perhaps someday I'll join you.
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Karawasa
post Aug 20 2010, 04:24 AM
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QUOTE (echinodermata @ Aug 19 2010, 10:49 PM) *
Yet again, the old Red Alert 2 prism tower. You know, the one that nobody has gotten to work yet. I think.


Time has taken its toll. Can you elaborate in detail on the specifics of the tower? Now would be a great time to get it working.


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holepercent
post Aug 20 2010, 05:33 AM
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one prism tower shoots a beam to another prism tower, then another, then targets the creep. the damage is increased when the beam passes through each prism tower.


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Eletd for SC2 in testing now!

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dvdlesher
post Aug 20 2010, 07:06 AM
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But Prism Power in C&C:RA2 is weird, if you use prism tank (not tower) at a unit, the laser will scatter to attack nearby unit

Now, which one? the prism tower or prism tank concept?


--------------------
Fire burned Nature -> Nature entangles Earth -> Earth covers the Light -> Light shine through Darkness -> Darkness decays the Water -> Water extinguishes Fire

Such an equilibrium... But gets violent on Element TD!!



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Twilice
post Aug 20 2010, 07:46 AM
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The prism tower, the prism tank sounds more like my idea tongue.gif


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Karawasa
post Aug 21 2010, 10:53 PM
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QUOTE (echinodermata @ Aug 19 2010, 11:49 PM) *
Yet again, the old Red Alert 2 prism tower. You know, the one that nobody has gotten to work yet. I think.


QUOTE (holepercent @ Aug 20 2010, 06:33 AM) *
one prism tower shoots a beam to another prism tower, then another, then targets the creep. the damage is increased when the beam passes through each prism tower.


Can you give me a version that doesn't encourage massing?


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Twilice
post Aug 22 2010, 02:41 AM
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Ok,

  • It increases the damage of the target it boots by it's ordinary damage/2.
  • This effect can be chained to the next tower.
  • The effect only occurs when the original tower is out of range.


Lets say we got 3 towers

each of them dealing "2000" damage, the towers are far spread.

The first tower shoots at a creep, the third tower is out of range to charge the first tower but in range of the second tower.
The second tower is in range of the first tower and charges it, but before this the third tower charges the second one to "2000+2000/2=3000"damage.

The second tower the charges the first tower to "2000+3000/2=3500" damage.


How does this sound?


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Karawasa
post Aug 22 2010, 07:28 AM
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QUOTE (Twilice @ Aug 22 2010, 02:41 AM) *
How does this sound?


I like it. How about a total divisor instead of the way you do it? Basically it would be (2000+2000)/1.25 and then the result of that +2000 and the total divided by 1.25 and so forth for each link. So,

1 - 2000
2 - 3200 (4000/1.25)
3 - 4160 (5200/1.25)
4 - 4928 (6160/1.25)
5 - 5542 (6928/1.25)

I also don't think we need the "out of range" part. With the diminishing returns of linking, it only pays to have a certain number in each area.

Thoughts everyone?


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Vyce663
post Aug 22 2010, 08:54 AM
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QUOTE (Karawasa @ Aug 22 2010, 09:28 AM) *
QUOTE (Twilice @ Aug 22 2010, 02:41 AM) *
How does this sound?


I like it. How about a total divisor instead of the way you do it? Basically it would be (2000+2000)/1.25 and then the result of that +2000 and the total divided by 1.25 and so forth for each link. So,

1 - 2000
2 - 3200 (4000/1.25)
3 - 4160 (5200/1.25)
4 - 4928 (6160/1.25)
5 - 5542 (6928/1.25)

I also don't think we need the "out of range" part. With the diminishing returns of linking, it only pays to have a certain number in each area.

Thoughts everyone?


I like it. Sounds interesting.


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Yes i know its the wrong name... I just don't feel like changing it.
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Twilice
post Aug 22 2010, 08:59 AM
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Sounds nice.


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dvdlesher
post Aug 23 2010, 04:34 AM
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Well this sounds good


--------------------
Fire burned Nature -> Nature entangles Earth -> Earth covers the Light -> Light shine through Darkness -> Darkness decays the Water -> Water extinguishes Fire

Such an equilibrium... But gets violent on Element TD!!



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holepercent
post Aug 23 2010, 06:36 AM
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Guess we have another tower settled.. how many ideas still needed?


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Eletd for SC2 in testing now!

(Un)Official Element TD Guide
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Karawasa
post Aug 23 2010, 11:19 PM
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QUOTE (holepercent @ Aug 23 2010, 06:36 AM) *
Guess we have another tower settled.. how many ideas still needed?


1. But don't let that stop you from brainstorming more. A great idea can always replace a good one.


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Xeo
post Aug 27 2010, 09:03 AM
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Now im not updated with the current towers ingame, but here's a few ideas.

1. Debuff tower, no dmg in it self, throws a debuff/dot on a target that tics 2,3,4 times after 2.5sec or something. At each tick deals dmg eaqual to total %dmg taken so far after the dot being applied.

2. Another debuff tower, Throw aoe debuff, that links monsters together. Dmg done to one of the monsters does %based dmg to the other monsters linked. This will give singletarget towers an ability to have some kind of splash effect.

Might come with more later
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holepercent
post Aug 27 2010, 06:43 PM
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first one is in the game as voodoo tower.


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virusblastone
post Dec 16 2010, 02:41 AM
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stun tower ?

10% chance to stun a creep for 1 sec level 1 damage 325, bonus 100 damage on stun

20% chance to stun a creep for 2 sec level 2 damage 650, bonus 300 damage on stun

30% chance to stun a creep for 3.5 sec level 3 damage 1300, bonus 1000 damage on stun



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