IPB


Welcome Guest ( Log In | Register ) · 0 New Messages

Collapse

>Please Read Me!

Click Here!
 
Reply to this topicStart new topic
> Element TD - How Things Work
Karawasa
post Aug 1 2007, 01:31 PM
Post #1


Chief Developer
Group Icon

Group: Administrators
Posts: 3,399
Joined: 8-June 07
From: Minneapolis, MN
Member No.: 2



Have you wondered how a certain aspect or ability in the game works? Here you can present your question, and I will explain to you the answer.


--------------------
Go to the top of the page
 
+Quote Post
Twilice
post Sep 7 2007, 03:40 PM
Post #2


Periodic Tower of the Elements
Group Icon

Group: Development Leaders
Posts: 1,488
Joined: 11-June 07
From: Sweden
Member No.: 37



I would like to know how the Hydro Tower works, And all the gfx's and so on. (Sort said I wan't to copy it to my map)
But I am not familiar to Jass is there a way of getting this in odinary triggers?


--------------------
Go to the top of the page
 
+Quote Post
Guest_emjlr3_*
post Sep 7 2007, 11:44 PM
Post #3





GUESTS






none whatsoever :)
Go to the top of the page
 
+Quote Post
Guest_CptnWaffles_*
post Sep 18 2007, 01:46 PM
Post #4





GUESTS






How did you create elemental attacks and then elemental armor? Was it a matter of buffs and spells or something else that I'm missing? My hopes were to create a better Ruined Temple TD (Team Survival) using bits and pieces of the Elemental TD map features (like elemental towers). Thanks! :wink:
Go to the top of the page
 
+Quote Post
echinodermata
post Sep 18 2007, 05:42 PM
Post #5


Tier 2 Dual Element Tower
Group Icon

Group: Development Agents
Posts: 226
Joined: 4-July 07
Member No.: 164



Head under the "Advanced" tab in the World Editor. There you will find " Gameplay Constants" and "Game Interface." You can change the icons and tooltips for the attack and defense types, as well as the damage multipliers.


--------------------
Still here, my friends, in spirit. Best of luck with Starcraft 2, perhaps someday I'll join you.
Go to the top of the page
 
+Quote Post
Guest_mrchak_*
post Sep 19 2007, 09:46 AM
Post #6





GUESTS






("CptnWaffles":moraedz0)
How did you create elemental attacks and then elemental armor? Was it a matter of buffs and spells or something else that I'm missing? My hopes were to create a better Ruined Temple TD (Team Survival) using bits and pieces of the Elemental TD map features (like elemental towers). Thanks! :wink:


Warcraft 3 has 8 armor types and 7 attack types hard-coded. Because Element TD uses 6 elements, this worked out perfectly. In the "Gameplay Constants" in word editor, it was a matter of changing the names of the armor types (The actual armor types changed is different than what I'm writing, but you should get the idea)

Armor Types
Unarmored -> Light Armor
Small -> Fire Armor
Normal -> Nature Armor
Heavy -> Earth Armor
Divine -> Water Armor
Hero -> Darkness Armor
Fortified -> Non-elemental Armor
Medium -> Elemental Armor (invulnerable, used only for towers)

Attack Types
Normal -> Composite
Piercing -> Water
Siege -> Fire
Chaos -> Darkness
Hero -> Nature
Magic -> Earth
Spell -> Light

Then new images were made for all armor types, imported using the Import tool in the world editor, and the IMAGES section of "Gameplay Interface" was edited so that these armor and attack types would use the custom images

Finally, under Gameplay Constants, the Damage tables for each attack type were edited so that the appropriate attack type would do 100%, 50% or 200% to the appropriate defense type. The tricky part was that the world editor still calls all armor by the hard-coded names, so I had to keep a cheat sheet so I wouldn't make mistakes.
Go to the top of the page
 
+Quote Post
Twilice
post Sep 19 2007, 02:23 PM
Post #7


Periodic Tower of the Elements
Group Icon

Group: Development Leaders
Posts: 1,488
Joined: 11-June 07
From: Sweden
Member No.: 37



What do you mean with hard-coded?


--------------------
Go to the top of the page
 
+Quote Post
Guest_CptnWaffles_*
post Sep 19 2007, 05:05 PM
Post #8





GUESTS






Anything "hard-coded" is an irremovable aspect of the game or program. It's like how the game comes with the stats for a peasant. Those stats are hard-coded in so that you can never remove it. For the Element TD we're using a lot of hard coded aspects of Warcraft III, such as the 3d models, creeps, and landscapes.
Go to the top of the page
 
+Quote Post
Guest_Akatsuki_*
post Sep 19 2007, 05:50 PM
Post #9





GUESTS






You can't make more attack types or armor type. You have to work with what Blizzard added.
Go to the top of the page
 
+Quote Post
Guest_Sancdar_*
post Sep 20 2007, 02:52 AM
Post #10





GUESTS






Well, you can cheat a bit but it's usually prohibitively slow.
Go to the top of the page
 
+Quote Post
Guest_Starrzz_*
post May 15 2008, 03:57 AM
Post #11





GUESTS






Well something I googled and still couldnt do was change a unit into a hero and give it abilities.

Can anyone help me with this?

(e.g I tried turning an Acolyte*the scourge builder* into a hero but it stayed as a normal creep)
Go to the top of the page
 
+Quote Post
Twilice
post May 15 2008, 08:42 AM
Post #12


Periodic Tower of the Elements
Group Icon

Group: Development Leaders
Posts: 1,488
Joined: 11-June 07
From: Sweden
Member No.: 37



You have to think 2 ways.
You cannot turn an acolyte to a hero,
BUT
you can turn a hero into an acolyte.

(lol, could be a story)

just create a new hero, change how it looks and abilitys and so.
Need more help? You can PM me or create a new topic.


--------------------
Go to the top of the page
 
+Quote Post
echinodermata
post Oct 17 2008, 06:37 PM
Post #13


Tier 2 Dual Element Tower
Group Icon

Group: Development Agents
Posts: 226
Joined: 4-July 07
Member No.: 164



What are the rules that determine how the game chooses elements for random mode (i.e. when it is allowed to begin picking lvl3 elementals, when it stops picking interest)?


--------------------
Still here, my friends, in spirit. Best of luck with Starcraft 2, perhaps someday I'll join you.
Go to the top of the page
 
+Quote Post
holepercent
post Oct 17 2008, 06:46 PM
Post #14


Game Adept
Group Icon

Group: Global Moderators
Posts: 1,543
Joined: 9-June 07
From: Singapore
Member No.: 23



first lvl2 at 25 (used to be 20 but was changed after discussions in restricted forums/IRC). first lvl3 at 45. interest afaik can be randomed anytime but tends to be more towards mid-game. we had a discussion on this somewhere in dev/beta forums.. that random was too 'difficult' in terms of early higher-tier elementals, too much interest randomed and how to have less randOOmed games..


--------------------
Eletd for SC2 in testing now!

(Un)Official Element TD Guide
Go to the top of the page
 
+Quote Post
Cisz
post Oct 17 2008, 09:35 PM
Post #15


Game Adept
Group Icon

Group: Development Leaders
Posts: 1,908
Joined: 8-June 07
From: Germany
Member No.: 4



And there is a cap of 2 x interest, although that cap is broken in the 4.0pb, but will br fixed in the next public version (that is, in the private betas it has been fixed).
Go to the top of the page
 
+Quote Post
Kaini
post Oct 18 2008, 02:00 AM
Post #16


Refined Element Tower
Group Icon

Group: Development Leaders
Posts: 327
Joined: 20-January 08
From: Austria
Member No.: 1,113



I want to mention additionally:
Additional Pures are possible! But you need a Level 3 element. (=> very rare)


--------------------
QUOTE (#EleTD@irc.gamesurge.net)
<kaini> stupid creeps run in a useles circle^^
<Cisz> we should make an animated gif about that
Go to the top of the page
 
+Quote Post
echinodermata
post Oct 18 2008, 02:32 PM
Post #17


Tier 2 Dual Element Tower
Group Icon

Group: Development Agents
Posts: 226
Joined: 4-July 07
Member No.: 164



So, in summary:
You will get no more than 2 interest picks
You will get a level 2 elemental no earlier than lvl 25
You will get a level 3 elemental no earlier than lvl 45

And that's it? Is that right? Can I get a definitive answer?


--------------------
Still here, my friends, in spirit. Best of luck with Starcraft 2, perhaps someday I'll join you.
Go to the top of the page
 
+Quote Post
holepercent
post Oct 18 2008, 10:15 PM
Post #18


Game Adept
Group Icon

Group: Global Moderators
Posts: 1,543
Joined: 9-June 07
From: Singapore
Member No.: 23



you missed out one point which kaini brough up..

you can random extra essence if you have a tier3 elemental already summoned. When the game tries to summon that element, it gives an essence instead. so you can have 3 pures in a rnd game..


--------------------
Eletd for SC2 in testing now!

(Un)Official Element TD Guide
Go to the top of the page
 
+Quote Post
echinodermata
post Oct 21 2008, 05:49 PM
Post #19


Tier 2 Dual Element Tower
Group Icon

Group: Development Agents
Posts: 226
Joined: 4-July 07
Member No.: 164



Is the probability of getting a certain element pick equal to that of getting an interest pick (i.e., 1/7 chance of getting D [an essence if you already have D3], 1/7 chance of getting L [an essence if you already have L3], ... , 1/7 chance of getting interest), for the entire game?


--------------------
Still here, my friends, in spirit. Best of luck with Starcraft 2, perhaps someday I'll join you.
Go to the top of the page
 
+Quote Post
Karawasa
post Oct 21 2008, 08:25 PM
Post #20


Chief Developer
Group Icon

Group: Administrators
Posts: 3,399
Joined: 8-June 07
From: Minneapolis, MN
Member No.: 2



Yes, unless you already have two interest (the cap).


--------------------
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 




RSS Lo-Fi Version Time is now: 18th May 2012 - 05:31 PM