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Jul 25 2011, 10:10 PM
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#1
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Basic Tower Group: Registered Posts: 2 Joined: 25-July 11 Member No.: 4,118 |
Specifically Barb and Muck. If a creep is hit by both, does it get 20%, 11%, or 10% slower ?
Sorry if this is redundant but I really did try to search and check stickies etc =( |
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Jul 25 2011, 10:20 PM
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#2
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![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
If creep is hit by both it gets 10% reduction then 10% of what is left. So 19% total.
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Jul 26 2011, 04:17 AM
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#3
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![]() Amplified Element Tower Group: Development Agents Posts: 45 Joined: 2-August 10 From: Boca Raton, FL Member No.: 3,515 |
So to continue on what Karawasa said...
A mob starting at 100% speed of course... Hit by 1 10% slow : Will be moving at 90% speed Hit by 2 10% slow : Will be moving at 81% speed Hit by 3 10% slow : Will be moving at 72.9% speed Hit by 4 10% slow : Will be moving at 65.61% speed Now we have 30% slows too... so heres all your combos you can slow for. Please remember that it matters what one hits first so i will calculate it as if the bigger slow hits first. 1 30% slow Hit by 0 10% slow and 1 30% slow : Will be moving at 70.00% speed Hit by 1 10% slow and 1 30% slow : Will be moving at 63.00% speed Hit by 2 10% slow and 1 30% slow : Will be moving at 56.70% speed Hit by 3 10% slow and 1 30% slow : Will be moving at 51.03% speed Hit by 4 10% slow and 1 30% slow : Will be moving at 45.92% speed 2 30% slows Hit by 0 10% slow and 2 30% slow : Will be moving at 49.00% speed Hit by 1 10% slow and 2 30% slow : Will be moving at 44.10% speed Hit by 2 10% slow and 2 30% slow : Will be moving at 39.69% speed Hit by 3 10% slow and 2 30% slow : Will be moving at 35.72% speed Hit by 4 10% slow and 2 30% slow : Will be moving at 32.14% speed 3 30% slows Hit by 0 10% slow and 3 30% slow : Will be moving at 34.30% speed Hit by 1 10% slow and 3 30% slow : Will be moving at 30.87% speed Hit by 2 10% slow and 3 30% slow : Will be moving at 27.78% speed Hit by 3 10% slow and 3 30% slow : Will be moving at 25.00% speed Hit by 4 10% slow and 3 30% slow : Will be moving at 22.50% speed 4 30% slows Hit by 0 10% slow and 4 30% slow : Will be moving at 24.01% speed Hit by 1 10% slow and 4 30% slow : Will be moving at 21.60% speed Hit by 2 10% slow and 4 30% slow : Will be moving at 19.44% speed Hit by 3 10% slow and 4 30% slow : Will be moving at 17.50% speed Hit by 4 10% slow and 4 30% slow : Will be moving at 15.75% speed Small chance i messed up so tell me if you notice one. -------------------- ![]() Yes i know its the wrong name... I just don't feel like changing it. |
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Jul 26 2011, 05:03 AM
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#4
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Game Adept Group: Global Moderators Posts: 1,543 Joined: 9-June 07 From: Singapore Member No.: 23 |
The maximum slow should be 66%.
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Jul 26 2011, 05:30 AM
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#5
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![]() Chief Developer Group: Administrators Posts: 3,399 Joined: 8-June 07 From: Minneapolis, MN Member No.: 2 |
The maximum slow should be 66%. This is true in WC3, but there is no bottom in SC2. Though, with the way slows work I wonder if it's even possible to get to this limit in the first place. -------------------- ![]() |
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Jul 26 2011, 07:51 AM
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#6
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![]() SC2 Data Crafter Group: Contributors Posts: 238 Joined: 3-February 11 From: OC, California Member No.: 3,711 |
<Math> The 10% and 30% slows of each respective tower type are mutually exclusive. Additionally, the required elements are distributed in such a way that you can only ever achieve level 2 in the elements for 2 of the 4 towers at any given time. In other words, the maximum slow possible is 2x 30% + 2x 10%, which works out to around 60% movespeed reduction. Oh, and it doesn't matter which one hits first. The multiplicative reduction will be the same. |
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Jul 26 2011, 07:59 AM
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#7
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![]() Amplified Element Tower Group: Development Agents Posts: 45 Joined: 2-August 10 From: Boca Raton, FL Member No.: 3,515 |
Yeah yeah details
-------------------- ![]() Yes i know its the wrong name... I just don't feel like changing it. |
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Jul 26 2011, 08:19 PM
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#8
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Basic Tower Group: Registered Posts: 2 Joined: 25-July 11 Member No.: 4,118 |
So to continue on what Karawasa said... A mob starting at 100% speed of course... Hit by 1 10% slow : Will be moving at 90% speed Hit by 2 10% slow : Will be moving at 81% speed Hit by 3 10% slow : Will be moving at 72.9% speed Hit by 4 10% slow : Will be moving at 65.61% speed Now we have 30% slows too... so heres all your combos you can slow for. Please remember that it matters what one hits first so i will calculate it as if the bigger slow hits first. 1 30% slow Hit by 0 10% slow and 1 30% slow : Will be moving at 70.00% speed Hit by 1 10% slow and 1 30% slow : Will be moving at 63.00% speed Hit by 2 10% slow and 1 30% slow : Will be moving at 56.70% speed Hit by 3 10% slow and 1 30% slow : Will be moving at 51.03% speed Hit by 4 10% slow and 1 30% slow : Will be moving at 45.92% speed 2 30% slows Hit by 0 10% slow and 2 30% slow : Will be moving at 49.00% speed Hit by 1 10% slow and 2 30% slow : Will be moving at 44.10% speed Hit by 2 10% slow and 2 30% slow : Will be moving at 39.69% speed Hit by 3 10% slow and 2 30% slow : Will be moving at 35.72% speed Hit by 4 10% slow and 2 30% slow : Will be moving at 32.14% speed 3 30% slows Hit by 0 10% slow and 3 30% slow : Will be moving at 34.30% speed Hit by 1 10% slow and 3 30% slow : Will be moving at 30.87% speed Hit by 2 10% slow and 3 30% slow : Will be moving at 27.78% speed Hit by 3 10% slow and 3 30% slow : Will be moving at 25.00% speed Hit by 4 10% slow and 3 30% slow : Will be moving at 22.50% speed 4 30% slows Hit by 0 10% slow and 4 30% slow : Will be moving at 24.01% speed Hit by 1 10% slow and 4 30% slow : Will be moving at 21.60% speed Hit by 2 10% slow and 4 30% slow : Will be moving at 19.44% speed Hit by 3 10% slow and 4 30% slow : Will be moving at 17.50% speed Hit by 4 10% slow and 4 30% slow : Will be moving at 15.75% speed Small chance i messed up so tell me if you notice one. When we talk about 4 towers, we mean barb, muck, ion and the other one ? Multiple mucks, for example, won't stack will they ? |
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Jul 26 2011, 09:15 PM
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#9
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![]() SC2 Data Crafter Group: Contributors Posts: 238 Joined: 3-February 11 From: OC, California Member No.: 3,711 |
When we talk about 4 towers, we mean barb, muck, ion and the other one ? Multiple mucks, for example, won't stack will they ? No, slowing towers of the same triple element have mutually exclusive slows. Muck 1 will not stack with Muck 1. Muck 1 will not stack with Muck 2. Muck 1 will stack with Ion 1 OR 2, Barb 1 OR 2, and Nova 1 OR 2. |
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Jul 28 2011, 12:15 AM
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#10
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Amplified Element Tower ![]() ![]() Group: Registered Posts: 26 Joined: 5-July 11 Member No.: 3,987 |
I feel like slow is quite a bit weaker in sc2 then it was in wc3.
Anyone think so? |
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Jul 28 2011, 10:26 AM
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#11
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Amplified Element Tower ![]() ![]() Group: Registered Posts: 29 Joined: 11-July 11 Member No.: 4,035 |
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Lo-Fi Version | Time is now: 18th May 2012 - 05:21 PM |