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> Challenge #1: No slowing down
holepercent
post Jun 26 2011, 10:26 PM
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Challenge #1: Complete the game without using any form of slowing towers, ie barb/spike, muck/mire, nova/supernova and ion/plasma.

Very hard difficulty only. For this challenge, short mode would be allowed. No other modes, such as extra short, chaos may be used. Excessive interest farming, such as deliberately leaking a wave multiple times, may lead to replay being disqualified. Host's decision is final.



Post your replays here. You MUST post a replay. screenshot is not enough. All replays would be verified before being added to the challenge winners.

Challenge Home


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holepercent
post Jun 26 2011, 10:46 PM
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reserved for future use.


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gwho
post Jun 27 2011, 02:20 PM
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question:
doesnt the next wave come regardless of the status of previous waves? leaking to prolong timer should be nonexistent. am i mistaken?


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Twilice
post Jun 27 2011, 03:23 PM
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Nopp, when anyone has killed their wave a new wave will spawn. This is to promote "risky-rushing" in multiplayer games. It's a more advanced playstyle for those that know the basics of Element TD. (You play to WIN vs the other players instead of getting as far as you can. Usually ends with a GG after the last players has won and then everyone leaves without the winner continuing to build.)


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ele
post Jun 28 2011, 08:57 PM
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Uhm just a thought, shouldn't replays for this challenge be hidden until the event is over since anyone could just download it and copy exactly what you do o_o
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Karawasa
post Jun 28 2011, 09:26 PM
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QUOTE (ele @ Jun 28 2011, 09:57 PM) *
Uhm just a thought, shouldn't replays for this challenge be hidden until the event is over since anyone could just download it and copy exactly what you do o_o


The challenges are never over. The normal challenges are more about competing against the game. It is the "special" challenges that are about competing against fellow forum members. For those ones, copies of an already submitted strategy would be disqualified.


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holepercent
post Nov 10 2011, 01:43 AM
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Replay bug is fixed.

Get playing and post your new replays!

Note that all older replays are removed.


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Karawasa
post Apr 27 2012, 04:35 AM
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Bump!


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